From 205b2f7ea4aacb66304d3e9a5c70c5001fdeda4d Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 4 Jun 2011 03:01:52 +0100 Subject: Remove the unmaintained 'CMS' framework, which was really a 'source-control' experiment from 2008. This hasn't been touched for about 2 years and I haven't being using it. If this is wrong then please let me know. --- .../ContentManagementSystem/AuraMetaEntity.cs | 161 ----- .../ContentManagementSystem/BeamMetaEntity.cs | 139 ---- .../ContentManagementSystem/CMController.cs | 756 --------------------- .../ContentManagementSystem/CMEntityCollection.cs | 193 ------ .../ContentManagementSystem/CMModel.cs | 365 ---------- .../ContentManagementSystem/CMView.cs | 206 ------ .../ContentManagementEntity.cs | 375 ---------- .../ContentManagementModule.cs | 163 ----- .../ContentManagementSystem/FileSystemDatabase.cs | 317 --------- .../ContentManagementSystem/GitDatabase.cs | 167 ----- .../ContentManagementSystem/IContentDatabase.cs | 94 --- .../ContentManagementSystem/MetaEntity.cs | 270 -------- .../ContentManagementSystem/PointMetaEntity.cs | 104 --- .../OptionalModules/ContentManagementSystem/README | 52 -- .../SceneObjectGroupDiff.cs | 216 ------ 15 files changed, 3578 deletions(-) delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/AuraMetaEntity.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementModule.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/FileSystemDatabase.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/GitDatabase.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/IContentDatabase.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/README delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/AuraMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/AuraMetaEntity.cs deleted file mode 100644 index 4a402bf..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/AuraMetaEntity.cs +++ /dev/null @@ -1,161 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#region Header - -// AuraMetaEntity.cs created with MonoDevelop -// User: bongiojp at 3:03 PM 8/6/2008 -// -// To change standard headers go to Edit->Preferences->Coding->Standard Headers -// - -#endregion Header - -using System; -using System.Collections.Generic; -using System.Drawing; - -using OpenMetaverse; - -using Nini.Config; - -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public class AuraMetaEntity : PointMetaEntity - { - #region Constructors - - //transparency of root part, NOT particle system. Should probably add support for changing particle system transparency. - public AuraMetaEntity(Scene scene, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) - : base(scene, groupPos, transparency) - { - SetAura(color, scale); - } - - public AuraMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale) - : base(scene, uuid, groupPos, transparency) - { - SetAura(color, scale); - } - - #endregion Constructors - - #region Private Methods - - private float Average(Vector3 values) - { - return (values.X + values.Y + values.Z)/3f; - } - - #endregion Private Methods - - #region Public Methods - - public void SetAura(Vector3 color, Vector3 scale) - { - SetAura(color, Average(scale) * 2.0f); - } - - public void SetAura(Vector3 color, float radius) - { - SceneObjectPart From = m_Entity.RootPart; - - //m_log.Debug("[META ENTITY] BEFORE: radius = " + radius); - float burstRadius = 0.1f; - Primitive.ParticleSystem.SourcePattern patternFlags = Primitive.ParticleSystem.SourcePattern.None; - float age = 1.5f; - float burstRate = 0.4f; - if (radius >= 8.0f) - { - //float sizeOfObject = radius / 2.0f; - burstRadius = (radius - 8.0f)/3f; - burstRate = 1.5f; - radius = 7.99f; - patternFlags = Primitive.ParticleSystem.SourcePattern.Explode; - age = 4.0f; - } - SetAura(From, color, radius, burstRadius, age, burstRate, patternFlags); - } - - public void SetAura(SceneObjectPart From, Vector3 color, float radius, float burstRadius, float age, float burstRate, Primitive.ParticleSystem.SourcePattern patternFlags) - { - Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); - //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive | - // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS - //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam | - // Primitive.ParticleSystem.ParticleDataFlags.TargetPos; - prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR - prules.PartStartColor.G = color.Y; - prules.PartStartColor.B = color.Z; - prules.PartStartColor.A = 0.5f; //PSYS_PART_START_ALPHA, transparency - prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR - prules.PartEndColor.G = color.Y; - prules.PartEndColor.B = color.Z; - prules.PartEndColor.A = 0.5f; //PSYS_PART_END_ALPHA, transparency - /*prules.PartStartScaleX = 0.5f; //PSYS_PART_START_SCALE - prules.PartStartScaleY = 0.5f; - prules.PartEndScaleX = 0.5f; //PSYS_PART_END_SCALE - prules.PartEndScaleY = 0.5f; - */ - prules.PartStartScaleX = radius; //PSYS_PART_START_SCALE - prules.PartStartScaleY = radius; - prules.PartEndScaleX = radius; //PSYS_PART_END_SCALE - prules.PartEndScaleY = radius; - prules.PartMaxAge = age; //PSYS_PART_MAX_AGE - prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL - prules.PartAcceleration.Y = 0.0f; - prules.PartAcceleration.Z = 0.0f; - prules.Pattern = patternFlags; //PSYS_SRC_PATTERN - //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank - prules.BurstRate = burstRate; //PSYS_SRC_BURST_RATE - prules.BurstPartCount = 2; //PSYS_SRC_BURST_PART_COUNT - //prules.BurstRadius = radius; //PSYS_SRC_BURST_RADIUS - prules.BurstRadius = burstRadius; //PSYS_SRC_BURST_RADIUS - prules.BurstSpeedMin = 0.001f; //PSYS_SRC_BURST_SPEED_MIN - prules.BurstSpeedMax = 0.001f; //PSYS_SRC_BURST_SPEED_MAX - prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE - //prules.Target = To; //PSYS_SRC_TARGET_KEY - prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA - prules.AngularVelocity.Y = 0.0f; - prules.AngularVelocity.Z = 0.0f; - prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN - prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END - - prules.CRC = 1; //activates the particle system?? - From.AddNewParticleSystem(prules); - } - - #endregion Public Methods - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs deleted file mode 100644 index 6966de0..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs +++ /dev/null @@ -1,139 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#region Header - -// BeamMetaEntity.cs created with MonoDevelop -// User: bongiojp at 3:03 PM 8/6/2008 -// -// To change standard headers go to Edit->Preferences->Coding->Standard Headers -// - -#endregion Header - -using System; -using System.Collections.Generic; -using System.Drawing; - -using OpenMetaverse; - -using Nini.Config; - -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public class BeamMetaEntity : PointMetaEntity - { - #region Constructors - - public BeamMetaEntity(Scene scene, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) - : base(scene, groupPos, transparency) - { - SetBeamToUUID(To, color); - } - - public BeamMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color) - : base(scene, uuid, groupPos, transparency) - { - SetBeamToUUID(To, color); - } - - #endregion Constructors - - #region Public Methods - - public void SetBeamToUUID(SceneObjectPart To, Vector3 color) - { - SceneObjectPart From = m_Entity.RootPart; - //Scale size of particles to distance objects are apart (for better visibility) - Vector3 FromPos = From.GetWorldPosition(); - Vector3 ToPos = From.GetWorldPosition(); - // UUID toUUID = To.UUID; - float distance = (float) (Math.Sqrt(Math.Pow(FromPos.X-ToPos.X, 2) + - Math.Pow(FromPos.X-ToPos.Y, 2) + - Math.Pow(FromPos.X-ToPos.Z, 2) - ) - ); - //float rate = (float) (distance/4f); - float rate = 0.5f; - float scale = (float) (distance/128f); - float speed = (float) (2.0f - distance/128f); - - SetBeamToUUID(From, To, color, rate, scale, speed); - } - - public void SetBeamToUUID(SceneObjectPart From, SceneObjectPart To, Vector3 color, float rate, float scale, float speed) - { - Primitive.ParticleSystem prules = new Primitive.ParticleSystem(); - //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive | - // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS - prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam | - Primitive.ParticleSystem.ParticleDataFlags.TargetPos; - prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR - prules.PartStartColor.G = color.Y; - prules.PartStartColor.B = color.Z; - prules.PartStartColor.A = 1.0f; //PSYS_PART_START_ALPHA, transparency - prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR - prules.PartEndColor.G = color.Y; - prules.PartEndColor.B = color.Z; - prules.PartEndColor.A = 1.0f; //PSYS_PART_END_ALPHA, transparency - prules.PartStartScaleX = scale; //PSYS_PART_START_SCALE - prules.PartStartScaleY = scale; - prules.PartEndScaleX = scale; //PSYS_PART_END_SCALE - prules.PartEndScaleY = scale; - prules.PartMaxAge = 1.0f; //PSYS_PART_MAX_AGE - prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL - prules.PartAcceleration.Y = 0.0f; - prules.PartAcceleration.Z = 0.0f; - //prules.Pattern = Primitive.ParticleSystem.SourcePattern.Explode; //PSYS_SRC_PATTERN - //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank - prules.BurstRate = rate; //PSYS_SRC_BURST_RATE - prules.BurstPartCount = 1; //PSYS_SRC_BURST_PART_COUNT - prules.BurstRadius = 0.5f; //PSYS_SRC_BURST_RADIUS - prules.BurstSpeedMin = speed; //PSYS_SRC_BURST_SPEED_MIN - prules.BurstSpeedMax = speed; //PSYS_SRC_BURST_SPEED_MAX - prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE - prules.Target = To.UUID; //PSYS_SRC_TARGET_KEY - prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA - prules.AngularVelocity.Y = 0.0f; - prules.AngularVelocity.Z = 0.0f; - prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN - prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END - - prules.CRC = 1; //activates the particle system?? - From.AddNewParticleSystem(prules); - } - - #endregion Public Methods - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs deleted file mode 100644 index 8d6c41d..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs +++ /dev/null @@ -1,756 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#region Header - -// CMController.cs -// User: bongiojp -// - -#endregion Header - -using System; -using System.Collections; -using System.Collections.Generic; -using System.Diagnostics; -using System.Threading; - -using OpenMetaverse; - -using OpenSim; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - /// - /// The controller in a Model-View-Controller framework. This controller catches actions by the avatars, creates work packets, loops through these work packets in a separate thread, - /// then dictates to the model how the data should change and dictates to the view which data should be displayed. The main mechanism for interaction is through the simchat system. - /// - public class CMController - { - #region Static Fields - - private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - - /// - /// The queue that keeps track of which actions have happened. The MainLoop thread eats through this queue. - /// - private static OpenSim.Framework.BlockingQueue m_WorkQueue = new OpenSim.Framework.BlockingQueue(); - - #endregion Static Fields - - #region Fields - - //bool init = false; - int m_channel = -1; - - /// - /// The estate module is used to identify which clients are estateManagers. Presently, the controller only pays attention to estate managers. - /// - IEstateModule m_estateModule = null; - - //These have to be global variables, threading doesn't allow for passing parameters. (Used in MainLoop) - CMModel m_model = null; - - /// - /// A list of all the scenes that should be revisioned. Controller is the only class that keeps track of all scenes in the region. - /// - Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable()); - State m_state = State.NONE; - CMView m_view = null; - - #endregion Fields - - #region Constructors - - /// - /// Initializes a work thread with an initial scene. Additional scenes should be added through the RegisterNewRegion method. - /// - /// - /// - /// - /// - /// - /// - /// - /// The first scene to keep track of. - /// - /// - /// The simchat channel number to listen to for instructions - /// - public CMController(CMModel model, CMView view, Scene scene, int channel) - { - m_model = model; m_view = view; m_channel = channel; - RegisterNewRegion(scene); - Initialize(model, view, scene, channel); - } - - #endregion Constructors - - #region Private Methods - - //------------------------------------------------ EVENTS ----------------------------------------------------// -// private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID) -// { -// } - - /// - /// Searches in all scenes for a SceneObjectGroup that contains a part with a specific localID. If found, the object is returned. Else null is returned. - /// - private SceneObjectGroup GetGroupByPrim(uint localID) - { - foreach (Object currScene in m_sceneList.Values) - { - foreach (EntityBase ent in ((Scene)currScene).GetEntities()) - { - if (ent is SceneObjectGroup) - { - if (((SceneObjectGroup)ent).HasChildPrim(localID)) - return (SceneObjectGroup)ent; - } - } - } - return null; - } - - private void Initialize(CMModel model, CMView view, Scene scene, int channel) - { - lock (this) - { - m_estateModule = scene.RequestModuleInterface(); - Watchdog.StartThread(MainLoop, "Content Management", ThreadPriority.Normal, true); - m_state = State.NONE; - } - } - - /// - /// Run in a thread of its own. A endless loop that consumes (or blocks on) and work queue. Thw work queue is filled through client actions. - /// - private void MainLoop() - { - try - { - CMModel model = m_model; CMView view = m_view; int channel = m_channel; - Work currentJob = new Work(); - while (true) - { - currentJob = m_WorkQueue.Dequeue(); - m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- DeQueued a request"); - m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Work type: " + currentJob.Type); - switch (currentJob.Type) - { - case WorkType.NONE: - break; - case WorkType.OBJECTATTRIBUTECHANGE: - ObjectAttributeChanged(model, view, currentJob.LocalId); - break; - case WorkType.PRIMITIVEADDED: - PrimitiveAdded(model, view, currentJob); - break; - case WorkType.OBJECTDUPLICATED: - ObjectDuplicated(model, view, currentJob.LocalId); - break; - case WorkType.OBJECTKILLED: - ObjectKilled(model, view, (SceneObjectGroup) currentJob.Data1); - break; - case WorkType.UNDODID: - UndoDid(model, view, currentJob.UUID); - break; - case WorkType.NEWCLIENT: - NewClient(view, (IClientAPI) currentJob.Data1); - break; - case WorkType.SIMCHAT: - m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Message received: " + ((OSChatMessage) currentJob.Data1).Message); - SimChat(model, view, (OSChatMessage) currentJob.Data1, channel); - break; - default: - m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- uuuuuuuuuh, what?"); - break; - } - - Watchdog.UpdateThread(); - } - } - catch (Exception e) - { - // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened - m_log.ErrorFormat( - "[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}", - e); - } - - Watchdog.RemoveThread(); - } - - /// - /// Only called by the MainLoop. Updates the view of a new client with metaentities if diff-mode is currently enabled. - /// - private void NewClient(CMView view, IClientAPI client) - { - if ((m_state & State.SHOWING_CHANGES) > 0) - view.SendMetaEntitiesToNewClient(client); - } - - /// - /// Only called by the MainLoop. - /// - private void ObjectAttributeChanged(CMModel model, CMView view, uint LocalId) - { - SceneObjectGroup group = null; - if ((m_state & State.SHOWING_CHANGES) > 0) - { - group = GetGroupByPrim(LocalId); - if (group != null) - { - view.DisplayAuras(model.UpdateNormalEntityEffects(group)); //Might be a normal entity (green aura) - m_view.DisplayMetaEntity(group.UUID); //Might be a meta entity (blue aura) - } - } - } - - /// - /// Only called by the MainLoop. Displays new green auras over the newly created part when a part is shift copied. - /// - private void ObjectDuplicated(CMModel model, CMView view, uint localId) - { - if ((m_state & State.SHOWING_CHANGES) > 0) - view.DisplayAuras(model.CheckForNewEntitiesMissingAuras(GetGroupByPrim(localId).Scene)); - } - - /// - /// Only called by the MainLoop. - /// - private void ObjectKilled(CMModel model, CMView view, SceneObjectGroup group) - { - if ((m_state & State.SHOWING_CHANGES) > 0) - { - view.RemoveOrUpdateDeletedEntity(group); - model.RemoveOrUpdateDeletedEntity(group); - } - } - - /// - /// Only called by the MainLoop. - /// - private void PrimitiveAdded(CMModel model, CMView view, Work currentJob) - { - if ((m_state & State.SHOWING_CHANGES) > 0) - { - foreach (Object scene in m_sceneList.Values) - m_view.DisplayAuras(model.CheckForNewEntitiesMissingAuras((Scene) scene)); - } - } - - /// - /// Only called by the MainLoop. - /// - private void UndoDid(CMModel model, CMView view, UUID uuid) - { - if ((m_state & State.SHOWING_CHANGES) > 0) - { - ContentManagementEntity ent = model.FindMetaEntityAffectedByUndo(uuid); - if (ent != null) - view.DisplayEntity(ent); - } - } - - #endregion Private Methods - - #region Protected Methods - - protected void GroupBeingDeleted(SceneObjectGroup group) - { - m_log.Debug("[CONTENT MANAGEMENT] Something was deleted!!!"); - Work moreWork = new Work(); - moreWork.Type = WorkType.OBJECTKILLED; - moreWork.Data1 = group.Copy(); - m_WorkQueue.Enqueue(moreWork); - } - - protected void ObjectDuplicated(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID, UUID GroupID) - { - Work moreWork = new Work(); - moreWork.Type = WorkType.OBJECTDUPLICATED; - moreWork.LocalId = localID; - m_WorkQueue.Enqueue(moreWork); - m_log.Debug("[CONTENT MANAGEMENT] dup queue"); - } - - protected void ObjectDuplicatedOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, - UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, - bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) - { - Work moreWork = new Work(); - moreWork.Type = WorkType.OBJECTDUPLICATED; - moreWork.LocalId = localID; - m_WorkQueue.Enqueue(moreWork); - m_log.Debug("[CONTENT MANAGEMENT] dup queue"); - } - - protected void OnNewClient(IClientAPI client) - { - Work moreWork = new Work(); - moreWork.Type = WorkType.NEWCLIENT; - moreWork.Data1 = client; - m_WorkQueue.Enqueue(moreWork); - m_log.Debug("[CONTENT MANAGEMENT] new client"); - } - - protected void OnUnDid(IClientAPI remoteClient, UUID primId) - { - Work moreWork = new Work(); - moreWork.Type = WorkType.UNDODID; - moreWork.UUID = primId; - m_WorkQueue.Enqueue(moreWork); - m_log.Debug("[CONTENT MANAGEMENT] undid"); - } - - /// - /// Takes a list of scenes and forms a new orderd list according to the proximity of scenes to the second argument. - /// - protected static System.Collections.Generic.List ScenesInOrderOfProximity(Hashtable sceneList, Scene scene) - { - int somethingAddedToList = 1; - System.Collections.Generic.List newList = new List(); - newList.Add(scene); - - if (!sceneList.ContainsValue(scene)) - { - foreach (Object sceneObj in sceneList) - newList.Add((Scene) sceneObj); - return newList; - } - - while (somethingAddedToList > 0) - { - somethingAddedToList = 0; - for (int i = 0; i < newList.Count; i++) - { - foreach (Object sceneObj in sceneList.Values) - { - if (newList[i].CheckNeighborRegion(((Scene)sceneObj).RegionInfo) && (!newList.Contains((Scene)sceneObj))) - { - newList.Add((Scene)sceneObj); - somethingAddedToList++; - } - } - } - } - - foreach (Object sceneObj in sceneList.Values) - if (!newList.Contains((Scene)sceneObj)) - newList.Add((Scene)sceneObj); - - return newList; - } - - //This is stupid, the same information is contained in the first and second argument - protected void SimChatSent(Object x, OSChatMessage e) - { - m_log.Debug("[CONTENT MANAGEMENT] SIMCHAT SENT !!!!!!!"); - m_log.Debug("[CONTENT MANAGEMENT] message was: " + e.Message); - Work moreWork = new Work(); - moreWork.Type = WorkType.SIMCHAT; - moreWork.Data1 = e; - m_WorkQueue.Enqueue(moreWork); - } - - /// - /// Adds extra handlers to a number of events so that the controller can produce work based on the client's actions. - /// - protected void StartManaging(IClientAPI client) - { - m_log.Debug("[CONTENT MANAGEMENT] Registering channel with chat services."); - // client.OnChatFromClient += SimChatSent; - //init = true; - - OnNewClient(client); - - m_log.Debug("[CONTENT MANAGEMENT] Adding handlers to client."); - client.OnUpdatePrimScale += UpdateSingleScale; - client.OnUpdatePrimGroupScale += UpdateMultipleScale; - client.OnUpdatePrimGroupPosition += UpdateMultiplePosition; - client.OnUpdatePrimSinglePosition += UpdateSinglePosition; - client.OnUpdatePrimGroupRotation += UpdateMultipleRotation; - client.OnUpdatePrimSingleRotation += UpdateSingleRotation; - client.OnAddPrim += UpdateNewParts; - client.OnObjectDuplicate += ObjectDuplicated; - client.OnObjectDuplicateOnRay += ObjectDuplicatedOnRay; - client.OnUndo += OnUnDid; - //client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation; - } - - /// - /// - /// - protected void StopManaging(UUID clientUUID) - { - foreach (Object sceneobj in m_sceneList.Values) - { - ScenePresence presence = ((Scene)sceneobj).GetScenePresence(clientUUID); - if (presence != null) - { - IClientAPI client = presence.ControllingClient; - m_log.Debug("[CONTENT MANAGEMENT] Unregistering channel with chat services."); - // client.OnChatFromViewer -= SimChatSent; - - m_log.Debug("[CONTENT MANAGEMENT] Removing handlers to client"); - client.OnUpdatePrimScale -= UpdateSingleScale; - client.OnUpdatePrimGroupScale -= UpdateMultipleScale; - client.OnUpdatePrimGroupPosition -= UpdateMultiplePosition; - client.OnUpdatePrimSinglePosition -= UpdateSinglePosition; - client.OnUpdatePrimGroupRotation -= UpdateMultipleRotation; - client.OnUpdatePrimSingleRotation -= UpdateSingleRotation; - client.OnAddPrim -= UpdateNewParts; - client.OnObjectDuplicate -= ObjectDuplicated; - client.OnObjectDuplicateOnRay -= ObjectDuplicatedOnRay; - client.OnUndo -= OnUnDid; - //client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation; - return; - } - } - } - - protected void UpdateMultiplePosition(uint localID, Vector3 pos, IClientAPI remoteClient) - { - Work moreWork = new Work(); - moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; - moreWork.LocalId = localID; - m_WorkQueue.Enqueue(moreWork); - m_log.Debug("[CONTENT MANAGEMENT] pos"); - } - - protected void UpdateMultipleRotation(uint localID, Quaternion rot, IClientAPI remoteClient) - { - Work moreWork = new Work(); - moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; - moreWork.LocalId = localID; - m_WorkQueue.Enqueue(moreWork); - m_log.Debug("[CONTENT MANAGEMENT] rot"); - } - - protected void UpdateMultipleScale(uint localID, Vector3 scale, IClientAPI remoteClient) - { - Work moreWork = new Work(); - moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; - moreWork.LocalId = localID; - m_WorkQueue.Enqueue(moreWork); - m_log.Debug("[CONTENT MANAGEMENT]scale"); - } - - protected void UpdateNewParts(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, - byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, - byte RayEndIsIntersection) - { - Work moreWork = new Work(); - moreWork.Type = WorkType.PRIMITIVEADDED; - moreWork.UUID = ownerID; - m_WorkQueue.Enqueue(moreWork); - m_log.Debug("[CONTENT MANAGEMENT] new parts"); - } - - protected void UpdateSinglePosition(uint localID, Vector3 pos, IClientAPI remoteClient) - { - Work moreWork = new Work(); - moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; - moreWork.LocalId = localID; - m_WorkQueue.Enqueue(moreWork); - m_log.Debug("[CONTENT MANAGEMENT] move"); - } - - /// - /// - /// - protected void UpdateSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient) - { - Work moreWork = new Work(); - moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; - moreWork.LocalId = localID; - m_WorkQueue.Enqueue(moreWork); - m_log.Debug("[CONTENT MANAGEMENT] rot"); - } - - protected void UpdateSingleScale(uint localID, Vector3 scale, IClientAPI remoteClient) - { - Work moreWork = new Work(); - moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE; - moreWork.LocalId = localID; - m_WorkQueue.Enqueue(moreWork); - m_log.Debug("[CONTENT MANAGEMENT] scale"); - } - - /// - /// Only called from within the SimChat method. - /// - protected void commit(string message, Scene scene, CMModel model, CMView view) - { - System.Collections.Generic.List proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene); - - string[] args = message.Split(new char[] {' '}); - - char[] logMessage = {' '}; - if (args.Length > 1) - { - logMessage = new char[message.Length - (args[0].Length)]; - message.CopyTo(args[0].Length, logMessage, 0, message.Length - (args[0].Length)); - } - - m_log.Debug("[CONTENT MANAGEMENT] Saving terrain and objects of region."); - foreach (Scene currScene in proximitySceneList) - { - model.CommitRegion(currScene, new String(logMessage)); - view.SendSimChatMessage(scene, "Region Saved Successfully: " + currScene.RegionInfo.RegionName); - } - - view.SendSimChatMessage(scene, "Successfully saved all regions."); - m_state |= State.DIRTY; - - if ((m_state & State.SHOWING_CHANGES) > 0) //DISPLAY NEW CHANGES INSTEAD OF OLD CHANGES - { - view.SendSimChatMessage(scene, "Updating differences between new revision and current environment."); - //Hide objects from users and Forget about them - view.HideAllMetaEntities(); - view.HideAllAuras(); - model.DeleteAllMetaObjects(); - - //Recreate them from backend files - foreach (Scene currScene in proximitySceneList) - { - model.UpdateCMEntities(currScene); - view.SendSimChatMessage(scene, "Finished updating differences between current scene and last revision: " + currScene.RegionInfo.RegionName); - } - - //Display new objects to users1 - view.DisplayRecentChanges(); - view.SendSimChatMessage(scene, "Finished updating for DIFF-MODE."); - m_state &= ~(State.DIRTY); - m_state |= State.SHOWING_CHANGES; - } - } - - /// - /// Only called from within the SimChat method. - /// - protected void diffmode(Scene scene, CMModel model, CMView view) - { - System.Collections.Generic.List proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene); - - if ((m_state & State.SHOWING_CHANGES) > 0) // TURN OFF - { - view.SendSimChatMessage(scene, "Hiding all meta objects."); - view.HideAllMetaEntities(); - view.HideAllAuras(); - view.SendSimChatMessage(scene, "Diff-mode = OFF"); - - m_state &= ~State.SHOWING_CHANGES; - return; - } - else // TURN ON - { - if ((m_state & State.DIRTY) != 0 || m_state == State.NONE) - { - view.SendSimChatMessage(scene, "Hiding meta objects and replacing with latest revision"); - //Hide objects from users and Forget about them - view.HideAllMetaEntities(); - view.HideAllAuras(); - model.DeleteAllMetaObjects(); - //Recreate them from backend files - foreach (Object currScene in m_sceneList.Values) - model.UpdateCMEntities((Scene) currScene); - } - else if ((m_state & State.DIRTY) != 0) { - view.SendSimChatMessage(scene, "Forming list of meta entities with latest revision"); - foreach (Scene currScene in proximitySceneList) - model.UpdateCMEntities(currScene); - } - - view.SendSimChatMessage(scene, "Displaying differences between last revision and current environment"); - foreach (Scene currScene in proximitySceneList) - model.CheckForNewEntitiesMissingAuras(currScene); - view.DisplayRecentChanges(); - - view.SendSimChatMessage(scene, "Diff-mode = ON"); - m_state |= State.SHOWING_CHANGES; - m_state &= ~State.DIRTY; - } - } - - /// - /// Only called from within the SimChat method. Hides all auras and meta entities, - /// retrieves the current scene object list with the most recent revision retrieved from the model for each scene, - /// then lets the view update the clients of the new objects. - /// - protected void rollback(Scene scene, CMModel model, CMView view) - { - if ((m_state & State.SHOWING_CHANGES) > 0) - { - view.HideAllAuras(); - view.HideAllMetaEntities(); - } - - System.Collections.Generic.List proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene); - foreach (Scene currScene in proximitySceneList) - model.RollbackRegion(currScene); - - if ((m_state & State.DIRTY) != 0) - { - model.DeleteAllMetaObjects(); - foreach (Scene currScene in proximitySceneList) - model.UpdateCMEntities(currScene); - } - - if ((m_state & State.SHOWING_CHANGES) > 0) - view.DisplayRecentChanges(); - } - - #endregion Protected Methods - - #region Public Methods - - /// - /// Register a new scene object to keep track of for revisioning. Starts the controller monitoring actions of clients within the given scene. - /// - /// - /// A - /// - public void RegisterNewRegion(Scene scene) - { - m_sceneList.Add(scene.RegionInfo.RegionID, scene); - - m_log.Debug("[CONTENT MANAGEMENT] Registering new region: " + scene.RegionInfo.RegionID); - m_log.Debug("[CONTENT MANAGEMENT] Initializing Content Management System."); - - scene.EventManager.OnNewClient += StartManaging; - scene.EventManager.OnChatFromClient += SimChatSent; - scene.EventManager.OnRemovePresence += StopManaging; - // scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; - scene.EventManager.OnObjectBeingRemovedFromScene += GroupBeingDeleted; - } - - /// - /// Only called by the MainLoop. Takes the message from a user sent to the channel and executes the proper command. - /// - public void SimChat(CMModel model, CMView view, OSChatMessage e, int channel) - { - if (e.Channel != channel) - return; - if (e.Sender == null) - return; - - m_log.Debug("[CONTENT MANAGEMENT] Message received: " + e.Message); - - IClientAPI client = e.Sender; - Scene scene = (Scene) e.Scene; - string message = e.Message; - string[] args = e.Message.Split(new char[] {' '}); - - ScenePresence avatar = scene.GetScenePresence(client.AgentId); - - if (!(m_estateModule.IsManager(avatar.UUID))) - { - m_log.Debug("[CONTENT MANAGEMENT] Message sent from non Estate Manager ... ignoring."); - view.SendSimChatMessage(scene, "You must be an estate manager to perform that action."); - return; - } - - switch (args[0]) - { - case "ci": - case "commit": - commit(message, scene, model, view); - break; - case "dm": - case "diff-mode": - diffmode(scene, model, view); - break; - case "rb": - case "rollback": - rollback(scene, model, view); - break; - case "help": - m_view.DisplayHelpMenu(scene); - break; - default: - view.SendSimChatMessage(scene, "Command not found: " + args[0]); - break; - } - } - - #endregion Public Methods - - #region Other - - /// - /// Used to keep track of whether a list has been produced yet and whether that list is up-to-date compard to latest revision on disk. - /// - [Flags] - private enum State - { - NONE = 0, - DIRTY = 1, // The meta entities may not correctly represent the last revision. - SHOWING_CHANGES = 1<<1 // The meta entities are being shown to user. - } - - /// - /// The structure that defines the basic unit of work which is produced when a user sends commands to the ContentMangaementSystem. - /// - private struct Work - { - #region Fields - - public Object Data1; //Just space for holding data. - public Object Data2; //Just more space for holding data. - public uint LocalId; //Convenient - public WorkType Type; - public UUID UUID; //Convenient - - #endregion Fields - } - - /// - /// Identifies what the data in struct Work should be used for. - /// - private enum WorkType - { - NONE, - OBJECTATTRIBUTECHANGE, - PRIMITIVEADDED, - OBJECTDUPLICATED, - OBJECTKILLED, - UNDODID, - NEWCLIENT, - SIMCHAT - } - - #endregion Other - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs deleted file mode 100644 index 7f64ebd..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs +++ /dev/null @@ -1,193 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#region Header - -// CMEntityCollection.cs created with MonoDevelop -// User: bongiojp at 10:09 AM 7/7/2008 -// -// Creates, Deletes, Stores ContentManagementEntities -// - -#endregion Header - -using System; -using System.Collections; -using System.Collections.Generic; -using System.Threading; - -using OpenMetaverse; - -using Nini.Config; - -using OpenSim; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public class CMEntityCollection - { - #region Fields - - // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - // Any ContentManagementEntities that represent old versions of current SceneObjectGroups or - // old versions of deleted SceneObjectGroups will be stored in this hash table. - // The UUID keys are from the SceneObjectGroup RootPart UUIDs - protected Hashtable m_CMEntityHash = Hashtable.Synchronized(new Hashtable()); //UUID to ContentManagementEntity - - // SceneObjectParts that have not been revisioned will be given green auras stored in this hashtable - // The UUID keys are from the SceneObjectPart that they are supposed to be on. - protected Hashtable m_NewlyCreatedEntityAura = Hashtable.Synchronized(new Hashtable()); //UUID to AuraMetaEntity - - #endregion Fields - - #region Constructors - - public CMEntityCollection() - { - } - - #endregion Constructors - - #region Public Properties - - public Hashtable Auras - { - get {return m_NewlyCreatedEntityAura; } - } - - public Hashtable Entities - { - get { return m_CMEntityHash; } - } - - #endregion Public Properties - - #region Public Methods - - public bool AddAura(ContentManagementEntity aura) - { - if (m_NewlyCreatedEntityAura.ContainsKey(aura.UUID)) - return false; - m_NewlyCreatedEntityAura.Add(aura.UUID, aura); - return true; - } - - public bool AddEntity(ContentManagementEntity ent) - { - if (m_CMEntityHash.ContainsKey(ent.UUID)) - return false; - m_CMEntityHash.Add(ent.UUID, ent); - return true; - } - - // Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash - public System.Collections.ArrayList CheckForMissingEntities(EntityBase[] currList) - { - System.Collections.ArrayList missingList = new System.Collections.ArrayList(); - SceneObjectGroup temp = null; - foreach (EntityBase currObj in currList) - { - if (!(currObj is SceneObjectGroup)) - continue; - temp = (SceneObjectGroup) currObj; - - if (m_CMEntityHash.ContainsKey(temp.UUID)) - { - foreach (SceneObjectPart part in temp.Parts) - if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID)) - missingList.Add(part); - } - else //Entire group is missing from revision. (and is a new part in region) - { - foreach (SceneObjectPart part in temp.Parts) - missingList.Add(part); - } - } - return missingList; - } - - public void ClearAll() - { - m_CMEntityHash.Clear(); - m_NewlyCreatedEntityAura.Clear(); - } - - // Old uuid and new sceneobjectgroup - public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part) - { - AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene, - part.GetWorldPosition(), - MetaEntity.TRANSLUCENT, - new Vector3(0,254,0), - part.Scale - ); - m_NewlyCreatedEntityAura.Add(part.UUID, ent); - return ent; - } - - // Old uuid and new sceneobjectgroup - public ContentManagementEntity CreateNewEntity(SceneObjectGroup group) - { - ContentManagementEntity ent = new ContentManagementEntity(group, false); - m_CMEntityHash.Add(group.UUID, ent); - return ent; - } - - public ContentManagementEntity CreateNewEntity(String xml, Scene scene) - { - ContentManagementEntity ent = new ContentManagementEntity(xml, scene, false); - if (ent == null) - return null; - m_CMEntityHash.Add(ent.UnchangedEntity.UUID, ent); - return ent; - } - - public bool RemoveEntity(UUID uuid) - { - if (!m_CMEntityHash.ContainsKey(uuid)) - return false; - m_CMEntityHash.Remove(uuid); - return true; - } - - public bool RemoveNewlyCreatedEntityAura(UUID uuid) - { - if (!m_NewlyCreatedEntityAura.ContainsKey(uuid)) - return false; - m_NewlyCreatedEntityAura.Remove(uuid); - return true; - } - - #endregion Public Methods - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs deleted file mode 100644 index 3a6996e..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs +++ /dev/null @@ -1,365 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections; -using System.Collections.Generic; -using System.Diagnostics; - -using OpenMetaverse; - -using OpenSim; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Framework.Scenes.Serialization; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public class CMModel - { - #region Static Fields - - static float TimeToUpdate = 0; - static float TimeToConvertXml = 0; - private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - - #endregion Static Fields - - #region Fields - - /// - /// The class that contains all auras and metaentities used in the CMS. - /// - CMEntityCollection m_MetaEntityCollection = new CMEntityCollection(); - IContentDatabase m_database = null; - - #endregion Fields - - #region Constructors - - public CMModel() - { - } - - #endregion Constructors - - #region Public Properties - - public CMEntityCollection MetaEntityCollection - { - get { return m_MetaEntityCollection; } - } - - #endregion Public Properties - - #region Public Methods - - /// - /// Compares the scene's object group list to the list of meta entities. If there is an object group that does not have a corresponding meta entity - /// it is a new part that must have a green aura (for diff mode). - /// Returns list of ContentManagementEntities - /// - public ArrayList CheckForNewEntitiesMissingAuras(Scene scene) - { - ArrayList missingList = null; - ArrayList newList = new ArrayList(); - - m_log.Debug("[CONTENT MANAGEMENT] Checking for new scene object parts in scene: " + scene.RegionInfo.RegionName); - - //Check if the current scene has groups not included in the current list of MetaEntities - //If so, then the current scene's parts that are new should be marked green. - missingList = m_MetaEntityCollection.CheckForMissingEntities(scene.GetEntities()); - - foreach (Object missingPart in missingList) - { - if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID)) - continue; - newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart)); - } - m_log.Info("Number of missing objects found: " + newList.Count); - return newList; - } - - /// - /// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message. - /// - public void CommitRegion(Scene scene, String logMessage) - { - m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length); - m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage); - m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName); - } - - public void DeleteAllMetaObjects() - { - m_MetaEntityCollection.ClearAll(); - } - - public ContentManagementEntity FindMetaEntityAffectedByUndo(UUID uuid) - { - ContentManagementEntity ent = GetMetaGroupByPrim(uuid); - return ent; - } - - //-------------------------------- HELPERS --------------------------------------------------------------------// - public ContentManagementEntity GetMetaGroupByPrim(UUID uuid) - { - foreach (Object ent in m_MetaEntityCollection.Entities.Values) - { - if (((ContentManagementEntity)ent).HasChildPrim(uuid)) - return (ContentManagementEntity)ent; - } - return null; - } - - public void Initialise(string database) - { - if (database == "FileSystemDatabase") - m_database = new FileSystemDatabase(); - else if (database == "GitDatabase") - m_database = new GitDatabase(); - } - - public void InitialiseDatabase(Scene scene, string dir) - { - m_database.Initialise(scene, dir); - } - - /// - /// Should be called just once to finish initializing the database. - /// - public void PostInitialise() - { - m_database.PostInitialise(); - } - - /// - /// Removes the green aura when an a new scene object group is deleted. - /// - public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group) - { - // Deal with new parts not revisioned that have been deleted. - SceneObjectPart[] parts = group.Parts; - for (int i = 0; i < parts.Length; i++) - { - if (m_MetaEntityCollection.Auras.ContainsKey(parts[i].UUID)) - m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(parts[i].UUID); - } - } - - /// - /// Retrieves the latest revision of a region in xml form, - /// converts it to scene object groups and scene presences, - /// swaps the current scene's entity list with the revision's list. - /// Note: Since deleted objects while - /// - public void RollbackRegion(Scene scene) - { - System.Collections.ArrayList xmllist = null; - SceneObjectGroup temp = null; - System.Collections.Hashtable deleteListUUIDs = new Hashtable(); -// Dictionary SearchList = new Dictionary(); - Dictionary ReplacementList = new Dictionary(); - int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID); -// EntityBase[] searchArray; - - xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID, revision); - if (xmllist == null) - { - m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") does not have given revision number (" + revision + ")."); - return; - } - - m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") revision number (" + revision + ")."); - m_log.Info("[CMMODEL]: Scene Objects = " + xmllist.Count); - m_log.Info("[CMMODEL]: Converting scene entities list to specified revision."); - - m_log.ErrorFormat("[CMMODEL]: 1"); - - foreach (string xml in xmllist) - { - try - { - temp = SceneObjectSerializer.FromXml2Format(xml); - temp.SetScene(scene); - - SceneObjectPart[] parts = temp.Parts; - for (int i = 0; i < parts.Length; i++) - parts[i].RegionHandle = scene.RegionInfo.RegionHandle; - - ReplacementList.Add(temp.UUID, (EntityBase)temp); - } - catch (Exception e) - { - m_log.Info("[CMMODEL]: Error while creating replacement list for rollback: " + e); - } - } - - //If in scene but not in revision and not a client, remove them - while (true) - { - try - { - foreach (EntityBase entity in scene.GetEntities()) - { - if (entity == null) - continue; - - if (entity is ScenePresence) - { - ReplacementList.Add(entity.UUID, entity); - continue; - } - else //if (!ReplacementList.ContainsKey(entity.UUID)) - deleteListUUIDs.Add(entity.UUID, 0); - } - } - catch(Exception e) - { - m_log.ErrorFormat("[CMMODEL]: " + e); - deleteListUUIDs.Clear(); - ReplacementList.Clear(); - continue; - } - break; - } - - foreach (UUID uuid in deleteListUUIDs.Keys) - { - try - { - // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles. - ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup(); - scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor); - scene.SendKillObject(scene.Entities[uuid].LocalId); - scene.SceneGraph.DeleteSceneObject(uuid, false); - ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroupFromScene(false); - } - catch(Exception e) - { - m_log.ErrorFormat("[CMMODEL]: Error while removing objects from scene: " + e); - } - } - - lock (scene) - { - scene.Entities.Clear(); - - foreach (KeyValuePair kvp in ReplacementList) - { - scene.Entities.Add(kvp.Value); - } - } - - foreach (EntityBase ent in ReplacementList.Values) - { - try - { - if (!(ent is SceneObjectGroup)) - continue; - - if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) PrimFlags.Phantom) == 0) - ((SceneObjectGroup)ent).ApplyPhysics(true); - ((SceneObjectGroup)ent).AttachToBackup(); - ((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected. - ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate(); - } - catch(Exception e) - { - m_log.ErrorFormat("[CMMODEL]: Error while attaching new scene entities to backup and scheduling for a full update: " + e); - } - } - m_log.Info("[CMMODEL]: Scheduling a backup of new scene object groups to backup."); - scene.Backup(true); - } - - /// - /// Downloads the latest revision of the given scene and converts the xml file to CMEntities. After this method, the view can find the differences - /// and display the differences to clients. - /// - public void UpdateCMEntities(Scene scene) - { - Stopwatch x = new Stopwatch(); - x.Start(); - - System.Collections.ArrayList xmllist = null; - m_log.Debug("[CONTENT MANAGEMENT] Retrieving object xml files for region: " + scene.RegionInfo.RegionID); - xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID); - m_log.Info("[FSDB]: got list"); - if (xmllist == null) - return; - - Stopwatch y = new Stopwatch(); - y.Start(); - foreach (string xml in xmllist) - m_MetaEntityCollection.CreateNewEntity(xml, scene); - y.Stop(); - TimeToConvertXml += y.ElapsedMilliseconds; - m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities for " + scene.RegionInfo.RegionName + ": " + y.ElapsedMilliseconds); - m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities so far: " + TimeToConvertXml); - - m_log.Info("[FSDB]: checking for new scene object parts missing green auras and create the auras"); - CheckForNewEntitiesMissingAuras(scene); - - x.Stop(); - TimeToUpdate += x.ElapsedMilliseconds; - m_log.Info("[FileSystemDatabase] Time spent Updating entity list for " + scene.RegionInfo.RegionName + ": " + x.ElapsedMilliseconds); - m_log.Info("[FileSystemDatabase] Time spent Updating so far: " + TimeToUpdate); - } - - /// - /// Detects if a scene object group from the scene list has moved or changed scale. The green aura - /// that surrounds the object is then moved or scaled with the group. - /// - public System.Collections.ArrayList UpdateNormalEntityEffects(SceneObjectGroup group) - { - System.Collections.ArrayList auraList = new System.Collections.ArrayList(); - if (group == null) - return null; - - SceneObjectPart[] parts = group.Parts; - for (int i = 0; i < parts.Length; i++) - { - SceneObjectPart part = parts[i]; - if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID)) - { - ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0, 254, 0), part.Scale); - ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition(); - auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]); - } - } - - return auraList; - } - - #endregion Public Methods - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs deleted file mode 100644 index 3807ccd..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs +++ /dev/null @@ -1,206 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#region Header - -// CMView.cs created with MonoDevelop -// User: bongiojp at 11:57 AM 7/3/2008 -// -// To change standard headers go to Edit->Preferences->Coding->Standard Headers -// - -#endregion Header - -using System; -using System.Collections; -using System.Collections.Generic; - -using OpenMetaverse; - -using OpenSim; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public class CMView - { - #region Static Fields - - private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - - #endregion Static Fields - - #region Fields - - CMModel m_model = null; - - #endregion Fields - - #region Constructors - - public CMView() - { - } - - #endregion Constructors - - #region Public Methods - - // Auras To - public void DisplayAuras(CMEntityCollection auraCollection) - { - foreach (Object ent in auraCollection.Auras.Values) - ((AuraMetaEntity)ent).SendFullUpdateToAll(); - } - - // Auras To Client - public void DisplayAuras(CMEntityCollection auraCollection, IClientAPI client) - { - foreach (Object ent in auraCollection.Auras.Values) - ((AuraMetaEntity)ent).SendFullUpdate(client); - } - - // Auras from List To ALL - public void DisplayAuras(ArrayList list) - { - foreach (Object ent in list) - { - m_log.Debug("[CONTENT MANAGEMENT] displaying new aura riiiiiiiiiiiight NOW"); - ((AuraMetaEntity)ent).SendFullUpdateToAll(); - } - } - - // Entities to ALL - public void DisplayEntities(CMEntityCollection entityCollection) - { - foreach (Object ent in entityCollection.Entities.Values) - ((ContentManagementEntity)ent).SendFullDiffUpdateToAll(); - } - - // Entities to Client - public void DisplayEntities(CMEntityCollection entityCollection, IClientAPI client) - { - foreach (Object ent in entityCollection.Entities.Values) - ((ContentManagementEntity)ent).SendFullDiffUpdate(client); - } - - // Entities from List to ALL - public void DisplayEntities(ArrayList list) - { - foreach (Object ent in list) - ((ContentManagementEntity)ent).SendFullDiffUpdateToAll(); - } - - // Entity to ALL - public void DisplayEntity(ContentManagementEntity ent) - { - ent.SendFullDiffUpdateToAll(); - } - - public void DisplayHelpMenu(Scene scene) - { - string menu = "Menu:\n"; - menu += "commit (ci) - saves current state of the region to a database on the server\n"; - menu += "diff-mode (dm) - displays those aspects of region that have not been saved but changed since the very last revision. Will dynamically update as you change environment.\n"; - SendSimChatMessage(scene, menu); - } - - public void DisplayMetaEntity(UUID uuid) - { - ContentManagementEntity group = m_model.GetMetaGroupByPrim(uuid); - if (group != null) - group.SendFullDiffUpdateToAll(); - } - - /// - /// update all clients of red/green/blue auras and meta entities that the model knows about. - /// - public void DisplayRecentChanges() - { - m_log.Debug("[CONTENT MANAGEMENT] Sending update to clients for " + m_model.MetaEntityCollection.Entities.Count + " objects."); - DisplayEntities(m_model.MetaEntityCollection); - DisplayAuras(m_model.MetaEntityCollection); - } - - public void Hide(ContentManagementEntity ent) - { - ent.HideFromAll(); - } - - public void HideAllAuras() - { - foreach (Object obj in m_model.MetaEntityCollection.Auras.Values) - ((MetaEntity)obj).HideFromAll(); - } - - public void HideAllMetaEntities() - { - foreach (Object obj in m_model.MetaEntityCollection.Entities.Values) - ((ContentManagementEntity)obj).HideFromAll(); - } - - public void Initialise(CMModel model) - { - m_model = model; - } - - /// - /// Figures out if the part deleted was a new scene object part or a revisioned part that's been deleted. - /// If it's a new scene object, any green aura attached to it is deleted. - /// If a revisioned part is deleted, a new full update is sent to the environment of the meta entity, which will - /// figure out that there should be a red aura and not a blue aura/beam. - /// - public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group) - { - // Deal with revisioned parts that have been deleted. - if (m_model.MetaEntityCollection.Entities.ContainsKey(group.UUID)) - ((ContentManagementEntity)m_model.MetaEntityCollection.Entities[group.UUID]).SendFullDiffUpdateToAll(); - - // Deal with new parts not revisioned that have been deleted. - foreach (SceneObjectPart part in group.Parts) - if (m_model.MetaEntityCollection.Auras.ContainsKey(part.UUID)) - ((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll(); - } - - public void SendMetaEntitiesToNewClient(IClientAPI client) - { - } - - public void SendSimChatMessage(Scene scene, string message) - { - scene.SimChat(Utils.StringToBytes(message), - ChatTypeEnum.Broadcast, 0, new Vector3(0,0,0), "Content Manager", UUID.Zero, false); - } - - #endregion Public Methods - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs deleted file mode 100644 index 0248f36..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs +++ /dev/null @@ -1,375 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Drawing; - -using OpenMetaverse; - -using Nini.Config; - -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Framework.Scenes.Serialization; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public class ContentManagementEntity : MetaEntity - { - #region Static Fields - -// static float TimeToDiff = 0; -// static float TimeToCreateEntities = 0; - - #endregion Static Fields - - #region Fields - - protected Dictionary m_AuraEntities = new Dictionary(); - protected Dictionary m_BeamEntities = new Dictionary(); - - // The LinkNum of parts in m_Entity and m_UnchangedEntity are the same though UUID and LocalId are different. - // This can come in handy. - protected SceneObjectGroup m_UnchangedEntity = null; - - /// - /// Should be set to true when there is a difference between m_UnchangedEntity and the corresponding scene object group in the scene entity list. - /// - bool DiffersFromSceneGroup = false; - - #endregion Fields - - #region Constructors - - public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics) - : base(Unchanged, false) - { - m_UnchangedEntity = Unchanged.Copy(false); - } - - public ContentManagementEntity(string objectXML, Scene scene, bool physics) - : base(objectXML, scene, false) - { - m_UnchangedEntity = SceneObjectSerializer.FromXml2Format(objectXML); - } - - #endregion Constructors - - #region Public Properties - - public SceneObjectGroup UnchangedEntity - { - get { return m_UnchangedEntity; } - } - - #endregion Public Properties - - #region Private Methods - - /// - /// Check if an entitybase list (like that returned by scene.GetEntities()) contains a group with the rootpart uuid that matches the current uuid. - /// - private bool ContainsKey(List list, UUID uuid) - { - foreach (EntityBase part in list) - if (part.UUID == uuid) - return true; - return false; - } - - private SceneObjectGroup GetGroupByUUID(System.Collections.Generic.List list, UUID uuid) - { - foreach (EntityBase ent in list) - { - if (ent is SceneObjectGroup) - if (ent.UUID == uuid) - return (SceneObjectGroup)ent; - } - return null; - } - - #endregion Private Methods - - #region Public Methods - - /// - /// Search for a corresponding group UUID in the scene. If not found, then the revisioned group this CMEntity represents has been deleted. Mark the metaentity appropriately. - /// If a matching UUID is found in a scene object group, compare the two for differences. If differences exist, Mark the metaentity appropriately. - /// - public void FindDifferences() - { - List sceneEntityList = new List(m_Entity.Scene.GetEntities()); - DiffersFromSceneGroup = false; - // if group is not contained in scene's list - if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID)) - { - foreach (SceneObjectPart part in m_UnchangedEntity.Parts) - { - // if scene list no longer contains this part, display translucent part and mark with red aura - if (!ContainsKey(sceneEntityList, part.UUID)) - { - // if already displaying a red aura over part, make sure its red - if (m_AuraEntities.ContainsKey(part.UUID)) - { - m_AuraEntities[part.UUID].SetAura(new Vector3(254, 0, 0), part.Scale); - } - else - { - AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, - part.GetWorldPosition(), - MetaEntity.TRANSLUCENT, - new Vector3(254, 0, 0), - part.Scale - ); - m_AuraEntities.Add(part.UUID, auraGroup); - } - SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum); - SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT); - } - // otherwise, scene will not contain the part. note: a group can not remove a part without changing group id - } - - // a deleted part has no where to point a beam particle system, - // if a metapart had a particle system (maybe it represented a moved part) remove it - if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) - { - m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); - m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); - } - - DiffersFromSceneGroup = true; - } - // if scene list does contain group, compare each part in group for differences and display beams and auras appropriately - else - { - MarkWithDifferences((SceneObjectGroup)GetGroupByUUID(sceneEntityList, m_UnchangedEntity.UUID)); - } - } - - /// - /// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given UUID. - /// - public bool HasChildPrim(UUID uuid) - { - return m_UnchangedEntity.ContainsPart(uuid); - } - - /// - /// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given LocalId. - /// - public bool HasChildPrim(uint localID) - { - foreach (SceneObjectPart part in m_UnchangedEntity.Parts) - if (part.LocalId == localID) - return true; - - return false; - } - - public override void Hide(IClientAPI client) - { - base.Hide(client); - foreach (MetaEntity group in m_AuraEntities.Values) - group.Hide(client); - foreach (MetaEntity group in m_BeamEntities.Values) - group.Hide(client); - } - - public override void HideFromAll() - { - base.HideFromAll(); - foreach (MetaEntity group in m_AuraEntities.Values) - group.HideFromAll(); - foreach (MetaEntity group in m_BeamEntities.Values) - group.HideFromAll(); - } - - /// - /// Returns true if there was a change between meta entity and the entity group, false otherwise. - /// If true is returned, it is assumed the metaentity's appearance has changed to reflect the difference (though clients haven't been updated). - /// - public bool MarkWithDifferences(SceneObjectGroup sceneEntityGroup) - { - SceneObjectPart sceneEntityPart; - SceneObjectPart metaEntityPart; - Diff differences; - bool changed = false; - - // Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user - // had originally saved. - // m_Entity will NOT necessarily be the same entity as the user had saved. - foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Parts) - { - //This is the part that we use to show changes. - metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum); - if (sceneEntityGroup.ContainsPart(UnchangedPart.UUID)) - { - sceneEntityPart = sceneEntityGroup.GetChildPart(UnchangedPart.UUID); - differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart); - if (differences != Diff.NONE) - metaEntityPart.Text = "CHANGE: " + differences.ToString(); - if (differences != 0) - { - // Root Part that has been modified - if ((differences & Diff.POSITION) > 0) - { - // If the position of any part has changed, make sure the RootPart of the - // meta entity is pointing with a beam particle system - if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) - { - m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); - m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); - } - BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene, - m_UnchangedEntity.RootPart.GetWorldPosition(), - MetaEntity.TRANSLUCENT, - sceneEntityPart, - new Vector3(0, 0, 254) - ); - m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup); - } - - if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) - { - m_AuraEntities[UnchangedPart.UUID].HideFromAll(); - m_AuraEntities.Remove(UnchangedPart.UUID); - } - AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, - UnchangedPart.GetWorldPosition(), - MetaEntity.TRANSLUCENT, - new Vector3(0, 0, 254), - UnchangedPart.Scale - ); - m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); - SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); - - DiffersFromSceneGroup = true; - } - else // no differences between scene part and meta part - { - if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID)) - { - m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll(); - m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID); - } - if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) - { - m_AuraEntities[UnchangedPart.UUID].HideFromAll(); - m_AuraEntities.Remove(UnchangedPart.UUID); - } - SetPartTransparency(metaEntityPart, MetaEntity.NONE); - } - } - else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted. - { - if (m_AuraEntities.ContainsKey(UnchangedPart.UUID)) - { - m_AuraEntities[UnchangedPart.UUID].HideFromAll(); - m_AuraEntities.Remove(UnchangedPart.UUID); - } - AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene, - UnchangedPart.GetWorldPosition(), - MetaEntity.TRANSLUCENT, - new Vector3(254, 0, 0), - UnchangedPart.Scale - ); - m_AuraEntities.Add(UnchangedPart.UUID, auraGroup); - SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT); - - DiffersFromSceneGroup = true; - } - } - - return changed; - } - - public void SendFullAuraUpdate(IClientAPI client) - { - if (DiffersFromSceneGroup) - { - foreach (AuraMetaEntity group in m_AuraEntities.Values) - group.SendFullUpdate(client); - } - } - - public void SendFullAuraUpdateToAll() - { - if (DiffersFromSceneGroup) - { - foreach (AuraMetaEntity group in m_AuraEntities.Values) - group.SendFullUpdateToAll(); - } - } - - public void SendFullBeamUpdate(IClientAPI client) - { - if (DiffersFromSceneGroup) - { - foreach (BeamMetaEntity group in m_BeamEntities.Values) - group.SendFullUpdate(client); - } - } - - public void SendFullBeamUpdateToAll() - { - if (DiffersFromSceneGroup) - { - foreach (BeamMetaEntity group in m_BeamEntities.Values) - group.SendFullUpdateToAll(); - } - } - - public void SendFullDiffUpdate(IClientAPI client) - { - FindDifferences(); - if (DiffersFromSceneGroup) - { - SendFullUpdate(client); - SendFullAuraUpdate(client); - SendFullBeamUpdate(client); - } - } - - public void SendFullDiffUpdateToAll() - { - FindDifferences(); - if (DiffersFromSceneGroup) - { - SendFullUpdateToAll(); - SendFullAuraUpdateToAll(); - SendFullBeamUpdateToAll(); - } - } - - #endregion Public Methods - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementModule.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementModule.cs deleted file mode 100644 index 3d1c346..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementModule.cs +++ /dev/null @@ -1,163 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#region Header - -// ContentManagementModule.cs -// User: bongiojp - -#endregion Header - -using System; -using System.Collections.Generic; -using System.Threading; - -using OpenMetaverse; - -using Nini.Config; - -using OpenSim; -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public class ContentManagementModule : IRegionModule - { - #region Static Fields - - private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - - #endregion Static Fields - - #region Fields - - bool initialised = false; - CMController m_control = null; - bool m_enabled = false; - CMModel m_model = null; - bool m_posted = false; - CMView m_view = null; - - #endregion Fields - - #region Public Properties - - public bool IsSharedModule - { - get { return true; } - } - - public string Name - { - get { return "ContentManagementModule"; } - } - - #endregion Public Properties - - #region Public Methods - - public void Close() - { - } - - public void Initialise(Scene scene, IConfigSource source) - { - string databaseDir = "./"; - string database = "FileSystemDatabase"; - int channel = 345; - try - { - if (source.Configs["CMS"] == null) - return; - - m_enabled = source.Configs["CMS"].GetBoolean("enabled", false); - databaseDir = source.Configs["CMS"].GetString("directory", databaseDir); - database = source.Configs["CMS"].GetString("database", database); - channel = source.Configs["CMS"].GetInt("channel", channel); - - if (database != "FileSystemDatabase" && database != "GitDatabase") - { - m_log.ErrorFormat("[Content Management]: The Database attribute must be defined as either FileSystemDatabase or GitDatabase"); - m_enabled = false; - } - } - catch (Exception e) - { - m_log.ErrorFormat("[Content Management]: Exception thrown while reading parameters from configuration file. Message: " + e); - m_enabled = false; - } - - if (!m_enabled) - { - m_log.Info("[Content Management]: Content Management System is not Enabled."); - return; - } - - lock (this) - { - if (!initialised) //only init once - { - m_view = new CMView(); - m_model = new CMModel(); - m_control = new CMController(m_model, m_view, scene, channel); - m_model.Initialise(database); - m_view.Initialise(m_model); - - initialised = true; - m_model.InitialiseDatabase(scene, databaseDir); - } - else - { - m_model.InitialiseDatabase(scene, databaseDir); - m_control.RegisterNewRegion(scene); - } - } - } - - public void PostInitialise() - { - if (! m_enabled) - return; - - lock (this) - { - if (!m_posted) //only post once - { - m_model.PostInitialise(); - m_posted = true; - } - } - } - - #endregion Public Methods - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/FileSystemDatabase.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/FileSystemDatabase.cs deleted file mode 100644 index a3d7977..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/FileSystemDatabase.cs +++ /dev/null @@ -1,317 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#region Header - -// FileSystemDatabase.cs -// User: bongiojp - -#endregion Header - -using System; -using System.Collections.Generic; -using System.Diagnostics; -using System.IO; -using Slash = System.IO.Path; -using System.Reflection; -using System.Xml; - -using OpenMetaverse; - -using Nini.Config; - -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.CoreModules.World.Serialiser; -using OpenSim.Region.CoreModules.World.Terrain; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public class FileSystemDatabase : IContentDatabase - { - #region Static Fields - - public static float TimeToDownload = 0; - public static float TimeToSave = 0; - private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - #endregion Static Fields - - #region Fields - - private string m_repodir = null; - private Dictionary m_scenes = new Dictionary(); - private Dictionary m_serialiser = new Dictionary(); - - #endregion Fields - - #region Constructors - - public FileSystemDatabase() - { - } - - #endregion Constructors - - #region Private Methods - - // called by postinitialise - private void CreateDirectory() - { - string scenedir; - if (!Directory.Exists(m_repodir)) - Directory.CreateDirectory(m_repodir); - - foreach (UUID region in m_scenes.Keys) - { - scenedir = m_repodir + Slash.DirectorySeparatorChar + region + Slash.DirectorySeparatorChar; - if (!Directory.Exists(scenedir)) - Directory.CreateDirectory(scenedir); - } - } - - // called by postinitialise - private void SetupSerialiser() - { - if (m_serialiser.Count == 0) - { - foreach (UUID region in m_scenes.Keys) - { - m_serialiser.Add(region, m_scenes[region].RequestModuleInterface()); - } - } - } - - #endregion Private Methods - - #region Public Methods - - public int GetMostRecentRevision(UUID regionid) - { - return NumOfRegionRev(regionid); - } - - public string GetRegionObjectHeightMap(UUID regionid) - { - String filename = m_repodir + Slash.DirectorySeparatorChar + regionid + - Slash.DirectorySeparatorChar + "heightmap.r32"; - FileStream fs = new FileStream(filename, FileMode.Open); - StreamReader sr = new StreamReader(fs); - String result = sr.ReadToEnd(); - sr.Close(); - fs.Close(); - return result; - } - - public string GetRegionObjectHeightMap(UUID regionid, int revision) - { - String filename = m_repodir + Slash.DirectorySeparatorChar + regionid + - Slash.DirectorySeparatorChar + "heightmap.r32"; - FileStream fs = new FileStream(filename, FileMode.Open); - StreamReader sr = new StreamReader(fs); - String result = sr.ReadToEnd(); - sr.Close(); - fs.Close(); - return result; - } - - public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision) - { - System.Collections.ArrayList objectList = new System.Collections.ArrayList(); - string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar + - + revision + Slash.DirectorySeparatorChar + "objects.xml"; - XmlDocument doc = new XmlDocument(); - XmlNode rootNode; - //int primCount = 0; - //SceneObjectGroup obj = null; - - if (File.Exists(filename)) - { - XmlTextReader reader = new XmlTextReader(filename); - reader.WhitespaceHandling = WhitespaceHandling.None; - doc.Load(reader); - reader.Close(); - rootNode = doc.FirstChild; - foreach (XmlNode aPrimNode in rootNode.ChildNodes) - { - objectList.Add(aPrimNode.OuterXml); - } - return objectList; - } - return null; - } - - public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid) - { - int revision = NumOfRegionRev(regionid); - m_log.Info("[FSDB]: found revisions:" + revision); - System.Collections.ArrayList xmlList = new System.Collections.ArrayList(); - string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar + - + revision + Slash.DirectorySeparatorChar + "objects.xml"; - XmlDocument doc = new XmlDocument(); - XmlNode rootNode; - - m_log.Info("[FSDB]: Checking if " + filename + " exists."); - if (File.Exists(filename)) - { - Stopwatch x = new Stopwatch(); - x.Start(); - - XmlTextReader reader = new XmlTextReader(filename); - reader.WhitespaceHandling = WhitespaceHandling.None; - doc.Load(reader); - reader.Close(); - rootNode = doc.FirstChild; - - foreach (XmlNode aPrimNode in rootNode.ChildNodes) - { - xmlList.Add(aPrimNode.OuterXml); - } - - x.Stop(); - TimeToDownload += x.ElapsedMilliseconds; - m_log.Info("[FileSystemDatabase] Time spent retrieving xml files so far: " + TimeToDownload); - - return xmlList; - } - return null; - } - - public void Initialise(Scene scene, string dir) - { - lock (this) - { - if (m_repodir == null) - m_repodir = dir; - } - lock (m_scenes) - m_scenes.Add(scene.RegionInfo.RegionID, scene); - } - - public System.Collections.Generic.SortedDictionary ListOfRegionRevisions(UUID regionid) - { - SortedDictionary revisionDict = new SortedDictionary(); - - string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar; - string[] directories = Directory.GetDirectories(scenedir); - - FileStream fs = null; - StreamReader sr = null; - String logMessage = ""; - String logLocation = ""; - foreach (string revisionDir in directories) - { - try - { - logLocation = revisionDir + Slash.DirectorySeparatorChar + "log"; - fs = new FileStream(logLocation, FileMode.Open); - sr = new StreamReader(fs); - logMessage = sr.ReadToEnd(); - sr.Close(); - fs.Close(); - revisionDict.Add(revisionDir, logMessage); - } - catch (Exception) - { - } - } - - return revisionDict; - } - - public int NumOfRegionRev(UUID regionid) - { - string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar; - m_log.Info("[FSDB]: Reading scene dir: " + scenedir); - string[] directories = Directory.GetDirectories(scenedir); - return directories.Length; - } - - // Run once and only once. - public void PostInitialise() - { - SetupSerialiser(); - - m_log.Info("[FSDB]: Creating repository in " + m_repodir + "."); - CreateDirectory(); - } - - public void SaveRegion(UUID regionid, string regionName, string logMessage) - { - m_log.Info("[FSDB]: ..............................."); - string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar; - - m_log.Info("[FSDB]: checking if scene directory exists: " + scenedir); - if (!Directory.Exists(scenedir)) - Directory.CreateDirectory(scenedir); - - int newRevisionNum = GetMostRecentRevision(regionid)+1; - string revisiondir = scenedir + newRevisionNum + Slash.DirectorySeparatorChar; - - m_log.Info("[FSDB]: checking if revision directory exists: " + revisiondir); - if (!Directory.Exists(revisiondir)) - Directory.CreateDirectory(revisiondir); - - try { - Stopwatch x = new Stopwatch(); - x.Start(); - if (m_scenes.ContainsKey(regionid)) - { - m_serialiser[regionid].SerialiseRegion(m_scenes[regionid], revisiondir); - } - x.Stop(); - TimeToSave += x.ElapsedMilliseconds; - m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk for " + regionName + ": " + x.ElapsedMilliseconds); - m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk so far: " + TimeToSave); - } - catch (Exception e) - { - m_log.ErrorFormat("[FSDB]: Serialisation of region failed: " + e); - return; - } - - try { - // Finish by writing log message. - FileStream file = new FileStream(revisiondir + "log", FileMode.Create, FileAccess.ReadWrite); - StreamWriter sw = new StreamWriter(file); - sw.Write(logMessage); - sw.Close(); - } - catch (Exception e) - { - m_log.ErrorFormat("[FSDB]: Failed trying to save log file " + e); - return; - } - } - - #endregion Public Methods - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/GitDatabase.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/GitDatabase.cs deleted file mode 100644 index 80a0a93..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/GitDatabase.cs +++ /dev/null @@ -1,167 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#region Header - -// GitDatabase.cs -// -// -// - -#endregion Header - -using System; -using System.Collections.Generic; -using System.IO; -using Slash = System.IO.Path; -using System.Reflection; -using System.Xml; - -using OpenMetaverse; - -using Nini.Config; - -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.CoreModules.World.Serialiser; -using OpenSim.Region.CoreModules.World.Terrain; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - /// - /// Just a stub :-( - /// - public class GitDatabase : IContentDatabase - { - #region Constructors - - public GitDatabase() - { - } - - #endregion Constructors - - #region Public Methods - - public SceneObjectGroup GetMostRecentObjectRevision(UUID id) - { - return null; - } - - public int GetMostRecentRevision(UUID regionid) - { - return 0; - } - - public SceneObjectGroup GetObjectRevision(UUID id, int revision) - { - return null; - } - - public System.Collections.ArrayList GetObjectsFromRegion(UUID regionid, int revision) - { - return null; - } - - public string GetRegionObjectHeightMap(UUID regionid) - { - return null; - } - - public string GetRegionObjectHeightMap(UUID regionid, int revision) - { - return null; - } - - public string GetRegionObjectXML(UUID regionid) - { - return null; - } - - public string GetRegionObjectXML(UUID regionid, int revision) - { - return null; - } - - public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid) - { - return null; - } - - public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision) - { - return null; - } - - public bool InRepository(UUID id) - { - return false; - } - - public void Initialise(Scene scene, String dir) - { - } - - public System.Collections.Generic.SortedDictionary ListOfObjectRevisions(UUID id) - { - return null; - } - - public System.Collections.Generic.SortedDictionary ListOfRegionRevisions(UUID id) - { - return null; - } - - public int NumOfObjectRev(UUID id) - { - return 0; - } - - public int NumOfRegionRev(UUID regionid) - { - return 0; - } - - public void PostInitialise() - { - } - - public void SaveObject(SceneObjectGroup entity) - { - } - - public void SaveRegion(UUID regionid, string regionName, string logMessage) - { - } - - #endregion Public Methods - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/IContentDatabase.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/IContentDatabase.cs deleted file mode 100644 index fc1f115..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/IContentDatabase.cs +++ /dev/null @@ -1,94 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#region Header - -// IContentDatabase.cs -// User: bongiojp -// -// -// - -#endregion Header - -using System; -using OpenMetaverse; -using OpenSim.Region.Framework.Scenes; -using Nini.Config; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public interface IContentDatabase - { - #region Methods - - /// - /// Returns the most recent revision number of a region. - /// - int GetMostRecentRevision(UUID regionid); - - string GetRegionObjectHeightMap(UUID regionid); - - string GetRegionObjectHeightMap(UUID regionid, int revision); - - /// - /// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region. - /// - System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid); - - System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision); - - /// - /// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database. - /// Initialise should be called one for each region to be contained in the database. The directory should be the full path - /// to the repository and will only be defined once, regardless of how many times the method is called. - /// - void Initialise(Scene scene, String dir); - - /// - /// Returns a list of the revision numbers and corresponding log messages for a given region. - /// - System.Collections.Generic.SortedDictionary ListOfRegionRevisions(UUID id); - - /// - /// Returns the total number of revisions saved for a specific region. - /// - int NumOfRegionRev(UUID regionid); - - /// - /// Should be called once after Initialise has been called. - /// - void PostInitialise(); - - /// - /// Saves the Region terrain map and objects within the region as xml to the database. - /// - void SaveRegion(UUID regionid, string regionName, string logMessage); - - #endregion Methods - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs deleted file mode 100644 index c7b1ed7..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs +++ /dev/null @@ -1,270 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Drawing; - -using OpenMetaverse; - -using Nini.Config; - -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Framework.Scenes.Serialization; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public class MetaEntity - { - #region Constants - - public const float INVISIBLE = .95f; - - // Settings for transparency of metaentity - public const float NONE = 0f; - public const float TRANSLUCENT = .5f; - - #endregion Constants - - #region Static Fields - - //private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - - #endregion Static Fields - - #region Fields - - protected SceneObjectGroup m_Entity = null; // The scene object group that represents this meta entity. - protected uint m_metaLocalid; - - #endregion Fields - - #region Constructors - - public MetaEntity() - { - } - - /// - /// Makes a new meta entity by copying the given scene object group. - /// The physics boolean is just a stub right now. - /// - public MetaEntity(SceneObjectGroup orig, bool physics) - { - m_Entity = orig.Copy(false); - Initialize(physics); - } - - /// - /// Takes an XML description of a scene object group and converts it to a meta entity. - /// - public MetaEntity(string objectXML, Scene scene, bool physics) - { - m_Entity = SceneObjectSerializer.FromXml2Format(objectXML); - m_Entity.SetScene(scene); - Initialize(physics); - } - - #endregion Constructors - - #region Public Properties - - public SceneObjectPart[] Parts - { - get { return m_Entity.Parts; } - } - - public uint LocalId - { - get { return m_Entity.LocalId; } - set { m_Entity.LocalId = value; } - } - - public SceneObjectGroup ObjectGroup - { - get { return m_Entity; } - } - - public int PrimCount - { - get { return m_Entity.PrimCount; } - } - - public SceneObjectPart RootPart - { - get { return m_Entity.RootPart; } - } - - public Scene Scene - { - get { return m_Entity.Scene; } - } - - public UUID UUID - { - get { return m_Entity.UUID; } - set { m_Entity.UUID = value; } - } - - #endregion Public Properties - - #region Protected Methods - - // The metaentity objectgroup must have unique localids as well as unique uuids. - // localids are used by the client to refer to parts. - // uuids are sent to the client and back to the server to identify parts on the server side. - /// - /// Changes localids and uuids of m_Entity. - /// - protected void Initialize(bool physics) - { - //make new uuids - Dictionary parts = new Dictionary(); - - foreach (SceneObjectPart part in m_Entity.Parts) - { - part.ResetIDs(part.LinkNum); - parts.Add(part.UUID, part); - } - - //finalize - m_Entity.RootPart.PhysActor = null; - foreach (SceneObjectPart part in parts.Values) - m_Entity.AddPart(part); - } - - #endregion Protected Methods - - #region Public Methods - - /// - /// Hides the metaentity from a single client. - /// - public virtual void Hide(IClientAPI client) - { - //This deletes the group without removing from any databases. - //This is important because we are not IN any database. - //m_Entity.FakeDeleteGroup(); - foreach (SceneObjectPart part in m_Entity.Parts) - client.SendKillObject(m_Entity.RegionHandle, part.LocalId); - } - - /// - /// Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server. - /// - public virtual void HideFromAll() - { - foreach (SceneObjectPart part in m_Entity.Parts) - { - m_Entity.Scene.ForEachClient( - delegate(IClientAPI controller) - { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); } - ); - } - } - - public void SendFullUpdate(IClientAPI client) - { - // Not sure what clientFlags should be but 0 seems to work - SendFullUpdate(client, 0); - } - - public void SendFullUpdate(IClientAPI client, uint clientFlags) - { - m_Entity.SendFullUpdateToClient(client); - } - - public void SendFullUpdateToAll() - { - m_Entity.Scene.ForEachClient( - delegate(IClientAPI controller) - { m_Entity.SendFullUpdateToClient(controller); } - ); - } - - /// - /// Makes a single SceneObjectPart see through. - /// - /// - /// A - /// The part to make see through - /// - /// - /// A - /// The degree of transparency to imbue the part with, 0f being solid and .95f being invisible. - /// - public static void SetPartTransparency(SceneObjectPart part, float transparencyAmount) - { - Primitive.TextureEntry tex = null; - Color4 texcolor; - try - { - tex = part.Shape.Textures; - texcolor = new Color4(); - } - catch(Exception) - { - //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing textures of scene object: " + e); - return; - } - - for (uint i = 0; i < tex.FaceTextures.Length; i++) - { - try { - if (tex.FaceTextures[i] != null) - { - texcolor = tex.FaceTextures[i].RGBA; - texcolor.A = transparencyAmount; - tex.FaceTextures[i].RGBA = texcolor; - } - } - catch (Exception) - { - //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing different face textures of object: " + e); - continue; - } - } - try { - texcolor = tex.DefaultTexture.RGBA; - texcolor.A = transparencyAmount; - tex.DefaultTexture.RGBA = texcolor; - part.Shape.TextureEntry = tex.GetBytes(); - } - catch (Exception) - { - //m_log.Info("[Content Management]: Exception thrown while accessing default face texture of object: " + e); - } - } - - #endregion Public Methods - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs deleted file mode 100644 index 2c5093f..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs +++ /dev/null @@ -1,104 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -using System; -using System.Collections.Generic; -using System.Drawing; - -using OpenMetaverse; - -using Nini.Config; - -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - public class PointMetaEntity : MetaEntity - { - #region Constructors - - public PointMetaEntity(Scene scene, Vector3 groupPos, float transparency) - : base() - { - CreatePointEntity(scene, UUID.Random(), groupPos); - SetPartTransparency(m_Entity.RootPart, transparency); - } - - public PointMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency) - : base() - { - CreatePointEntity(scene, uuid, groupPos); - SetPartTransparency(m_Entity.RootPart, transparency); - } - - #endregion Constructors - - #region Private Methods - - private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos) - { - SceneObjectPart y = new SceneObjectPart(); - - //Initialize part - y.Name = "Very Small Point"; - y.RegionHandle = scene.RegionInfo.RegionHandle; - y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds; - y.OwnerID = UUID.Zero; - y.CreatorID = UUID.Zero; - y.LastOwnerID = UUID.Zero; - y.UUID = uuid; - - y.Shape = PrimitiveBaseShape.CreateBox(); - y.Scale = new Vector3(0.01f,0.01f,0.01f); - y.LastOwnerID = UUID.Zero; - y.GroupPosition = groupPos; - y.OffsetPosition = Vector3.Zero; - y.RotationOffset = Quaternion.Identity; - y.Velocity = Vector3.Zero; - y.AngularVelocity = Vector3.Zero; - y.Acceleration = Vector3.Zero; - - y.Flags = 0; - y.TrimPermissions(); - - //Initialize group and add part as root part - SceneObjectGroup x = new SceneObjectGroup(y); - x.SetScene(scene); - x.RegionHandle = scene.RegionInfo.RegionHandle; - x.SetScene(scene); - - m_Entity = x; - } - - #endregion Private Methods - } -} diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/README b/OpenSim/Region/OptionalModules/ContentManagementSystem/README deleted file mode 100644 index 1a69fef..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/README +++ /dev/null @@ -1,52 +0,0 @@ -This module is meant to be built alone and not added to the Opensim code base. References are made to required dlls through a -reference file, ContentManagement.mdp. Originally, for development, this project was contained in the Opensim/Region/Modules/ -directory. - -To compile: nant -To use: Copy ContentManagement.dll into the bin directory of your Opensim build. You should find many other dlls in the same directory. - - --------------------------------------------------------------------------------------------------------------------- -To build the libgit.so file: - -#Download GIT git repository -$ git clone git://git2.kernel.org/pub/OpenSim/Region/Environment/Modules/ContentManagementSystem/scm/git/git.git -$ cd git - -#Compile GIT -#Note that we are adding two extra flags to pass to gcc while compiling (-c and -fPIC) -$ autoconf -$ ./configure -$ CFLAGS="-g -O2 -Wall -c -fPIC" make - -#Copy necessary object files (and some not so necessary) to their own directory for shared object file creation -$ mkdir ../libgit-objects -$ cp builtin*.o ../libgit-objects -$ cp xdiff/*.o ../libgit-objects -$ cp libgit.a ../libgit-objects - -#Remove the main symbol from any object files (like git.o) -$ cd ../libgit-objects -$ strip -N main *.o - -#Uncompress the plumbing objects from archive created by git -$ ar x libgit.a - -#Create shared object file from all objects (including the zlib library) -$ ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o - - -#You can also just copy the following commands into a file and run as a script inside the git directory - -make clean -autoconf -./configure -CFLAGS="-g -O2 -Wall -c -fPIC" make -mkdir libgit-objects -cp builtin*.o libgit-objects -cp xdiff/*.o libgit-objects -cp libgit.a libgit-objects -cd libgit-objects -strip -N main *.o -ar x libgit.a -ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o \ No newline at end of file diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs deleted file mode 100644 index a6afa5a..0000000 --- a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs +++ /dev/null @@ -1,216 +0,0 @@ -/* - * Copyright (c) Contributors, http://opensimulator.org/ - * See CONTRIBUTORS.TXT for a full list of copyright holders. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are met: - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * * Neither the name of the OpenSimulator Project nor the - * names of its contributors may be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED - * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE - * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY - * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES - * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; - * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND - * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -#region Header - -// SceneObjectGroupDiff.cs -// User: bongiojp - -#endregion Header - -using System; -using System.Collections.Generic; -using System.Diagnostics; -using System.Drawing; - -using OpenMetaverse; - -using Nini.Config; - -using OpenSim.Framework; -using OpenSim.Region.Framework.Interfaces; -using OpenSim.Region.Framework.Scenes; -using OpenSim.Region.Physics.Manager; - -using log4net; - -namespace OpenSim.Region.OptionalModules.ContentManagement -{ - #region Enumerations - - [Flags] - public enum Diff - { - NONE = 0, - FACECOLOR = 1, - SHAPE = 1<<1, - MATERIAL = 1<<2, - TEXTURE = 1<<3, - SCALE = 1<<4, - POSITION = 1<<5, - OFFSETPOSITION = 1<<6, - ROTATIONOFFSET = 1<<7, - ROTATIONALVELOCITY = 1<<8, - ACCELERATION = 1<<9, - ANGULARVELOCITY = 1<<10, - VELOCITY = 1<<11, - OBJECTOWNER = 1<<12, - PERMISSIONS = 1<<13, - DESCRIPTION = 1<<14, - NAME = 1<<15, - SCRIPT = 1<<16, - CLICKACTION = 1<<17, - PARTICLESYSTEM = 1<<18, - GLOW = 1<<19, - SALEPRICE = 1<<20, - SITNAME = 1<<21, - SITTARGETORIENTATION = 1<<22, - SITTARGETPOSITION = 1<<23, - TEXT = 1<<24, - TOUCHNAME = 1<<25 - } - - #endregion Enumerations - - public static class Difference - { - #region Static Fields - - static float TimeToDiff = 0; -// private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); - - #endregion Static Fields - - #region Private Methods - - private static bool AreQuaternionsEquivalent(Quaternion first, Quaternion second) - { - Vector3 firstVector = llRot2Euler(first); - Vector3 secondVector = llRot2Euler(second); - return AreVectorsEquivalent(firstVector, secondVector); - } - - private static bool AreVectorsEquivalent(Vector3 first, Vector3 second) - { - if (TruncateSignificant(first.X, 2) == TruncateSignificant(second.X, 2) - && TruncateSignificant(first.Y, 2) == TruncateSignificant(second.Y, 2) - && TruncateSignificant(first.Z, 2) == TruncateSignificant(second.Z, 2) - ) - return true; - else - return false; - } - - // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs - private static double NormalizeAngle(double angle) - { - angle = angle % (Math.PI * 2); - if (angle < 0) angle = angle + Math.PI * 2; - return angle; - } - - private static int TruncateSignificant(float num, int digits) - { - return (int) Math.Ceiling((Math.Truncate(num * 10 * digits)/10*digits)); - // return (int) ((num * (10*digits))/10*digits); - } - - // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs - // Also changed the original function from LSL_Types to LL types - private static Vector3 llRot2Euler(Quaternion r) - { - Quaternion t = new Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.W * r.W); - double m = (t.X + t.Y + t.Z + t.W); - if (m == 0) return new Vector3(); - double n = 2 * (r.Y * r.W + r.X * r.Z); - double p = m * m - n * n; - if (p > 0) - return new Vector3((float)NormalizeAngle(Math.Atan2(2.0 * (r.X * r.W - r.Y * r.Z), (-t.X - t.Y + t.Z + t.W))), - (float)NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))), - (float)NormalizeAngle(Math.Atan2(2.0 * (r.Z * r.W - r.X * r.Y), (t.X - t.Y - t.Z + t.W)))); - else if (n > 0) - return new Vector3(0.0f, (float)(Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z))); - else - return new Vector3(0.0f, (float)(-Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z))); - } - - #endregion Private Methods - - #region Public Methods - - /// - /// Compares the attributes (Vectors, Quaternions, Strings, etc.) between two scene object parts - /// and returns a Diff bitmask which details what the differences are. - /// - public static Diff FindDifferences(SceneObjectPart first, SceneObjectPart second) - { - Stopwatch x = new Stopwatch(); - x.Start(); - - Diff result = 0; - - // VECTOR COMPARISONS - if (!AreVectorsEquivalent(first.Acceleration, second.Acceleration)) - result |= Diff.ACCELERATION; - if (!AreVectorsEquivalent(first.AbsolutePosition, second.AbsolutePosition)) - result |= Diff.POSITION; - if (!AreVectorsEquivalent(first.AngularVelocity, second.AngularVelocity)) - result |= Diff.ANGULARVELOCITY; - if (!AreVectorsEquivalent(first.OffsetPosition, second.OffsetPosition)) - result |= Diff.OFFSETPOSITION; - if (!AreVectorsEquivalent(first.Scale, second.Scale)) - result |= Diff.SCALE; - if (!AreVectorsEquivalent(first.Velocity, second.Velocity)) - result |= Diff.VELOCITY; - - - // QUATERNION COMPARISONS - if (!AreQuaternionsEquivalent(first.RotationOffset, second.RotationOffset)) - result |= Diff.ROTATIONOFFSET; - - - // MISC COMPARISONS (UUID, Byte) - if (first.ClickAction != second.ClickAction) - result |= Diff.CLICKACTION; - if (first.OwnerID != second.OwnerID) - result |= Diff.OBJECTOWNER; - - - // STRING COMPARISONS - if (first.Description != second.Description) - result |= Diff.DESCRIPTION; - if (first.Material != second.Material) - result |= Diff.MATERIAL; - if (first.Name != second.Name) - result |= Diff.NAME; - if (first.SitName != second.SitName) - result |= Diff.SITNAME; - if (first.Text != second.Text) - result |= Diff.TEXT; - if (first.TouchName != second.TouchName) - result |= Diff.TOUCHNAME; - - x.Stop(); - TimeToDiff += x.ElapsedMilliseconds; - //m_log.Info("[DIFFERENCES] Time spent diffing objects so far" + TimeToDiff); - - return result; - } - - #endregion Public Methods - } -} -- cgit v1.1