From 1c3e77b728b8a14e64c0fae6814f3edc4a76b40f Mon Sep 17 00:00:00 2001 From: Melanie Date: Tue, 21 Dec 2010 22:58:52 +0000 Subject: What is the point of using different types to express the same damn thing? --- OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs index 9bf31fa..1177378 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs @@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes private string m_inventoryFileName = String.Empty; private byte[] m_inventoryFileData = new byte[0]; - private int m_inventoryFileNameSerial = 0; + private uint m_inventoryFileNameSerial = 0; /// /// The part to which the inventory belongs. -- cgit v1.1