From 205b2f7ea4aacb66304d3e9a5c70c5001fdeda4d Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Sat, 4 Jun 2011 03:01:52 +0100
Subject: Remove the unmaintained 'CMS' framework, which was really a
'source-control' experiment from 2008.
This hasn't been touched for about 2 years and I haven't being using it. If this is wrong then please let me know.
---
.../ContentManagementSystem/AuraMetaEntity.cs | 161 -----
.../ContentManagementSystem/BeamMetaEntity.cs | 139 ----
.../ContentManagementSystem/CMController.cs | 756 ---------------------
.../ContentManagementSystem/CMEntityCollection.cs | 193 ------
.../ContentManagementSystem/CMModel.cs | 365 ----------
.../ContentManagementSystem/CMView.cs | 206 ------
.../ContentManagementEntity.cs | 375 ----------
.../ContentManagementModule.cs | 163 -----
.../ContentManagementSystem/FileSystemDatabase.cs | 317 ---------
.../ContentManagementSystem/GitDatabase.cs | 167 -----
.../ContentManagementSystem/IContentDatabase.cs | 94 ---
.../ContentManagementSystem/MetaEntity.cs | 270 --------
.../ContentManagementSystem/PointMetaEntity.cs | 104 ---
.../OptionalModules/ContentManagementSystem/README | 52 --
.../SceneObjectGroupDiff.cs | 216 ------
15 files changed, 3578 deletions(-)
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/AuraMetaEntity.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementModule.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/FileSystemDatabase.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/GitDatabase.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/IContentDatabase.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/README
delete mode 100644 OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/AuraMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/AuraMetaEntity.cs
deleted file mode 100644
index 4a402bf..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/AuraMetaEntity.cs
+++ /dev/null
@@ -1,161 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#region Header
-
-// AuraMetaEntity.cs created with MonoDevelop
-// User: bongiojp at 3:03 PM 8/6/2008
-//
-// To change standard headers go to Edit->Preferences->Coding->Standard Headers
-//
-
-#endregion Header
-
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-
-using OpenMetaverse;
-
-using Nini.Config;
-
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- public class AuraMetaEntity : PointMetaEntity
- {
- #region Constructors
-
- //transparency of root part, NOT particle system. Should probably add support for changing particle system transparency.
- public AuraMetaEntity(Scene scene, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale)
- : base(scene, groupPos, transparency)
- {
- SetAura(color, scale);
- }
-
- public AuraMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, Vector3 color, Vector3 scale)
- : base(scene, uuid, groupPos, transparency)
- {
- SetAura(color, scale);
- }
-
- #endregion Constructors
-
- #region Private Methods
-
- private float Average(Vector3 values)
- {
- return (values.X + values.Y + values.Z)/3f;
- }
-
- #endregion Private Methods
-
- #region Public Methods
-
- public void SetAura(Vector3 color, Vector3 scale)
- {
- SetAura(color, Average(scale) * 2.0f);
- }
-
- public void SetAura(Vector3 color, float radius)
- {
- SceneObjectPart From = m_Entity.RootPart;
-
- //m_log.Debug("[META ENTITY] BEFORE: radius = " + radius);
- float burstRadius = 0.1f;
- Primitive.ParticleSystem.SourcePattern patternFlags = Primitive.ParticleSystem.SourcePattern.None;
- float age = 1.5f;
- float burstRate = 0.4f;
- if (radius >= 8.0f)
- {
- //float sizeOfObject = radius / 2.0f;
- burstRadius = (radius - 8.0f)/3f;
- burstRate = 1.5f;
- radius = 7.99f;
- patternFlags = Primitive.ParticleSystem.SourcePattern.Explode;
- age = 4.0f;
- }
- SetAura(From, color, radius, burstRadius, age, burstRate, patternFlags);
- }
-
- public void SetAura(SceneObjectPart From, Vector3 color, float radius, float burstRadius, float age, float burstRate, Primitive.ParticleSystem.SourcePattern patternFlags)
- {
- Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
- //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive |
- // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS
- //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam |
- // Primitive.ParticleSystem.ParticleDataFlags.TargetPos;
- prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR
- prules.PartStartColor.G = color.Y;
- prules.PartStartColor.B = color.Z;
- prules.PartStartColor.A = 0.5f; //PSYS_PART_START_ALPHA, transparency
- prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR
- prules.PartEndColor.G = color.Y;
- prules.PartEndColor.B = color.Z;
- prules.PartEndColor.A = 0.5f; //PSYS_PART_END_ALPHA, transparency
- /*prules.PartStartScaleX = 0.5f; //PSYS_PART_START_SCALE
- prules.PartStartScaleY = 0.5f;
- prules.PartEndScaleX = 0.5f; //PSYS_PART_END_SCALE
- prules.PartEndScaleY = 0.5f;
- */
- prules.PartStartScaleX = radius; //PSYS_PART_START_SCALE
- prules.PartStartScaleY = radius;
- prules.PartEndScaleX = radius; //PSYS_PART_END_SCALE
- prules.PartEndScaleY = radius;
- prules.PartMaxAge = age; //PSYS_PART_MAX_AGE
- prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL
- prules.PartAcceleration.Y = 0.0f;
- prules.PartAcceleration.Z = 0.0f;
- prules.Pattern = patternFlags; //PSYS_SRC_PATTERN
- //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank
- prules.BurstRate = burstRate; //PSYS_SRC_BURST_RATE
- prules.BurstPartCount = 2; //PSYS_SRC_BURST_PART_COUNT
- //prules.BurstRadius = radius; //PSYS_SRC_BURST_RADIUS
- prules.BurstRadius = burstRadius; //PSYS_SRC_BURST_RADIUS
- prules.BurstSpeedMin = 0.001f; //PSYS_SRC_BURST_SPEED_MIN
- prules.BurstSpeedMax = 0.001f; //PSYS_SRC_BURST_SPEED_MAX
- prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE
- //prules.Target = To; //PSYS_SRC_TARGET_KEY
- prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA
- prules.AngularVelocity.Y = 0.0f;
- prules.AngularVelocity.Z = 0.0f;
- prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN
- prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END
-
- prules.CRC = 1; //activates the particle system??
- From.AddNewParticleSystem(prules);
- }
-
- #endregion Public Methods
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs
deleted file mode 100644
index 6966de0..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/BeamMetaEntity.cs
+++ /dev/null
@@ -1,139 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#region Header
-
-// BeamMetaEntity.cs created with MonoDevelop
-// User: bongiojp at 3:03 PM 8/6/2008
-//
-// To change standard headers go to Edit->Preferences->Coding->Standard Headers
-//
-
-#endregion Header
-
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-
-using OpenMetaverse;
-
-using Nini.Config;
-
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- public class BeamMetaEntity : PointMetaEntity
- {
- #region Constructors
-
- public BeamMetaEntity(Scene scene, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
- : base(scene, groupPos, transparency)
- {
- SetBeamToUUID(To, color);
- }
-
- public BeamMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency, SceneObjectPart To, Vector3 color)
- : base(scene, uuid, groupPos, transparency)
- {
- SetBeamToUUID(To, color);
- }
-
- #endregion Constructors
-
- #region Public Methods
-
- public void SetBeamToUUID(SceneObjectPart To, Vector3 color)
- {
- SceneObjectPart From = m_Entity.RootPart;
- //Scale size of particles to distance objects are apart (for better visibility)
- Vector3 FromPos = From.GetWorldPosition();
- Vector3 ToPos = From.GetWorldPosition();
- // UUID toUUID = To.UUID;
- float distance = (float) (Math.Sqrt(Math.Pow(FromPos.X-ToPos.X, 2) +
- Math.Pow(FromPos.X-ToPos.Y, 2) +
- Math.Pow(FromPos.X-ToPos.Z, 2)
- )
- );
- //float rate = (float) (distance/4f);
- float rate = 0.5f;
- float scale = (float) (distance/128f);
- float speed = (float) (2.0f - distance/128f);
-
- SetBeamToUUID(From, To, color, rate, scale, speed);
- }
-
- public void SetBeamToUUID(SceneObjectPart From, SceneObjectPart To, Vector3 color, float rate, float scale, float speed)
- {
- Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
- //prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Emissive |
- // Primitive.ParticleSystem.ParticleDataFlags.FollowSrc; //PSYS_PART_FLAGS
- prules.PartDataFlags = Primitive.ParticleSystem.ParticleDataFlags.Beam |
- Primitive.ParticleSystem.ParticleDataFlags.TargetPos;
- prules.PartStartColor.R = color.X; //PSYS_PART_START_COLOR
- prules.PartStartColor.G = color.Y;
- prules.PartStartColor.B = color.Z;
- prules.PartStartColor.A = 1.0f; //PSYS_PART_START_ALPHA, transparency
- prules.PartEndColor.R = color.X; //PSYS_PART_END_COLOR
- prules.PartEndColor.G = color.Y;
- prules.PartEndColor.B = color.Z;
- prules.PartEndColor.A = 1.0f; //PSYS_PART_END_ALPHA, transparency
- prules.PartStartScaleX = scale; //PSYS_PART_START_SCALE
- prules.PartStartScaleY = scale;
- prules.PartEndScaleX = scale; //PSYS_PART_END_SCALE
- prules.PartEndScaleY = scale;
- prules.PartMaxAge = 1.0f; //PSYS_PART_MAX_AGE
- prules.PartAcceleration.X = 0.0f; //PSYS_SRC_ACCEL
- prules.PartAcceleration.Y = 0.0f;
- prules.PartAcceleration.Z = 0.0f;
- //prules.Pattern = Primitive.ParticleSystem.SourcePattern.Explode; //PSYS_SRC_PATTERN
- //prules.Texture = UUID.Zero;//= UUID //PSYS_SRC_TEXTURE, default used if blank
- prules.BurstRate = rate; //PSYS_SRC_BURST_RATE
- prules.BurstPartCount = 1; //PSYS_SRC_BURST_PART_COUNT
- prules.BurstRadius = 0.5f; //PSYS_SRC_BURST_RADIUS
- prules.BurstSpeedMin = speed; //PSYS_SRC_BURST_SPEED_MIN
- prules.BurstSpeedMax = speed; //PSYS_SRC_BURST_SPEED_MAX
- prules.MaxAge = 0.0f; //PSYS_SRC_MAX_AGE
- prules.Target = To.UUID; //PSYS_SRC_TARGET_KEY
- prules.AngularVelocity.X = 0.0f; //PSYS_SRC_OMEGA
- prules.AngularVelocity.Y = 0.0f;
- prules.AngularVelocity.Z = 0.0f;
- prules.InnerAngle = 0.0f; //PSYS_SRC_ANGLE_BEGIN
- prules.OuterAngle = 0.0f; //PSYS_SRC_ANGLE_END
-
- prules.CRC = 1; //activates the particle system??
- From.AddNewParticleSystem(prules);
- }
-
- #endregion Public Methods
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
deleted file mode 100644
index 8d6c41d..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMController.cs
+++ /dev/null
@@ -1,756 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#region Header
-
-// CMController.cs
-// User: bongiojp
-//
-
-#endregion Header
-
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Threading;
-
-using OpenMetaverse;
-
-using OpenSim;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- ///
- /// The controller in a Model-View-Controller framework. This controller catches actions by the avatars, creates work packets, loops through these work packets in a separate thread,
- /// then dictates to the model how the data should change and dictates to the view which data should be displayed. The main mechanism for interaction is through the simchat system.
- ///
- public class CMController
- {
- #region Static Fields
-
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
- ///
- /// The queue that keeps track of which actions have happened. The MainLoop thread eats through this queue.
- ///
- private static OpenSim.Framework.BlockingQueue m_WorkQueue = new OpenSim.Framework.BlockingQueue();
-
- #endregion Static Fields
-
- #region Fields
-
- //bool init = false;
- int m_channel = -1;
-
- ///
- /// The estate module is used to identify which clients are estateManagers. Presently, the controller only pays attention to estate managers.
- ///
- IEstateModule m_estateModule = null;
-
- //These have to be global variables, threading doesn't allow for passing parameters. (Used in MainLoop)
- CMModel m_model = null;
-
- ///
- /// A list of all the scenes that should be revisioned. Controller is the only class that keeps track of all scenes in the region.
- ///
- Hashtable m_sceneList = Hashtable.Synchronized(new Hashtable());
- State m_state = State.NONE;
- CMView m_view = null;
-
- #endregion Fields
-
- #region Constructors
-
- ///
- /// Initializes a work thread with an initial scene. Additional scenes should be added through the RegisterNewRegion method.
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- ///
- /// The first scene to keep track of.
- ///
- ///
- /// The simchat channel number to listen to for instructions
- ///
- public CMController(CMModel model, CMView view, Scene scene, int channel)
- {
- m_model = model; m_view = view; m_channel = channel;
- RegisterNewRegion(scene);
- Initialize(model, view, scene, channel);
- }
-
- #endregion Constructors
-
- #region Private Methods
-
- //------------------------------------------------ EVENTS ----------------------------------------------------//
-// private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, LLUUID regionID)
-// {
-// }
-
- ///
- /// Searches in all scenes for a SceneObjectGroup that contains a part with a specific localID. If found, the object is returned. Else null is returned.
- ///
- private SceneObjectGroup GetGroupByPrim(uint localID)
- {
- foreach (Object currScene in m_sceneList.Values)
- {
- foreach (EntityBase ent in ((Scene)currScene).GetEntities())
- {
- if (ent is SceneObjectGroup)
- {
- if (((SceneObjectGroup)ent).HasChildPrim(localID))
- return (SceneObjectGroup)ent;
- }
- }
- }
- return null;
- }
-
- private void Initialize(CMModel model, CMView view, Scene scene, int channel)
- {
- lock (this)
- {
- m_estateModule = scene.RequestModuleInterface();
- Watchdog.StartThread(MainLoop, "Content Management", ThreadPriority.Normal, true);
- m_state = State.NONE;
- }
- }
-
- ///
- /// Run in a thread of its own. A endless loop that consumes (or blocks on) and work queue. Thw work queue is filled through client actions.
- ///
- private void MainLoop()
- {
- try
- {
- CMModel model = m_model; CMView view = m_view; int channel = m_channel;
- Work currentJob = new Work();
- while (true)
- {
- currentJob = m_WorkQueue.Dequeue();
- m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- DeQueued a request");
- m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Work type: " + currentJob.Type);
- switch (currentJob.Type)
- {
- case WorkType.NONE:
- break;
- case WorkType.OBJECTATTRIBUTECHANGE:
- ObjectAttributeChanged(model, view, currentJob.LocalId);
- break;
- case WorkType.PRIMITIVEADDED:
- PrimitiveAdded(model, view, currentJob);
- break;
- case WorkType.OBJECTDUPLICATED:
- ObjectDuplicated(model, view, currentJob.LocalId);
- break;
- case WorkType.OBJECTKILLED:
- ObjectKilled(model, view, (SceneObjectGroup) currentJob.Data1);
- break;
- case WorkType.UNDODID:
- UndoDid(model, view, currentJob.UUID);
- break;
- case WorkType.NEWCLIENT:
- NewClient(view, (IClientAPI) currentJob.Data1);
- break;
- case WorkType.SIMCHAT:
- m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- Message received: " + ((OSChatMessage) currentJob.Data1).Message);
- SimChat(model, view, (OSChatMessage) currentJob.Data1, channel);
- break;
- default:
- m_log.Debug("[CONTENT MANAGEMENT] MAIN LOOP -- uuuuuuuuuh, what?");
- break;
- }
-
- Watchdog.UpdateThread();
- }
- }
- catch (Exception e)
- {
- // TODO: Let users in the sim and those entering it and possibly an external watchdog know what has happened
- m_log.ErrorFormat(
- "[CONTENT MANAGEMENT]: Content management thread terminating with exception. PLEASE REBOOT YOUR SIM - CONTENT MANAGEMENT WILL NOT BE AVAILABLE UNTIL YOU DO. Exception is {0}",
- e);
- }
-
- Watchdog.RemoveThread();
- }
-
- ///
- /// Only called by the MainLoop. Updates the view of a new client with metaentities if diff-mode is currently enabled.
- ///
- private void NewClient(CMView view, IClientAPI client)
- {
- if ((m_state & State.SHOWING_CHANGES) > 0)
- view.SendMetaEntitiesToNewClient(client);
- }
-
- ///
- /// Only called by the MainLoop.
- ///
- private void ObjectAttributeChanged(CMModel model, CMView view, uint LocalId)
- {
- SceneObjectGroup group = null;
- if ((m_state & State.SHOWING_CHANGES) > 0)
- {
- group = GetGroupByPrim(LocalId);
- if (group != null)
- {
- view.DisplayAuras(model.UpdateNormalEntityEffects(group)); //Might be a normal entity (green aura)
- m_view.DisplayMetaEntity(group.UUID); //Might be a meta entity (blue aura)
- }
- }
- }
-
- ///
- /// Only called by the MainLoop. Displays new green auras over the newly created part when a part is shift copied.
- ///
- private void ObjectDuplicated(CMModel model, CMView view, uint localId)
- {
- if ((m_state & State.SHOWING_CHANGES) > 0)
- view.DisplayAuras(model.CheckForNewEntitiesMissingAuras(GetGroupByPrim(localId).Scene));
- }
-
- ///
- /// Only called by the MainLoop.
- ///
- private void ObjectKilled(CMModel model, CMView view, SceneObjectGroup group)
- {
- if ((m_state & State.SHOWING_CHANGES) > 0)
- {
- view.RemoveOrUpdateDeletedEntity(group);
- model.RemoveOrUpdateDeletedEntity(group);
- }
- }
-
- ///
- /// Only called by the MainLoop.
- ///
- private void PrimitiveAdded(CMModel model, CMView view, Work currentJob)
- {
- if ((m_state & State.SHOWING_CHANGES) > 0)
- {
- foreach (Object scene in m_sceneList.Values)
- m_view.DisplayAuras(model.CheckForNewEntitiesMissingAuras((Scene) scene));
- }
- }
-
- ///
- /// Only called by the MainLoop.
- ///
- private void UndoDid(CMModel model, CMView view, UUID uuid)
- {
- if ((m_state & State.SHOWING_CHANGES) > 0)
- {
- ContentManagementEntity ent = model.FindMetaEntityAffectedByUndo(uuid);
- if (ent != null)
- view.DisplayEntity(ent);
- }
- }
-
- #endregion Private Methods
-
- #region Protected Methods
-
- protected void GroupBeingDeleted(SceneObjectGroup group)
- {
- m_log.Debug("[CONTENT MANAGEMENT] Something was deleted!!!");
- Work moreWork = new Work();
- moreWork.Type = WorkType.OBJECTKILLED;
- moreWork.Data1 = group.Copy();
- m_WorkQueue.Enqueue(moreWork);
- }
-
- protected void ObjectDuplicated(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID, UUID GroupID)
- {
- Work moreWork = new Work();
- moreWork.Type = WorkType.OBJECTDUPLICATED;
- moreWork.LocalId = localID;
- m_WorkQueue.Enqueue(moreWork);
- m_log.Debug("[CONTENT MANAGEMENT] dup queue");
- }
-
- protected void ObjectDuplicatedOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID,
- UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart,
- bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates)
- {
- Work moreWork = new Work();
- moreWork.Type = WorkType.OBJECTDUPLICATED;
- moreWork.LocalId = localID;
- m_WorkQueue.Enqueue(moreWork);
- m_log.Debug("[CONTENT MANAGEMENT] dup queue");
- }
-
- protected void OnNewClient(IClientAPI client)
- {
- Work moreWork = new Work();
- moreWork.Type = WorkType.NEWCLIENT;
- moreWork.Data1 = client;
- m_WorkQueue.Enqueue(moreWork);
- m_log.Debug("[CONTENT MANAGEMENT] new client");
- }
-
- protected void OnUnDid(IClientAPI remoteClient, UUID primId)
- {
- Work moreWork = new Work();
- moreWork.Type = WorkType.UNDODID;
- moreWork.UUID = primId;
- m_WorkQueue.Enqueue(moreWork);
- m_log.Debug("[CONTENT MANAGEMENT] undid");
- }
-
- ///
- /// Takes a list of scenes and forms a new orderd list according to the proximity of scenes to the second argument.
- ///
- protected static System.Collections.Generic.List ScenesInOrderOfProximity(Hashtable sceneList, Scene scene)
- {
- int somethingAddedToList = 1;
- System.Collections.Generic.List newList = new List();
- newList.Add(scene);
-
- if (!sceneList.ContainsValue(scene))
- {
- foreach (Object sceneObj in sceneList)
- newList.Add((Scene) sceneObj);
- return newList;
- }
-
- while (somethingAddedToList > 0)
- {
- somethingAddedToList = 0;
- for (int i = 0; i < newList.Count; i++)
- {
- foreach (Object sceneObj in sceneList.Values)
- {
- if (newList[i].CheckNeighborRegion(((Scene)sceneObj).RegionInfo) && (!newList.Contains((Scene)sceneObj)))
- {
- newList.Add((Scene)sceneObj);
- somethingAddedToList++;
- }
- }
- }
- }
-
- foreach (Object sceneObj in sceneList.Values)
- if (!newList.Contains((Scene)sceneObj))
- newList.Add((Scene)sceneObj);
-
- return newList;
- }
-
- //This is stupid, the same information is contained in the first and second argument
- protected void SimChatSent(Object x, OSChatMessage e)
- {
- m_log.Debug("[CONTENT MANAGEMENT] SIMCHAT SENT !!!!!!!");
- m_log.Debug("[CONTENT MANAGEMENT] message was: " + e.Message);
- Work moreWork = new Work();
- moreWork.Type = WorkType.SIMCHAT;
- moreWork.Data1 = e;
- m_WorkQueue.Enqueue(moreWork);
- }
-
- ///
- /// Adds extra handlers to a number of events so that the controller can produce work based on the client's actions.
- ///
- protected void StartManaging(IClientAPI client)
- {
- m_log.Debug("[CONTENT MANAGEMENT] Registering channel with chat services.");
- // client.OnChatFromClient += SimChatSent;
- //init = true;
-
- OnNewClient(client);
-
- m_log.Debug("[CONTENT MANAGEMENT] Adding handlers to client.");
- client.OnUpdatePrimScale += UpdateSingleScale;
- client.OnUpdatePrimGroupScale += UpdateMultipleScale;
- client.OnUpdatePrimGroupPosition += UpdateMultiplePosition;
- client.OnUpdatePrimSinglePosition += UpdateSinglePosition;
- client.OnUpdatePrimGroupRotation += UpdateMultipleRotation;
- client.OnUpdatePrimSingleRotation += UpdateSingleRotation;
- client.OnAddPrim += UpdateNewParts;
- client.OnObjectDuplicate += ObjectDuplicated;
- client.OnObjectDuplicateOnRay += ObjectDuplicatedOnRay;
- client.OnUndo += OnUnDid;
- //client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
- }
-
- ///
- ///
- ///
- protected void StopManaging(UUID clientUUID)
- {
- foreach (Object sceneobj in m_sceneList.Values)
- {
- ScenePresence presence = ((Scene)sceneobj).GetScenePresence(clientUUID);
- if (presence != null)
- {
- IClientAPI client = presence.ControllingClient;
- m_log.Debug("[CONTENT MANAGEMENT] Unregistering channel with chat services.");
- // client.OnChatFromViewer -= SimChatSent;
-
- m_log.Debug("[CONTENT MANAGEMENT] Removing handlers to client");
- client.OnUpdatePrimScale -= UpdateSingleScale;
- client.OnUpdatePrimGroupScale -= UpdateMultipleScale;
- client.OnUpdatePrimGroupPosition -= UpdateMultiplePosition;
- client.OnUpdatePrimSinglePosition -= UpdateSinglePosition;
- client.OnUpdatePrimGroupRotation -= UpdateMultipleRotation;
- client.OnUpdatePrimSingleRotation -= UpdateSingleRotation;
- client.OnAddPrim -= UpdateNewParts;
- client.OnObjectDuplicate -= ObjectDuplicated;
- client.OnObjectDuplicateOnRay -= ObjectDuplicatedOnRay;
- client.OnUndo -= OnUnDid;
- //client.OnUpdatePrimGroupMouseRotation += m_innerScene.UpdatePrimRotation;
- return;
- }
- }
- }
-
- protected void UpdateMultiplePosition(uint localID, Vector3 pos, IClientAPI remoteClient)
- {
- Work moreWork = new Work();
- moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
- moreWork.LocalId = localID;
- m_WorkQueue.Enqueue(moreWork);
- m_log.Debug("[CONTENT MANAGEMENT] pos");
- }
-
- protected void UpdateMultipleRotation(uint localID, Quaternion rot, IClientAPI remoteClient)
- {
- Work moreWork = new Work();
- moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
- moreWork.LocalId = localID;
- m_WorkQueue.Enqueue(moreWork);
- m_log.Debug("[CONTENT MANAGEMENT] rot");
- }
-
- protected void UpdateMultipleScale(uint localID, Vector3 scale, IClientAPI remoteClient)
- {
- Work moreWork = new Work();
- moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
- moreWork.LocalId = localID;
- m_WorkQueue.Enqueue(moreWork);
- m_log.Debug("[CONTENT MANAGEMENT]scale");
- }
-
- protected void UpdateNewParts(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape,
- byte bypassRaycast, Vector3 RayStart, UUID RayTargetID,
- byte RayEndIsIntersection)
- {
- Work moreWork = new Work();
- moreWork.Type = WorkType.PRIMITIVEADDED;
- moreWork.UUID = ownerID;
- m_WorkQueue.Enqueue(moreWork);
- m_log.Debug("[CONTENT MANAGEMENT] new parts");
- }
-
- protected void UpdateSinglePosition(uint localID, Vector3 pos, IClientAPI remoteClient)
- {
- Work moreWork = new Work();
- moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
- moreWork.LocalId = localID;
- m_WorkQueue.Enqueue(moreWork);
- m_log.Debug("[CONTENT MANAGEMENT] move");
- }
-
- ///
- ///
- ///
- protected void UpdateSingleRotation(uint localID, Quaternion rot, IClientAPI remoteClient)
- {
- Work moreWork = new Work();
- moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
- moreWork.LocalId = localID;
- m_WorkQueue.Enqueue(moreWork);
- m_log.Debug("[CONTENT MANAGEMENT] rot");
- }
-
- protected void UpdateSingleScale(uint localID, Vector3 scale, IClientAPI remoteClient)
- {
- Work moreWork = new Work();
- moreWork.Type = WorkType.OBJECTATTRIBUTECHANGE;
- moreWork.LocalId = localID;
- m_WorkQueue.Enqueue(moreWork);
- m_log.Debug("[CONTENT MANAGEMENT] scale");
- }
-
- ///
- /// Only called from within the SimChat method.
- ///
- protected void commit(string message, Scene scene, CMModel model, CMView view)
- {
- System.Collections.Generic.List proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene);
-
- string[] args = message.Split(new char[] {' '});
-
- char[] logMessage = {' '};
- if (args.Length > 1)
- {
- logMessage = new char[message.Length - (args[0].Length)];
- message.CopyTo(args[0].Length, logMessage, 0, message.Length - (args[0].Length));
- }
-
- m_log.Debug("[CONTENT MANAGEMENT] Saving terrain and objects of region.");
- foreach (Scene currScene in proximitySceneList)
- {
- model.CommitRegion(currScene, new String(logMessage));
- view.SendSimChatMessage(scene, "Region Saved Successfully: " + currScene.RegionInfo.RegionName);
- }
-
- view.SendSimChatMessage(scene, "Successfully saved all regions.");
- m_state |= State.DIRTY;
-
- if ((m_state & State.SHOWING_CHANGES) > 0) //DISPLAY NEW CHANGES INSTEAD OF OLD CHANGES
- {
- view.SendSimChatMessage(scene, "Updating differences between new revision and current environment.");
- //Hide objects from users and Forget about them
- view.HideAllMetaEntities();
- view.HideAllAuras();
- model.DeleteAllMetaObjects();
-
- //Recreate them from backend files
- foreach (Scene currScene in proximitySceneList)
- {
- model.UpdateCMEntities(currScene);
- view.SendSimChatMessage(scene, "Finished updating differences between current scene and last revision: " + currScene.RegionInfo.RegionName);
- }
-
- //Display new objects to users1
- view.DisplayRecentChanges();
- view.SendSimChatMessage(scene, "Finished updating for DIFF-MODE.");
- m_state &= ~(State.DIRTY);
- m_state |= State.SHOWING_CHANGES;
- }
- }
-
- ///
- /// Only called from within the SimChat method.
- ///
- protected void diffmode(Scene scene, CMModel model, CMView view)
- {
- System.Collections.Generic.List proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene);
-
- if ((m_state & State.SHOWING_CHANGES) > 0) // TURN OFF
- {
- view.SendSimChatMessage(scene, "Hiding all meta objects.");
- view.HideAllMetaEntities();
- view.HideAllAuras();
- view.SendSimChatMessage(scene, "Diff-mode = OFF");
-
- m_state &= ~State.SHOWING_CHANGES;
- return;
- }
- else // TURN ON
- {
- if ((m_state & State.DIRTY) != 0 || m_state == State.NONE)
- {
- view.SendSimChatMessage(scene, "Hiding meta objects and replacing with latest revision");
- //Hide objects from users and Forget about them
- view.HideAllMetaEntities();
- view.HideAllAuras();
- model.DeleteAllMetaObjects();
- //Recreate them from backend files
- foreach (Object currScene in m_sceneList.Values)
- model.UpdateCMEntities((Scene) currScene);
- }
- else if ((m_state & State.DIRTY) != 0) {
- view.SendSimChatMessage(scene, "Forming list of meta entities with latest revision");
- foreach (Scene currScene in proximitySceneList)
- model.UpdateCMEntities(currScene);
- }
-
- view.SendSimChatMessage(scene, "Displaying differences between last revision and current environment");
- foreach (Scene currScene in proximitySceneList)
- model.CheckForNewEntitiesMissingAuras(currScene);
- view.DisplayRecentChanges();
-
- view.SendSimChatMessage(scene, "Diff-mode = ON");
- m_state |= State.SHOWING_CHANGES;
- m_state &= ~State.DIRTY;
- }
- }
-
- ///
- /// Only called from within the SimChat method. Hides all auras and meta entities,
- /// retrieves the current scene object list with the most recent revision retrieved from the model for each scene,
- /// then lets the view update the clients of the new objects.
- ///
- protected void rollback(Scene scene, CMModel model, CMView view)
- {
- if ((m_state & State.SHOWING_CHANGES) > 0)
- {
- view.HideAllAuras();
- view.HideAllMetaEntities();
- }
-
- System.Collections.Generic.List proximitySceneList = ScenesInOrderOfProximity(m_sceneList, scene);
- foreach (Scene currScene in proximitySceneList)
- model.RollbackRegion(currScene);
-
- if ((m_state & State.DIRTY) != 0)
- {
- model.DeleteAllMetaObjects();
- foreach (Scene currScene in proximitySceneList)
- model.UpdateCMEntities(currScene);
- }
-
- if ((m_state & State.SHOWING_CHANGES) > 0)
- view.DisplayRecentChanges();
- }
-
- #endregion Protected Methods
-
- #region Public Methods
-
- ///
- /// Register a new scene object to keep track of for revisioning. Starts the controller monitoring actions of clients within the given scene.
- ///
- ///
- /// A
- ///
- public void RegisterNewRegion(Scene scene)
- {
- m_sceneList.Add(scene.RegionInfo.RegionID, scene);
-
- m_log.Debug("[CONTENT MANAGEMENT] Registering new region: " + scene.RegionInfo.RegionID);
- m_log.Debug("[CONTENT MANAGEMENT] Initializing Content Management System.");
-
- scene.EventManager.OnNewClient += StartManaging;
- scene.EventManager.OnChatFromClient += SimChatSent;
- scene.EventManager.OnRemovePresence += StopManaging;
- // scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
- scene.EventManager.OnObjectBeingRemovedFromScene += GroupBeingDeleted;
- }
-
- ///
- /// Only called by the MainLoop. Takes the message from a user sent to the channel and executes the proper command.
- ///
- public void SimChat(CMModel model, CMView view, OSChatMessage e, int channel)
- {
- if (e.Channel != channel)
- return;
- if (e.Sender == null)
- return;
-
- m_log.Debug("[CONTENT MANAGEMENT] Message received: " + e.Message);
-
- IClientAPI client = e.Sender;
- Scene scene = (Scene) e.Scene;
- string message = e.Message;
- string[] args = e.Message.Split(new char[] {' '});
-
- ScenePresence avatar = scene.GetScenePresence(client.AgentId);
-
- if (!(m_estateModule.IsManager(avatar.UUID)))
- {
- m_log.Debug("[CONTENT MANAGEMENT] Message sent from non Estate Manager ... ignoring.");
- view.SendSimChatMessage(scene, "You must be an estate manager to perform that action.");
- return;
- }
-
- switch (args[0])
- {
- case "ci":
- case "commit":
- commit(message, scene, model, view);
- break;
- case "dm":
- case "diff-mode":
- diffmode(scene, model, view);
- break;
- case "rb":
- case "rollback":
- rollback(scene, model, view);
- break;
- case "help":
- m_view.DisplayHelpMenu(scene);
- break;
- default:
- view.SendSimChatMessage(scene, "Command not found: " + args[0]);
- break;
- }
- }
-
- #endregion Public Methods
-
- #region Other
-
- ///
- /// Used to keep track of whether a list has been produced yet and whether that list is up-to-date compard to latest revision on disk.
- ///
- [Flags]
- private enum State
- {
- NONE = 0,
- DIRTY = 1, // The meta entities may not correctly represent the last revision.
- SHOWING_CHANGES = 1<<1 // The meta entities are being shown to user.
- }
-
- ///
- /// The structure that defines the basic unit of work which is produced when a user sends commands to the ContentMangaementSystem.
- ///
- private struct Work
- {
- #region Fields
-
- public Object Data1; //Just space for holding data.
- public Object Data2; //Just more space for holding data.
- public uint LocalId; //Convenient
- public WorkType Type;
- public UUID UUID; //Convenient
-
- #endregion Fields
- }
-
- ///
- /// Identifies what the data in struct Work should be used for.
- ///
- private enum WorkType
- {
- NONE,
- OBJECTATTRIBUTECHANGE,
- PRIMITIVEADDED,
- OBJECTDUPLICATED,
- OBJECTKILLED,
- UNDODID,
- NEWCLIENT,
- SIMCHAT
- }
-
- #endregion Other
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs
deleted file mode 100644
index 7f64ebd..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMEntityCollection.cs
+++ /dev/null
@@ -1,193 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#region Header
-
-// CMEntityCollection.cs created with MonoDevelop
-// User: bongiojp at 10:09 AM 7/7/2008
-//
-// Creates, Deletes, Stores ContentManagementEntities
-//
-
-#endregion Header
-
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Threading;
-
-using OpenMetaverse;
-
-using Nini.Config;
-
-using OpenSim;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- public class CMEntityCollection
- {
- #region Fields
-
- // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- // Any ContentManagementEntities that represent old versions of current SceneObjectGroups or
- // old versions of deleted SceneObjectGroups will be stored in this hash table.
- // The UUID keys are from the SceneObjectGroup RootPart UUIDs
- protected Hashtable m_CMEntityHash = Hashtable.Synchronized(new Hashtable()); //UUID to ContentManagementEntity
-
- // SceneObjectParts that have not been revisioned will be given green auras stored in this hashtable
- // The UUID keys are from the SceneObjectPart that they are supposed to be on.
- protected Hashtable m_NewlyCreatedEntityAura = Hashtable.Synchronized(new Hashtable()); //UUID to AuraMetaEntity
-
- #endregion Fields
-
- #region Constructors
-
- public CMEntityCollection()
- {
- }
-
- #endregion Constructors
-
- #region Public Properties
-
- public Hashtable Auras
- {
- get {return m_NewlyCreatedEntityAura; }
- }
-
- public Hashtable Entities
- {
- get { return m_CMEntityHash; }
- }
-
- #endregion Public Properties
-
- #region Public Methods
-
- public bool AddAura(ContentManagementEntity aura)
- {
- if (m_NewlyCreatedEntityAura.ContainsKey(aura.UUID))
- return false;
- m_NewlyCreatedEntityAura.Add(aura.UUID, aura);
- return true;
- }
-
- public bool AddEntity(ContentManagementEntity ent)
- {
- if (m_CMEntityHash.ContainsKey(ent.UUID))
- return false;
- m_CMEntityHash.Add(ent.UUID, ent);
- return true;
- }
-
- // Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash
- public System.Collections.ArrayList CheckForMissingEntities(EntityBase[] currList)
- {
- System.Collections.ArrayList missingList = new System.Collections.ArrayList();
- SceneObjectGroup temp = null;
- foreach (EntityBase currObj in currList)
- {
- if (!(currObj is SceneObjectGroup))
- continue;
- temp = (SceneObjectGroup) currObj;
-
- if (m_CMEntityHash.ContainsKey(temp.UUID))
- {
- foreach (SceneObjectPart part in temp.Parts)
- if (!((ContentManagementEntity)m_CMEntityHash[temp.UUID]).HasChildPrim(part.UUID))
- missingList.Add(part);
- }
- else //Entire group is missing from revision. (and is a new part in region)
- {
- foreach (SceneObjectPart part in temp.Parts)
- missingList.Add(part);
- }
- }
- return missingList;
- }
-
- public void ClearAll()
- {
- m_CMEntityHash.Clear();
- m_NewlyCreatedEntityAura.Clear();
- }
-
- // Old uuid and new sceneobjectgroup
- public AuraMetaEntity CreateAuraForNewlyCreatedEntity(SceneObjectPart part)
- {
- AuraMetaEntity ent = new AuraMetaEntity(part.ParentGroup.Scene,
- part.GetWorldPosition(),
- MetaEntity.TRANSLUCENT,
- new Vector3(0,254,0),
- part.Scale
- );
- m_NewlyCreatedEntityAura.Add(part.UUID, ent);
- return ent;
- }
-
- // Old uuid and new sceneobjectgroup
- public ContentManagementEntity CreateNewEntity(SceneObjectGroup group)
- {
- ContentManagementEntity ent = new ContentManagementEntity(group, false);
- m_CMEntityHash.Add(group.UUID, ent);
- return ent;
- }
-
- public ContentManagementEntity CreateNewEntity(String xml, Scene scene)
- {
- ContentManagementEntity ent = new ContentManagementEntity(xml, scene, false);
- if (ent == null)
- return null;
- m_CMEntityHash.Add(ent.UnchangedEntity.UUID, ent);
- return ent;
- }
-
- public bool RemoveEntity(UUID uuid)
- {
- if (!m_CMEntityHash.ContainsKey(uuid))
- return false;
- m_CMEntityHash.Remove(uuid);
- return true;
- }
-
- public bool RemoveNewlyCreatedEntityAura(UUID uuid)
- {
- if (!m_NewlyCreatedEntityAura.ContainsKey(uuid))
- return false;
- m_NewlyCreatedEntityAura.Remove(uuid);
- return true;
- }
-
- #endregion Public Methods
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
deleted file mode 100644
index 3a6996e..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMModel.cs
+++ /dev/null
@@ -1,365 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using System.Diagnostics;
-
-using OpenMetaverse;
-
-using OpenSim;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Framework.Scenes.Serialization;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- public class CMModel
- {
- #region Static Fields
-
- static float TimeToUpdate = 0;
- static float TimeToConvertXml = 0;
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
- #endregion Static Fields
-
- #region Fields
-
- ///
- /// The class that contains all auras and metaentities used in the CMS.
- ///
- CMEntityCollection m_MetaEntityCollection = new CMEntityCollection();
- IContentDatabase m_database = null;
-
- #endregion Fields
-
- #region Constructors
-
- public CMModel()
- {
- }
-
- #endregion Constructors
-
- #region Public Properties
-
- public CMEntityCollection MetaEntityCollection
- {
- get { return m_MetaEntityCollection; }
- }
-
- #endregion Public Properties
-
- #region Public Methods
-
- ///
- /// Compares the scene's object group list to the list of meta entities. If there is an object group that does not have a corresponding meta entity
- /// it is a new part that must have a green aura (for diff mode).
- /// Returns list of ContentManagementEntities
- ///
- public ArrayList CheckForNewEntitiesMissingAuras(Scene scene)
- {
- ArrayList missingList = null;
- ArrayList newList = new ArrayList();
-
- m_log.Debug("[CONTENT MANAGEMENT] Checking for new scene object parts in scene: " + scene.RegionInfo.RegionName);
-
- //Check if the current scene has groups not included in the current list of MetaEntities
- //If so, then the current scene's parts that are new should be marked green.
- missingList = m_MetaEntityCollection.CheckForMissingEntities(scene.GetEntities());
-
- foreach (Object missingPart in missingList)
- {
- if (m_MetaEntityCollection.Auras.ContainsKey(((SceneObjectPart)missingPart).UUID))
- continue;
- newList.Add(m_MetaEntityCollection.CreateAuraForNewlyCreatedEntity((SceneObjectPart)missingPart));
- }
- m_log.Info("Number of missing objects found: " + newList.Count);
- return newList;
- }
-
- ///
- /// Uses the database to serialize all current scene objects into xml and save into a database with an accompanying log message.
- ///
- public void CommitRegion(Scene scene, String logMessage)
- {
- m_log.Debug("[CONTENT MANAG] saving " + scene.RegionInfo.RegionName + " with log message: " + logMessage + " length of message: " + logMessage.Length);
- m_database.SaveRegion(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, logMessage);
- m_log.Debug("[CONTENT MANAG] the region name we are dealing with heeeeeeeere: " + scene.RegionInfo.RegionName);
- }
-
- public void DeleteAllMetaObjects()
- {
- m_MetaEntityCollection.ClearAll();
- }
-
- public ContentManagementEntity FindMetaEntityAffectedByUndo(UUID uuid)
- {
- ContentManagementEntity ent = GetMetaGroupByPrim(uuid);
- return ent;
- }
-
- //-------------------------------- HELPERS --------------------------------------------------------------------//
- public ContentManagementEntity GetMetaGroupByPrim(UUID uuid)
- {
- foreach (Object ent in m_MetaEntityCollection.Entities.Values)
- {
- if (((ContentManagementEntity)ent).HasChildPrim(uuid))
- return (ContentManagementEntity)ent;
- }
- return null;
- }
-
- public void Initialise(string database)
- {
- if (database == "FileSystemDatabase")
- m_database = new FileSystemDatabase();
- else if (database == "GitDatabase")
- m_database = new GitDatabase();
- }
-
- public void InitialiseDatabase(Scene scene, string dir)
- {
- m_database.Initialise(scene, dir);
- }
-
- ///
- /// Should be called just once to finish initializing the database.
- ///
- public void PostInitialise()
- {
- m_database.PostInitialise();
- }
-
- ///
- /// Removes the green aura when an a new scene object group is deleted.
- ///
- public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group)
- {
- // Deal with new parts not revisioned that have been deleted.
- SceneObjectPart[] parts = group.Parts;
- for (int i = 0; i < parts.Length; i++)
- {
- if (m_MetaEntityCollection.Auras.ContainsKey(parts[i].UUID))
- m_MetaEntityCollection.RemoveNewlyCreatedEntityAura(parts[i].UUID);
- }
- }
-
- ///
- /// Retrieves the latest revision of a region in xml form,
- /// converts it to scene object groups and scene presences,
- /// swaps the current scene's entity list with the revision's list.
- /// Note: Since deleted objects while
- ///
- public void RollbackRegion(Scene scene)
- {
- System.Collections.ArrayList xmllist = null;
- SceneObjectGroup temp = null;
- System.Collections.Hashtable deleteListUUIDs = new Hashtable();
-// Dictionary SearchList = new Dictionary();
- Dictionary ReplacementList = new Dictionary();
- int revision = m_database.GetMostRecentRevision(scene.RegionInfo.RegionID);
-// EntityBase[] searchArray;
-
- xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID, revision);
- if (xmllist == null)
- {
- m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") does not have given revision number (" + revision + ").");
- return;
- }
-
- m_log.Info("[CMMODEL]: Region (" + scene.RegionInfo.RegionID + ") revision number (" + revision + ").");
- m_log.Info("[CMMODEL]: Scene Objects = " + xmllist.Count);
- m_log.Info("[CMMODEL]: Converting scene entities list to specified revision.");
-
- m_log.ErrorFormat("[CMMODEL]: 1");
-
- foreach (string xml in xmllist)
- {
- try
- {
- temp = SceneObjectSerializer.FromXml2Format(xml);
- temp.SetScene(scene);
-
- SceneObjectPart[] parts = temp.Parts;
- for (int i = 0; i < parts.Length; i++)
- parts[i].RegionHandle = scene.RegionInfo.RegionHandle;
-
- ReplacementList.Add(temp.UUID, (EntityBase)temp);
- }
- catch (Exception e)
- {
- m_log.Info("[CMMODEL]: Error while creating replacement list for rollback: " + e);
- }
- }
-
- //If in scene but not in revision and not a client, remove them
- while (true)
- {
- try
- {
- foreach (EntityBase entity in scene.GetEntities())
- {
- if (entity == null)
- continue;
-
- if (entity is ScenePresence)
- {
- ReplacementList.Add(entity.UUID, entity);
- continue;
- }
- else //if (!ReplacementList.ContainsKey(entity.UUID))
- deleteListUUIDs.Add(entity.UUID, 0);
- }
- }
- catch(Exception e)
- {
- m_log.ErrorFormat("[CMMODEL]: " + e);
- deleteListUUIDs.Clear();
- ReplacementList.Clear();
- continue;
- }
- break;
- }
-
- foreach (UUID uuid in deleteListUUIDs.Keys)
- {
- try
- {
- // I thought that the DeleteGroup() function would handle all of this, but it doesn't. I'm not sure WHAT it handles.
- ((SceneObjectGroup)scene.Entities[uuid]).DetachFromBackup();
- scene.PhysicsScene.RemovePrim(((SceneObjectGroup)scene.Entities[uuid]).RootPart.PhysActor);
- scene.SendKillObject(scene.Entities[uuid].LocalId);
- scene.SceneGraph.DeleteSceneObject(uuid, false);
- ((SceneObjectGroup)scene.Entities[uuid]).DeleteGroupFromScene(false);
- }
- catch(Exception e)
- {
- m_log.ErrorFormat("[CMMODEL]: Error while removing objects from scene: " + e);
- }
- }
-
- lock (scene)
- {
- scene.Entities.Clear();
-
- foreach (KeyValuePair kvp in ReplacementList)
- {
- scene.Entities.Add(kvp.Value);
- }
- }
-
- foreach (EntityBase ent in ReplacementList.Values)
- {
- try
- {
- if (!(ent is SceneObjectGroup))
- continue;
-
- if ((((SceneObjectGroup)ent).RootPart.GetEffectiveObjectFlags() & (uint) PrimFlags.Phantom) == 0)
- ((SceneObjectGroup)ent).ApplyPhysics(true);
- ((SceneObjectGroup)ent).AttachToBackup();
- ((SceneObjectGroup)ent).HasGroupChanged = true; // If not true, then attaching to backup does nothing because no change is detected.
- ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate();
- }
- catch(Exception e)
- {
- m_log.ErrorFormat("[CMMODEL]: Error while attaching new scene entities to backup and scheduling for a full update: " + e);
- }
- }
- m_log.Info("[CMMODEL]: Scheduling a backup of new scene object groups to backup.");
- scene.Backup(true);
- }
-
- ///
- /// Downloads the latest revision of the given scene and converts the xml file to CMEntities. After this method, the view can find the differences
- /// and display the differences to clients.
- ///
- public void UpdateCMEntities(Scene scene)
- {
- Stopwatch x = new Stopwatch();
- x.Start();
-
- System.Collections.ArrayList xmllist = null;
- m_log.Debug("[CONTENT MANAGEMENT] Retrieving object xml files for region: " + scene.RegionInfo.RegionID);
- xmllist = m_database.GetRegionObjectXMLList(scene.RegionInfo.RegionID);
- m_log.Info("[FSDB]: got list");
- if (xmllist == null)
- return;
-
- Stopwatch y = new Stopwatch();
- y.Start();
- foreach (string xml in xmllist)
- m_MetaEntityCollection.CreateNewEntity(xml, scene);
- y.Stop();
- TimeToConvertXml += y.ElapsedMilliseconds;
- m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities for " + scene.RegionInfo.RegionName + ": " + y.ElapsedMilliseconds);
- m_log.Info("[FileSystemDatabase] Time spent converting xml to metaentities so far: " + TimeToConvertXml);
-
- m_log.Info("[FSDB]: checking for new scene object parts missing green auras and create the auras");
- CheckForNewEntitiesMissingAuras(scene);
-
- x.Stop();
- TimeToUpdate += x.ElapsedMilliseconds;
- m_log.Info("[FileSystemDatabase] Time spent Updating entity list for " + scene.RegionInfo.RegionName + ": " + x.ElapsedMilliseconds);
- m_log.Info("[FileSystemDatabase] Time spent Updating so far: " + TimeToUpdate);
- }
-
- ///
- /// Detects if a scene object group from the scene list has moved or changed scale. The green aura
- /// that surrounds the object is then moved or scaled with the group.
- ///
- public System.Collections.ArrayList UpdateNormalEntityEffects(SceneObjectGroup group)
- {
- System.Collections.ArrayList auraList = new System.Collections.ArrayList();
- if (group == null)
- return null;
-
- SceneObjectPart[] parts = group.Parts;
- for (int i = 0; i < parts.Length; i++)
- {
- SceneObjectPart part = parts[i];
- if (m_MetaEntityCollection.Auras.ContainsKey(part.UUID))
- {
- ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).SetAura(new Vector3(0, 254, 0), part.Scale);
- ((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]).RootPart.GroupPosition = part.GetWorldPosition();
- auraList.Add((AuraMetaEntity)m_MetaEntityCollection.Auras[part.UUID]);
- }
- }
-
- return auraList;
- }
-
- #endregion Public Methods
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs
deleted file mode 100644
index 3807ccd..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/CMView.cs
+++ /dev/null
@@ -1,206 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#region Header
-
-// CMView.cs created with MonoDevelop
-// User: bongiojp at 11:57 AM 7/3/2008
-//
-// To change standard headers go to Edit->Preferences->Coding->Standard Headers
-//
-
-#endregion Header
-
-using System;
-using System.Collections;
-using System.Collections.Generic;
-
-using OpenMetaverse;
-
-using OpenSim;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- public class CMView
- {
- #region Static Fields
-
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
- #endregion Static Fields
-
- #region Fields
-
- CMModel m_model = null;
-
- #endregion Fields
-
- #region Constructors
-
- public CMView()
- {
- }
-
- #endregion Constructors
-
- #region Public Methods
-
- // Auras To
- public void DisplayAuras(CMEntityCollection auraCollection)
- {
- foreach (Object ent in auraCollection.Auras.Values)
- ((AuraMetaEntity)ent).SendFullUpdateToAll();
- }
-
- // Auras To Client
- public void DisplayAuras(CMEntityCollection auraCollection, IClientAPI client)
- {
- foreach (Object ent in auraCollection.Auras.Values)
- ((AuraMetaEntity)ent).SendFullUpdate(client);
- }
-
- // Auras from List To ALL
- public void DisplayAuras(ArrayList list)
- {
- foreach (Object ent in list)
- {
- m_log.Debug("[CONTENT MANAGEMENT] displaying new aura riiiiiiiiiiiight NOW");
- ((AuraMetaEntity)ent).SendFullUpdateToAll();
- }
- }
-
- // Entities to ALL
- public void DisplayEntities(CMEntityCollection entityCollection)
- {
- foreach (Object ent in entityCollection.Entities.Values)
- ((ContentManagementEntity)ent).SendFullDiffUpdateToAll();
- }
-
- // Entities to Client
- public void DisplayEntities(CMEntityCollection entityCollection, IClientAPI client)
- {
- foreach (Object ent in entityCollection.Entities.Values)
- ((ContentManagementEntity)ent).SendFullDiffUpdate(client);
- }
-
- // Entities from List to ALL
- public void DisplayEntities(ArrayList list)
- {
- foreach (Object ent in list)
- ((ContentManagementEntity)ent).SendFullDiffUpdateToAll();
- }
-
- // Entity to ALL
- public void DisplayEntity(ContentManagementEntity ent)
- {
- ent.SendFullDiffUpdateToAll();
- }
-
- public void DisplayHelpMenu(Scene scene)
- {
- string menu = "Menu:\n";
- menu += "commit (ci) - saves current state of the region to a database on the server\n";
- menu += "diff-mode (dm) - displays those aspects of region that have not been saved but changed since the very last revision. Will dynamically update as you change environment.\n";
- SendSimChatMessage(scene, menu);
- }
-
- public void DisplayMetaEntity(UUID uuid)
- {
- ContentManagementEntity group = m_model.GetMetaGroupByPrim(uuid);
- if (group != null)
- group.SendFullDiffUpdateToAll();
- }
-
- ///
- /// update all clients of red/green/blue auras and meta entities that the model knows about.
- ///
- public void DisplayRecentChanges()
- {
- m_log.Debug("[CONTENT MANAGEMENT] Sending update to clients for " + m_model.MetaEntityCollection.Entities.Count + " objects.");
- DisplayEntities(m_model.MetaEntityCollection);
- DisplayAuras(m_model.MetaEntityCollection);
- }
-
- public void Hide(ContentManagementEntity ent)
- {
- ent.HideFromAll();
- }
-
- public void HideAllAuras()
- {
- foreach (Object obj in m_model.MetaEntityCollection.Auras.Values)
- ((MetaEntity)obj).HideFromAll();
- }
-
- public void HideAllMetaEntities()
- {
- foreach (Object obj in m_model.MetaEntityCollection.Entities.Values)
- ((ContentManagementEntity)obj).HideFromAll();
- }
-
- public void Initialise(CMModel model)
- {
- m_model = model;
- }
-
- ///
- /// Figures out if the part deleted was a new scene object part or a revisioned part that's been deleted.
- /// If it's a new scene object, any green aura attached to it is deleted.
- /// If a revisioned part is deleted, a new full update is sent to the environment of the meta entity, which will
- /// figure out that there should be a red aura and not a blue aura/beam.
- ///
- public void RemoveOrUpdateDeletedEntity(SceneObjectGroup group)
- {
- // Deal with revisioned parts that have been deleted.
- if (m_model.MetaEntityCollection.Entities.ContainsKey(group.UUID))
- ((ContentManagementEntity)m_model.MetaEntityCollection.Entities[group.UUID]).SendFullDiffUpdateToAll();
-
- // Deal with new parts not revisioned that have been deleted.
- foreach (SceneObjectPart part in group.Parts)
- if (m_model.MetaEntityCollection.Auras.ContainsKey(part.UUID))
- ((AuraMetaEntity)m_model.MetaEntityCollection.Auras[part.UUID]).HideFromAll();
- }
-
- public void SendMetaEntitiesToNewClient(IClientAPI client)
- {
- }
-
- public void SendSimChatMessage(Scene scene, string message)
- {
- scene.SimChat(Utils.StringToBytes(message),
- ChatTypeEnum.Broadcast, 0, new Vector3(0,0,0), "Content Manager", UUID.Zero, false);
- }
-
- #endregion Public Methods
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
deleted file mode 100644
index 0248f36..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementEntity.cs
+++ /dev/null
@@ -1,375 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-
-using OpenMetaverse;
-
-using Nini.Config;
-
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Framework.Scenes.Serialization;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- public class ContentManagementEntity : MetaEntity
- {
- #region Static Fields
-
-// static float TimeToDiff = 0;
-// static float TimeToCreateEntities = 0;
-
- #endregion Static Fields
-
- #region Fields
-
- protected Dictionary m_AuraEntities = new Dictionary();
- protected Dictionary m_BeamEntities = new Dictionary();
-
- // The LinkNum of parts in m_Entity and m_UnchangedEntity are the same though UUID and LocalId are different.
- // This can come in handy.
- protected SceneObjectGroup m_UnchangedEntity = null;
-
- ///
- /// Should be set to true when there is a difference between m_UnchangedEntity and the corresponding scene object group in the scene entity list.
- ///
- bool DiffersFromSceneGroup = false;
-
- #endregion Fields
-
- #region Constructors
-
- public ContentManagementEntity(SceneObjectGroup Unchanged, bool physics)
- : base(Unchanged, false)
- {
- m_UnchangedEntity = Unchanged.Copy(false);
- }
-
- public ContentManagementEntity(string objectXML, Scene scene, bool physics)
- : base(objectXML, scene, false)
- {
- m_UnchangedEntity = SceneObjectSerializer.FromXml2Format(objectXML);
- }
-
- #endregion Constructors
-
- #region Public Properties
-
- public SceneObjectGroup UnchangedEntity
- {
- get { return m_UnchangedEntity; }
- }
-
- #endregion Public Properties
-
- #region Private Methods
-
- ///
- /// Check if an entitybase list (like that returned by scene.GetEntities()) contains a group with the rootpart uuid that matches the current uuid.
- ///
- private bool ContainsKey(List list, UUID uuid)
- {
- foreach (EntityBase part in list)
- if (part.UUID == uuid)
- return true;
- return false;
- }
-
- private SceneObjectGroup GetGroupByUUID(System.Collections.Generic.List list, UUID uuid)
- {
- foreach (EntityBase ent in list)
- {
- if (ent is SceneObjectGroup)
- if (ent.UUID == uuid)
- return (SceneObjectGroup)ent;
- }
- return null;
- }
-
- #endregion Private Methods
-
- #region Public Methods
-
- ///
- /// Search for a corresponding group UUID in the scene. If not found, then the revisioned group this CMEntity represents has been deleted. Mark the metaentity appropriately.
- /// If a matching UUID is found in a scene object group, compare the two for differences. If differences exist, Mark the metaentity appropriately.
- ///
- public void FindDifferences()
- {
- List sceneEntityList = new List(m_Entity.Scene.GetEntities());
- DiffersFromSceneGroup = false;
- // if group is not contained in scene's list
- if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID))
- {
- foreach (SceneObjectPart part in m_UnchangedEntity.Parts)
- {
- // if scene list no longer contains this part, display translucent part and mark with red aura
- if (!ContainsKey(sceneEntityList, part.UUID))
- {
- // if already displaying a red aura over part, make sure its red
- if (m_AuraEntities.ContainsKey(part.UUID))
- {
- m_AuraEntities[part.UUID].SetAura(new Vector3(254, 0, 0), part.Scale);
- }
- else
- {
- AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
- part.GetWorldPosition(),
- MetaEntity.TRANSLUCENT,
- new Vector3(254, 0, 0),
- part.Scale
- );
- m_AuraEntities.Add(part.UUID, auraGroup);
- }
- SceneObjectPart metaPart = m_Entity.GetLinkNumPart(part.LinkNum);
- SetPartTransparency(metaPart, MetaEntity.TRANSLUCENT);
- }
- // otherwise, scene will not contain the part. note: a group can not remove a part without changing group id
- }
-
- // a deleted part has no where to point a beam particle system,
- // if a metapart had a particle system (maybe it represented a moved part) remove it
- if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
- {
- m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
- m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
- }
-
- DiffersFromSceneGroup = true;
- }
- // if scene list does contain group, compare each part in group for differences and display beams and auras appropriately
- else
- {
- MarkWithDifferences((SceneObjectGroup)GetGroupByUUID(sceneEntityList, m_UnchangedEntity.UUID));
- }
- }
-
- ///
- /// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given UUID.
- ///
- public bool HasChildPrim(UUID uuid)
- {
- return m_UnchangedEntity.ContainsPart(uuid);
- }
-
- ///
- /// Check if the revisioned scene object group that this CMEntity is based off of contains a child with the given LocalId.
- ///
- public bool HasChildPrim(uint localID)
- {
- foreach (SceneObjectPart part in m_UnchangedEntity.Parts)
- if (part.LocalId == localID)
- return true;
-
- return false;
- }
-
- public override void Hide(IClientAPI client)
- {
- base.Hide(client);
- foreach (MetaEntity group in m_AuraEntities.Values)
- group.Hide(client);
- foreach (MetaEntity group in m_BeamEntities.Values)
- group.Hide(client);
- }
-
- public override void HideFromAll()
- {
- base.HideFromAll();
- foreach (MetaEntity group in m_AuraEntities.Values)
- group.HideFromAll();
- foreach (MetaEntity group in m_BeamEntities.Values)
- group.HideFromAll();
- }
-
- ///
- /// Returns true if there was a change between meta entity and the entity group, false otherwise.
- /// If true is returned, it is assumed the metaentity's appearance has changed to reflect the difference (though clients haven't been updated).
- ///
- public bool MarkWithDifferences(SceneObjectGroup sceneEntityGroup)
- {
- SceneObjectPart sceneEntityPart;
- SceneObjectPart metaEntityPart;
- Diff differences;
- bool changed = false;
-
- // Use "UnchangedEntity" to do comparisons because its text, transparency, and other attributes will be just as the user
- // had originally saved.
- // m_Entity will NOT necessarily be the same entity as the user had saved.
- foreach (SceneObjectPart UnchangedPart in m_UnchangedEntity.Parts)
- {
- //This is the part that we use to show changes.
- metaEntityPart = m_Entity.GetLinkNumPart(UnchangedPart.LinkNum);
- if (sceneEntityGroup.ContainsPart(UnchangedPart.UUID))
- {
- sceneEntityPart = sceneEntityGroup.GetChildPart(UnchangedPart.UUID);
- differences = Difference.FindDifferences(UnchangedPart, sceneEntityPart);
- if (differences != Diff.NONE)
- metaEntityPart.Text = "CHANGE: " + differences.ToString();
- if (differences != 0)
- {
- // Root Part that has been modified
- if ((differences & Diff.POSITION) > 0)
- {
- // If the position of any part has changed, make sure the RootPart of the
- // meta entity is pointing with a beam particle system
- if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
- {
- m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
- m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
- }
- BeamMetaEntity beamGroup = new BeamMetaEntity(m_Entity.Scene,
- m_UnchangedEntity.RootPart.GetWorldPosition(),
- MetaEntity.TRANSLUCENT,
- sceneEntityPart,
- new Vector3(0, 0, 254)
- );
- m_BeamEntities.Add(m_UnchangedEntity.RootPart.UUID, beamGroup);
- }
-
- if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
- {
- m_AuraEntities[UnchangedPart.UUID].HideFromAll();
- m_AuraEntities.Remove(UnchangedPart.UUID);
- }
- AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
- UnchangedPart.GetWorldPosition(),
- MetaEntity.TRANSLUCENT,
- new Vector3(0, 0, 254),
- UnchangedPart.Scale
- );
- m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
- SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
-
- DiffersFromSceneGroup = true;
- }
- else // no differences between scene part and meta part
- {
- if (m_BeamEntities.ContainsKey(m_UnchangedEntity.RootPart.UUID))
- {
- m_BeamEntities[m_UnchangedEntity.RootPart.UUID].HideFromAll();
- m_BeamEntities.Remove(m_UnchangedEntity.RootPart.UUID);
- }
- if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
- {
- m_AuraEntities[UnchangedPart.UUID].HideFromAll();
- m_AuraEntities.Remove(UnchangedPart.UUID);
- }
- SetPartTransparency(metaEntityPart, MetaEntity.NONE);
- }
- }
- else //The entity currently in the scene is missing parts from the metaentity saved, so mark parts red as deleted.
- {
- if (m_AuraEntities.ContainsKey(UnchangedPart.UUID))
- {
- m_AuraEntities[UnchangedPart.UUID].HideFromAll();
- m_AuraEntities.Remove(UnchangedPart.UUID);
- }
- AuraMetaEntity auraGroup = new AuraMetaEntity(m_Entity.Scene,
- UnchangedPart.GetWorldPosition(),
- MetaEntity.TRANSLUCENT,
- new Vector3(254, 0, 0),
- UnchangedPart.Scale
- );
- m_AuraEntities.Add(UnchangedPart.UUID, auraGroup);
- SetPartTransparency(metaEntityPart, MetaEntity.TRANSLUCENT);
-
- DiffersFromSceneGroup = true;
- }
- }
-
- return changed;
- }
-
- public void SendFullAuraUpdate(IClientAPI client)
- {
- if (DiffersFromSceneGroup)
- {
- foreach (AuraMetaEntity group in m_AuraEntities.Values)
- group.SendFullUpdate(client);
- }
- }
-
- public void SendFullAuraUpdateToAll()
- {
- if (DiffersFromSceneGroup)
- {
- foreach (AuraMetaEntity group in m_AuraEntities.Values)
- group.SendFullUpdateToAll();
- }
- }
-
- public void SendFullBeamUpdate(IClientAPI client)
- {
- if (DiffersFromSceneGroup)
- {
- foreach (BeamMetaEntity group in m_BeamEntities.Values)
- group.SendFullUpdate(client);
- }
- }
-
- public void SendFullBeamUpdateToAll()
- {
- if (DiffersFromSceneGroup)
- {
- foreach (BeamMetaEntity group in m_BeamEntities.Values)
- group.SendFullUpdateToAll();
- }
- }
-
- public void SendFullDiffUpdate(IClientAPI client)
- {
- FindDifferences();
- if (DiffersFromSceneGroup)
- {
- SendFullUpdate(client);
- SendFullAuraUpdate(client);
- SendFullBeamUpdate(client);
- }
- }
-
- public void SendFullDiffUpdateToAll()
- {
- FindDifferences();
- if (DiffersFromSceneGroup)
- {
- SendFullUpdateToAll();
- SendFullAuraUpdateToAll();
- SendFullBeamUpdateToAll();
- }
- }
-
- #endregion Public Methods
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementModule.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementModule.cs
deleted file mode 100644
index 3d1c346..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/ContentManagementModule.cs
+++ /dev/null
@@ -1,163 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#region Header
-
-// ContentManagementModule.cs
-// User: bongiojp
-
-#endregion Header
-
-using System;
-using System.Collections.Generic;
-using System.Threading;
-
-using OpenMetaverse;
-
-using Nini.Config;
-
-using OpenSim;
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- public class ContentManagementModule : IRegionModule
- {
- #region Static Fields
-
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
- #endregion Static Fields
-
- #region Fields
-
- bool initialised = false;
- CMController m_control = null;
- bool m_enabled = false;
- CMModel m_model = null;
- bool m_posted = false;
- CMView m_view = null;
-
- #endregion Fields
-
- #region Public Properties
-
- public bool IsSharedModule
- {
- get { return true; }
- }
-
- public string Name
- {
- get { return "ContentManagementModule"; }
- }
-
- #endregion Public Properties
-
- #region Public Methods
-
- public void Close()
- {
- }
-
- public void Initialise(Scene scene, IConfigSource source)
- {
- string databaseDir = "./";
- string database = "FileSystemDatabase";
- int channel = 345;
- try
- {
- if (source.Configs["CMS"] == null)
- return;
-
- m_enabled = source.Configs["CMS"].GetBoolean("enabled", false);
- databaseDir = source.Configs["CMS"].GetString("directory", databaseDir);
- database = source.Configs["CMS"].GetString("database", database);
- channel = source.Configs["CMS"].GetInt("channel", channel);
-
- if (database != "FileSystemDatabase" && database != "GitDatabase")
- {
- m_log.ErrorFormat("[Content Management]: The Database attribute must be defined as either FileSystemDatabase or GitDatabase");
- m_enabled = false;
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[Content Management]: Exception thrown while reading parameters from configuration file. Message: " + e);
- m_enabled = false;
- }
-
- if (!m_enabled)
- {
- m_log.Info("[Content Management]: Content Management System is not Enabled.");
- return;
- }
-
- lock (this)
- {
- if (!initialised) //only init once
- {
- m_view = new CMView();
- m_model = new CMModel();
- m_control = new CMController(m_model, m_view, scene, channel);
- m_model.Initialise(database);
- m_view.Initialise(m_model);
-
- initialised = true;
- m_model.InitialiseDatabase(scene, databaseDir);
- }
- else
- {
- m_model.InitialiseDatabase(scene, databaseDir);
- m_control.RegisterNewRegion(scene);
- }
- }
- }
-
- public void PostInitialise()
- {
- if (! m_enabled)
- return;
-
- lock (this)
- {
- if (!m_posted) //only post once
- {
- m_model.PostInitialise();
- m_posted = true;
- }
- }
- }
-
- #endregion Public Methods
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/FileSystemDatabase.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/FileSystemDatabase.cs
deleted file mode 100644
index a3d7977..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/FileSystemDatabase.cs
+++ /dev/null
@@ -1,317 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#region Header
-
-// FileSystemDatabase.cs
-// User: bongiojp
-
-#endregion Header
-
-using System;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.IO;
-using Slash = System.IO.Path;
-using System.Reflection;
-using System.Xml;
-
-using OpenMetaverse;
-
-using Nini.Config;
-
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.CoreModules.World.Serialiser;
-using OpenSim.Region.CoreModules.World.Terrain;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- public class FileSystemDatabase : IContentDatabase
- {
- #region Static Fields
-
- public static float TimeToDownload = 0;
- public static float TimeToSave = 0;
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- #endregion Static Fields
-
- #region Fields
-
- private string m_repodir = null;
- private Dictionary m_scenes = new Dictionary();
- private Dictionary m_serialiser = new Dictionary();
-
- #endregion Fields
-
- #region Constructors
-
- public FileSystemDatabase()
- {
- }
-
- #endregion Constructors
-
- #region Private Methods
-
- // called by postinitialise
- private void CreateDirectory()
- {
- string scenedir;
- if (!Directory.Exists(m_repodir))
- Directory.CreateDirectory(m_repodir);
-
- foreach (UUID region in m_scenes.Keys)
- {
- scenedir = m_repodir + Slash.DirectorySeparatorChar + region + Slash.DirectorySeparatorChar;
- if (!Directory.Exists(scenedir))
- Directory.CreateDirectory(scenedir);
- }
- }
-
- // called by postinitialise
- private void SetupSerialiser()
- {
- if (m_serialiser.Count == 0)
- {
- foreach (UUID region in m_scenes.Keys)
- {
- m_serialiser.Add(region, m_scenes[region].RequestModuleInterface());
- }
- }
- }
-
- #endregion Private Methods
-
- #region Public Methods
-
- public int GetMostRecentRevision(UUID regionid)
- {
- return NumOfRegionRev(regionid);
- }
-
- public string GetRegionObjectHeightMap(UUID regionid)
- {
- String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
- Slash.DirectorySeparatorChar + "heightmap.r32";
- FileStream fs = new FileStream(filename, FileMode.Open);
- StreamReader sr = new StreamReader(fs);
- String result = sr.ReadToEnd();
- sr.Close();
- fs.Close();
- return result;
- }
-
- public string GetRegionObjectHeightMap(UUID regionid, int revision)
- {
- String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
- Slash.DirectorySeparatorChar + "heightmap.r32";
- FileStream fs = new FileStream(filename, FileMode.Open);
- StreamReader sr = new StreamReader(fs);
- String result = sr.ReadToEnd();
- sr.Close();
- fs.Close();
- return result;
- }
-
- public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision)
- {
- System.Collections.ArrayList objectList = new System.Collections.ArrayList();
- string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar +
- + revision + Slash.DirectorySeparatorChar + "objects.xml";
- XmlDocument doc = new XmlDocument();
- XmlNode rootNode;
- //int primCount = 0;
- //SceneObjectGroup obj = null;
-
- if (File.Exists(filename))
- {
- XmlTextReader reader = new XmlTextReader(filename);
- reader.WhitespaceHandling = WhitespaceHandling.None;
- doc.Load(reader);
- reader.Close();
- rootNode = doc.FirstChild;
- foreach (XmlNode aPrimNode in rootNode.ChildNodes)
- {
- objectList.Add(aPrimNode.OuterXml);
- }
- return objectList;
- }
- return null;
- }
-
- public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid)
- {
- int revision = NumOfRegionRev(regionid);
- m_log.Info("[FSDB]: found revisions:" + revision);
- System.Collections.ArrayList xmlList = new System.Collections.ArrayList();
- string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar +
- + revision + Slash.DirectorySeparatorChar + "objects.xml";
- XmlDocument doc = new XmlDocument();
- XmlNode rootNode;
-
- m_log.Info("[FSDB]: Checking if " + filename + " exists.");
- if (File.Exists(filename))
- {
- Stopwatch x = new Stopwatch();
- x.Start();
-
- XmlTextReader reader = new XmlTextReader(filename);
- reader.WhitespaceHandling = WhitespaceHandling.None;
- doc.Load(reader);
- reader.Close();
- rootNode = doc.FirstChild;
-
- foreach (XmlNode aPrimNode in rootNode.ChildNodes)
- {
- xmlList.Add(aPrimNode.OuterXml);
- }
-
- x.Stop();
- TimeToDownload += x.ElapsedMilliseconds;
- m_log.Info("[FileSystemDatabase] Time spent retrieving xml files so far: " + TimeToDownload);
-
- return xmlList;
- }
- return null;
- }
-
- public void Initialise(Scene scene, string dir)
- {
- lock (this)
- {
- if (m_repodir == null)
- m_repodir = dir;
- }
- lock (m_scenes)
- m_scenes.Add(scene.RegionInfo.RegionID, scene);
- }
-
- public System.Collections.Generic.SortedDictionary ListOfRegionRevisions(UUID regionid)
- {
- SortedDictionary revisionDict = new SortedDictionary();
-
- string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
- string[] directories = Directory.GetDirectories(scenedir);
-
- FileStream fs = null;
- StreamReader sr = null;
- String logMessage = "";
- String logLocation = "";
- foreach (string revisionDir in directories)
- {
- try
- {
- logLocation = revisionDir + Slash.DirectorySeparatorChar + "log";
- fs = new FileStream(logLocation, FileMode.Open);
- sr = new StreamReader(fs);
- logMessage = sr.ReadToEnd();
- sr.Close();
- fs.Close();
- revisionDict.Add(revisionDir, logMessage);
- }
- catch (Exception)
- {
- }
- }
-
- return revisionDict;
- }
-
- public int NumOfRegionRev(UUID regionid)
- {
- string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
- m_log.Info("[FSDB]: Reading scene dir: " + scenedir);
- string[] directories = Directory.GetDirectories(scenedir);
- return directories.Length;
- }
-
- // Run once and only once.
- public void PostInitialise()
- {
- SetupSerialiser();
-
- m_log.Info("[FSDB]: Creating repository in " + m_repodir + ".");
- CreateDirectory();
- }
-
- public void SaveRegion(UUID regionid, string regionName, string logMessage)
- {
- m_log.Info("[FSDB]: ...............................");
- string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
-
- m_log.Info("[FSDB]: checking if scene directory exists: " + scenedir);
- if (!Directory.Exists(scenedir))
- Directory.CreateDirectory(scenedir);
-
- int newRevisionNum = GetMostRecentRevision(regionid)+1;
- string revisiondir = scenedir + newRevisionNum + Slash.DirectorySeparatorChar;
-
- m_log.Info("[FSDB]: checking if revision directory exists: " + revisiondir);
- if (!Directory.Exists(revisiondir))
- Directory.CreateDirectory(revisiondir);
-
- try {
- Stopwatch x = new Stopwatch();
- x.Start();
- if (m_scenes.ContainsKey(regionid))
- {
- m_serialiser[regionid].SerialiseRegion(m_scenes[regionid], revisiondir);
- }
- x.Stop();
- TimeToSave += x.ElapsedMilliseconds;
- m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk for " + regionName + ": " + x.ElapsedMilliseconds);
- m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk so far: " + TimeToSave);
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[FSDB]: Serialisation of region failed: " + e);
- return;
- }
-
- try {
- // Finish by writing log message.
- FileStream file = new FileStream(revisiondir + "log", FileMode.Create, FileAccess.ReadWrite);
- StreamWriter sw = new StreamWriter(file);
- sw.Write(logMessage);
- sw.Close();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[FSDB]: Failed trying to save log file " + e);
- return;
- }
- }
-
- #endregion Public Methods
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/GitDatabase.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/GitDatabase.cs
deleted file mode 100644
index 80a0a93..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/GitDatabase.cs
+++ /dev/null
@@ -1,167 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#region Header
-
-// GitDatabase.cs
-//
-//
-//
-
-#endregion Header
-
-using System;
-using System.Collections.Generic;
-using System.IO;
-using Slash = System.IO.Path;
-using System.Reflection;
-using System.Xml;
-
-using OpenMetaverse;
-
-using Nini.Config;
-
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.CoreModules.World.Serialiser;
-using OpenSim.Region.CoreModules.World.Terrain;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- ///
- /// Just a stub :-(
- ///
- public class GitDatabase : IContentDatabase
- {
- #region Constructors
-
- public GitDatabase()
- {
- }
-
- #endregion Constructors
-
- #region Public Methods
-
- public SceneObjectGroup GetMostRecentObjectRevision(UUID id)
- {
- return null;
- }
-
- public int GetMostRecentRevision(UUID regionid)
- {
- return 0;
- }
-
- public SceneObjectGroup GetObjectRevision(UUID id, int revision)
- {
- return null;
- }
-
- public System.Collections.ArrayList GetObjectsFromRegion(UUID regionid, int revision)
- {
- return null;
- }
-
- public string GetRegionObjectHeightMap(UUID regionid)
- {
- return null;
- }
-
- public string GetRegionObjectHeightMap(UUID regionid, int revision)
- {
- return null;
- }
-
- public string GetRegionObjectXML(UUID regionid)
- {
- return null;
- }
-
- public string GetRegionObjectXML(UUID regionid, int revision)
- {
- return null;
- }
-
- public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid)
- {
- return null;
- }
-
- public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision)
- {
- return null;
- }
-
- public bool InRepository(UUID id)
- {
- return false;
- }
-
- public void Initialise(Scene scene, String dir)
- {
- }
-
- public System.Collections.Generic.SortedDictionary ListOfObjectRevisions(UUID id)
- {
- return null;
- }
-
- public System.Collections.Generic.SortedDictionary ListOfRegionRevisions(UUID id)
- {
- return null;
- }
-
- public int NumOfObjectRev(UUID id)
- {
- return 0;
- }
-
- public int NumOfRegionRev(UUID regionid)
- {
- return 0;
- }
-
- public void PostInitialise()
- {
- }
-
- public void SaveObject(SceneObjectGroup entity)
- {
- }
-
- public void SaveRegion(UUID regionid, string regionName, string logMessage)
- {
- }
-
- #endregion Public Methods
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/IContentDatabase.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/IContentDatabase.cs
deleted file mode 100644
index fc1f115..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/IContentDatabase.cs
+++ /dev/null
@@ -1,94 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#region Header
-
-// IContentDatabase.cs
-// User: bongiojp
-//
-//
-//
-
-#endregion Header
-
-using System;
-using OpenMetaverse;
-using OpenSim.Region.Framework.Scenes;
-using Nini.Config;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- public interface IContentDatabase
- {
- #region Methods
-
- ///
- /// Returns the most recent revision number of a region.
- ///
- int GetMostRecentRevision(UUID regionid);
-
- string GetRegionObjectHeightMap(UUID regionid);
-
- string GetRegionObjectHeightMap(UUID regionid, int revision);
-
- ///
- /// Retrieves the xml that describes each individual object from the last revision or specific revision of the given region.
- ///
- System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid);
-
- System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision);
-
- ///
- /// Similar to the IRegionModule function. This is the function to be called before attempting to interface with the database.
- /// Initialise should be called one for each region to be contained in the database. The directory should be the full path
- /// to the repository and will only be defined once, regardless of how many times the method is called.
- ///
- void Initialise(Scene scene, String dir);
-
- ///
- /// Returns a list of the revision numbers and corresponding log messages for a given region.
- ///
- System.Collections.Generic.SortedDictionary ListOfRegionRevisions(UUID id);
-
- ///
- /// Returns the total number of revisions saved for a specific region.
- ///
- int NumOfRegionRev(UUID regionid);
-
- ///
- /// Should be called once after Initialise has been called.
- ///
- void PostInitialise();
-
- ///
- /// Saves the Region terrain map and objects within the region as xml to the database.
- ///
- void SaveRegion(UUID regionid, string regionName, string logMessage);
-
- #endregion Methods
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
deleted file mode 100644
index c7b1ed7..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/MetaEntity.cs
+++ /dev/null
@@ -1,270 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-
-using OpenMetaverse;
-
-using Nini.Config;
-
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Framework.Scenes.Serialization;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- public class MetaEntity
- {
- #region Constants
-
- public const float INVISIBLE = .95f;
-
- // Settings for transparency of metaentity
- public const float NONE = 0f;
- public const float TRANSLUCENT = .5f;
-
- #endregion Constants
-
- #region Static Fields
-
- //private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
- #endregion Static Fields
-
- #region Fields
-
- protected SceneObjectGroup m_Entity = null; // The scene object group that represents this meta entity.
- protected uint m_metaLocalid;
-
- #endregion Fields
-
- #region Constructors
-
- public MetaEntity()
- {
- }
-
- ///
- /// Makes a new meta entity by copying the given scene object group.
- /// The physics boolean is just a stub right now.
- ///
- public MetaEntity(SceneObjectGroup orig, bool physics)
- {
- m_Entity = orig.Copy(false);
- Initialize(physics);
- }
-
- ///
- /// Takes an XML description of a scene object group and converts it to a meta entity.
- ///
- public MetaEntity(string objectXML, Scene scene, bool physics)
- {
- m_Entity = SceneObjectSerializer.FromXml2Format(objectXML);
- m_Entity.SetScene(scene);
- Initialize(physics);
- }
-
- #endregion Constructors
-
- #region Public Properties
-
- public SceneObjectPart[] Parts
- {
- get { return m_Entity.Parts; }
- }
-
- public uint LocalId
- {
- get { return m_Entity.LocalId; }
- set { m_Entity.LocalId = value; }
- }
-
- public SceneObjectGroup ObjectGroup
- {
- get { return m_Entity; }
- }
-
- public int PrimCount
- {
- get { return m_Entity.PrimCount; }
- }
-
- public SceneObjectPart RootPart
- {
- get { return m_Entity.RootPart; }
- }
-
- public Scene Scene
- {
- get { return m_Entity.Scene; }
- }
-
- public UUID UUID
- {
- get { return m_Entity.UUID; }
- set { m_Entity.UUID = value; }
- }
-
- #endregion Public Properties
-
- #region Protected Methods
-
- // The metaentity objectgroup must have unique localids as well as unique uuids.
- // localids are used by the client to refer to parts.
- // uuids are sent to the client and back to the server to identify parts on the server side.
- ///
- /// Changes localids and uuids of m_Entity.
- ///
- protected void Initialize(bool physics)
- {
- //make new uuids
- Dictionary parts = new Dictionary();
-
- foreach (SceneObjectPart part in m_Entity.Parts)
- {
- part.ResetIDs(part.LinkNum);
- parts.Add(part.UUID, part);
- }
-
- //finalize
- m_Entity.RootPart.PhysActor = null;
- foreach (SceneObjectPart part in parts.Values)
- m_Entity.AddPart(part);
- }
-
- #endregion Protected Methods
-
- #region Public Methods
-
- ///
- /// Hides the metaentity from a single client.
- ///
- public virtual void Hide(IClientAPI client)
- {
- //This deletes the group without removing from any databases.
- //This is important because we are not IN any database.
- //m_Entity.FakeDeleteGroup();
- foreach (SceneObjectPart part in m_Entity.Parts)
- client.SendKillObject(m_Entity.RegionHandle, part.LocalId);
- }
-
- ///
- /// Sends a kill object message to all clients, effectively "hiding" the metaentity even though it's still on the server.
- ///
- public virtual void HideFromAll()
- {
- foreach (SceneObjectPart part in m_Entity.Parts)
- {
- m_Entity.Scene.ForEachClient(
- delegate(IClientAPI controller)
- { controller.SendKillObject(m_Entity.RegionHandle, part.LocalId); }
- );
- }
- }
-
- public void SendFullUpdate(IClientAPI client)
- {
- // Not sure what clientFlags should be but 0 seems to work
- SendFullUpdate(client, 0);
- }
-
- public void SendFullUpdate(IClientAPI client, uint clientFlags)
- {
- m_Entity.SendFullUpdateToClient(client);
- }
-
- public void SendFullUpdateToAll()
- {
- m_Entity.Scene.ForEachClient(
- delegate(IClientAPI controller)
- { m_Entity.SendFullUpdateToClient(controller); }
- );
- }
-
- ///
- /// Makes a single SceneObjectPart see through.
- ///
- ///
- /// A
- /// The part to make see through
- ///
- ///
- /// A
- /// The degree of transparency to imbue the part with, 0f being solid and .95f being invisible.
- ///
- public static void SetPartTransparency(SceneObjectPart part, float transparencyAmount)
- {
- Primitive.TextureEntry tex = null;
- Color4 texcolor;
- try
- {
- tex = part.Shape.Textures;
- texcolor = new Color4();
- }
- catch(Exception)
- {
- //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing textures of scene object: " + e);
- return;
- }
-
- for (uint i = 0; i < tex.FaceTextures.Length; i++)
- {
- try {
- if (tex.FaceTextures[i] != null)
- {
- texcolor = tex.FaceTextures[i].RGBA;
- texcolor.A = transparencyAmount;
- tex.FaceTextures[i].RGBA = texcolor;
- }
- }
- catch (Exception)
- {
- //m_log.ErrorFormat("[Content Management]: Exception thrown while accessing different face textures of object: " + e);
- continue;
- }
- }
- try {
- texcolor = tex.DefaultTexture.RGBA;
- texcolor.A = transparencyAmount;
- tex.DefaultTexture.RGBA = texcolor;
- part.Shape.TextureEntry = tex.GetBytes();
- }
- catch (Exception)
- {
- //m_log.Info("[Content Management]: Exception thrown while accessing default face texture of object: " + e);
- }
- }
-
- #endregion Public Methods
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs
deleted file mode 100644
index 2c5093f..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/PointMetaEntity.cs
+++ /dev/null
@@ -1,104 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-using System;
-using System.Collections.Generic;
-using System.Drawing;
-
-using OpenMetaverse;
-
-using Nini.Config;
-
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- public class PointMetaEntity : MetaEntity
- {
- #region Constructors
-
- public PointMetaEntity(Scene scene, Vector3 groupPos, float transparency)
- : base()
- {
- CreatePointEntity(scene, UUID.Random(), groupPos);
- SetPartTransparency(m_Entity.RootPart, transparency);
- }
-
- public PointMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency)
- : base()
- {
- CreatePointEntity(scene, uuid, groupPos);
- SetPartTransparency(m_Entity.RootPart, transparency);
- }
-
- #endregion Constructors
-
- #region Private Methods
-
- private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
- {
- SceneObjectPart y = new SceneObjectPart();
-
- //Initialize part
- y.Name = "Very Small Point";
- y.RegionHandle = scene.RegionInfo.RegionHandle;
- y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- y.OwnerID = UUID.Zero;
- y.CreatorID = UUID.Zero;
- y.LastOwnerID = UUID.Zero;
- y.UUID = uuid;
-
- y.Shape = PrimitiveBaseShape.CreateBox();
- y.Scale = new Vector3(0.01f,0.01f,0.01f);
- y.LastOwnerID = UUID.Zero;
- y.GroupPosition = groupPos;
- y.OffsetPosition = Vector3.Zero;
- y.RotationOffset = Quaternion.Identity;
- y.Velocity = Vector3.Zero;
- y.AngularVelocity = Vector3.Zero;
- y.Acceleration = Vector3.Zero;
-
- y.Flags = 0;
- y.TrimPermissions();
-
- //Initialize group and add part as root part
- SceneObjectGroup x = new SceneObjectGroup(y);
- x.SetScene(scene);
- x.RegionHandle = scene.RegionInfo.RegionHandle;
- x.SetScene(scene);
-
- m_Entity = x;
- }
-
- #endregion Private Methods
- }
-}
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/README b/OpenSim/Region/OptionalModules/ContentManagementSystem/README
deleted file mode 100644
index 1a69fef..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/README
+++ /dev/null
@@ -1,52 +0,0 @@
-This module is meant to be built alone and not added to the Opensim code base. References are made to required dlls through a
-reference file, ContentManagement.mdp. Originally, for development, this project was contained in the Opensim/Region/Modules/
-directory.
-
-To compile: nant
-To use: Copy ContentManagement.dll into the bin directory of your Opensim build. You should find many other dlls in the same directory.
-
-
---------------------------------------------------------------------------------------------------------------------
-To build the libgit.so file:
-
-#Download GIT git repository
-$ git clone git://git2.kernel.org/pub/OpenSim/Region/Environment/Modules/ContentManagementSystem/scm/git/git.git
-$ cd git
-
-#Compile GIT
-#Note that we are adding two extra flags to pass to gcc while compiling (-c and -fPIC)
-$ autoconf
-$ ./configure
-$ CFLAGS="-g -O2 -Wall -c -fPIC" make
-
-#Copy necessary object files (and some not so necessary) to their own directory for shared object file creation
-$ mkdir ../libgit-objects
-$ cp builtin*.o ../libgit-objects
-$ cp xdiff/*.o ../libgit-objects
-$ cp libgit.a ../libgit-objects
-
-#Remove the main symbol from any object files (like git.o)
-$ cd ../libgit-objects
-$ strip -N main *.o
-
-#Uncompress the plumbing objects from archive created by git
-$ ar x libgit.a
-
-#Create shared object file from all objects (including the zlib library)
-$ ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o
-
-
-#You can also just copy the following commands into a file and run as a script inside the git directory
-
-make clean
-autoconf
-./configure
-CFLAGS="-g -O2 -Wall -c -fPIC" make
-mkdir libgit-objects
-cp builtin*.o libgit-objects
-cp xdiff/*.o libgit-objects
-cp libgit.a libgit-objects
-cd libgit-objects
-strip -N main *.o
-ar x libgit.a
-ld -shared -soname libgit.so.1 -o libgit.so.1.5.6.3 -lc -lz *.o
\ No newline at end of file
diff --git a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs b/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs
deleted file mode 100644
index a6afa5a..0000000
--- a/OpenSim/Region/OptionalModules/ContentManagementSystem/SceneObjectGroupDiff.cs
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#region Header
-
-// SceneObjectGroupDiff.cs
-// User: bongiojp
-
-#endregion Header
-
-using System;
-using System.Collections.Generic;
-using System.Diagnostics;
-using System.Drawing;
-
-using OpenMetaverse;
-
-using Nini.Config;
-
-using OpenSim.Framework;
-using OpenSim.Region.Framework.Interfaces;
-using OpenSim.Region.Framework.Scenes;
-using OpenSim.Region.Physics.Manager;
-
-using log4net;
-
-namespace OpenSim.Region.OptionalModules.ContentManagement
-{
- #region Enumerations
-
- [Flags]
- public enum Diff
- {
- NONE = 0,
- FACECOLOR = 1,
- SHAPE = 1<<1,
- MATERIAL = 1<<2,
- TEXTURE = 1<<3,
- SCALE = 1<<4,
- POSITION = 1<<5,
- OFFSETPOSITION = 1<<6,
- ROTATIONOFFSET = 1<<7,
- ROTATIONALVELOCITY = 1<<8,
- ACCELERATION = 1<<9,
- ANGULARVELOCITY = 1<<10,
- VELOCITY = 1<<11,
- OBJECTOWNER = 1<<12,
- PERMISSIONS = 1<<13,
- DESCRIPTION = 1<<14,
- NAME = 1<<15,
- SCRIPT = 1<<16,
- CLICKACTION = 1<<17,
- PARTICLESYSTEM = 1<<18,
- GLOW = 1<<19,
- SALEPRICE = 1<<20,
- SITNAME = 1<<21,
- SITTARGETORIENTATION = 1<<22,
- SITTARGETPOSITION = 1<<23,
- TEXT = 1<<24,
- TOUCHNAME = 1<<25
- }
-
- #endregion Enumerations
-
- public static class Difference
- {
- #region Static Fields
-
- static float TimeToDiff = 0;
-// private static readonly ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
-
- #endregion Static Fields
-
- #region Private Methods
-
- private static bool AreQuaternionsEquivalent(Quaternion first, Quaternion second)
- {
- Vector3 firstVector = llRot2Euler(first);
- Vector3 secondVector = llRot2Euler(second);
- return AreVectorsEquivalent(firstVector, secondVector);
- }
-
- private static bool AreVectorsEquivalent(Vector3 first, Vector3 second)
- {
- if (TruncateSignificant(first.X, 2) == TruncateSignificant(second.X, 2)
- && TruncateSignificant(first.Y, 2) == TruncateSignificant(second.Y, 2)
- && TruncateSignificant(first.Z, 2) == TruncateSignificant(second.Z, 2)
- )
- return true;
- else
- return false;
- }
-
- // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
- private static double NormalizeAngle(double angle)
- {
- angle = angle % (Math.PI * 2);
- if (angle < 0) angle = angle + Math.PI * 2;
- return angle;
- }
-
- private static int TruncateSignificant(float num, int digits)
- {
- return (int) Math.Ceiling((Math.Truncate(num * 10 * digits)/10*digits));
- // return (int) ((num * (10*digits))/10*digits);
- }
-
- // Taken from Region/ScriptEngine/Common/LSL_BuiltIn_Commands.cs
- // Also changed the original function from LSL_Types to LL types
- private static Vector3 llRot2Euler(Quaternion r)
- {
- Quaternion t = new Quaternion(r.X * r.X, r.Y * r.Y, r.Z * r.Z, r.W * r.W);
- double m = (t.X + t.Y + t.Z + t.W);
- if (m == 0) return new Vector3();
- double n = 2 * (r.Y * r.W + r.X * r.Z);
- double p = m * m - n * n;
- if (p > 0)
- return new Vector3((float)NormalizeAngle(Math.Atan2(2.0 * (r.X * r.W - r.Y * r.Z), (-t.X - t.Y + t.Z + t.W))),
- (float)NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
- (float)NormalizeAngle(Math.Atan2(2.0 * (r.Z * r.W - r.X * r.Y), (t.X - t.Y - t.Z + t.W))));
- else if (n > 0)
- return new Vector3(0.0f, (float)(Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z)));
- else
- return new Vector3(0.0f, (float)(-Math.PI / 2), (float)NormalizeAngle(Math.Atan2((r.Z * r.W + r.X * r.Y), 0.5 - t.X - t.Z)));
- }
-
- #endregion Private Methods
-
- #region Public Methods
-
- ///
- /// Compares the attributes (Vectors, Quaternions, Strings, etc.) between two scene object parts
- /// and returns a Diff bitmask which details what the differences are.
- ///
- public static Diff FindDifferences(SceneObjectPart first, SceneObjectPart second)
- {
- Stopwatch x = new Stopwatch();
- x.Start();
-
- Diff result = 0;
-
- // VECTOR COMPARISONS
- if (!AreVectorsEquivalent(first.Acceleration, second.Acceleration))
- result |= Diff.ACCELERATION;
- if (!AreVectorsEquivalent(first.AbsolutePosition, second.AbsolutePosition))
- result |= Diff.POSITION;
- if (!AreVectorsEquivalent(first.AngularVelocity, second.AngularVelocity))
- result |= Diff.ANGULARVELOCITY;
- if (!AreVectorsEquivalent(first.OffsetPosition, second.OffsetPosition))
- result |= Diff.OFFSETPOSITION;
- if (!AreVectorsEquivalent(first.Scale, second.Scale))
- result |= Diff.SCALE;
- if (!AreVectorsEquivalent(first.Velocity, second.Velocity))
- result |= Diff.VELOCITY;
-
-
- // QUATERNION COMPARISONS
- if (!AreQuaternionsEquivalent(first.RotationOffset, second.RotationOffset))
- result |= Diff.ROTATIONOFFSET;
-
-
- // MISC COMPARISONS (UUID, Byte)
- if (first.ClickAction != second.ClickAction)
- result |= Diff.CLICKACTION;
- if (first.OwnerID != second.OwnerID)
- result |= Diff.OBJECTOWNER;
-
-
- // STRING COMPARISONS
- if (first.Description != second.Description)
- result |= Diff.DESCRIPTION;
- if (first.Material != second.Material)
- result |= Diff.MATERIAL;
- if (first.Name != second.Name)
- result |= Diff.NAME;
- if (first.SitName != second.SitName)
- result |= Diff.SITNAME;
- if (first.Text != second.Text)
- result |= Diff.TEXT;
- if (first.TouchName != second.TouchName)
- result |= Diff.TOUCHNAME;
-
- x.Stop();
- TimeToDiff += x.ElapsedMilliseconds;
- //m_log.Info("[DIFFERENCES] Time spent diffing objects so far" + TimeToDiff);
-
- return result;
- }
-
- #endregion Public Methods
- }
-}
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