From 16b6738cdadc70966a93b6d025ae469738955dcb Mon Sep 17 00:00:00 2001
From: Teravus Ovares
Date: Fri, 26 Sep 2008 17:25:22 +0000
Subject: * Patch from JHurliman * Updates to libomv r2243, * Remove lots of
unnecessary typecasts * Improves SendWindData() Thanks jhurliman. * Will
update OpenSim-libs in 10 minutes..
---
.../Region/ClientStack/LindenUDP/LLClientView.cs | 110 +++++++--------------
.../ClientStack/LindenUDP/LLPacketHandler.cs | 10 +-
.../Region/ClientStack/LindenUDP/LLPacketQueue.cs | 5 +-
OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs | 1 +
.../Communications/Local/LocalLoginService.cs | 6 +-
.../Region/Environment/Interfaces/ILandObject.cs | 2 +-
.../Agent/AssetDownload/AssetDownloadModule.cs | 2 +-
.../Agent/TextureDownload/TextureDownloadModule.cs | 5 +-
.../TextureDownload/UserTextureDownloadService.cs | 5 +-
.../Currency/SampleMoney/SampleMoneyModule.cs | 4 +-
.../Modules/Avatar/Groups/GroupsModule.cs | 2 +-
.../Modules/InterGrid/OpenGridProtocolModule.cs | 2 +-
.../Modules/World/Estate/EstateManagementModule.cs | 60 +++++------
.../Modules/World/Land/LandManagementModule.cs | 4 +-
.../Environment/Modules/World/Land/LandObject.cs | 28 +++---
.../Environment/Modules/World/NPC/NPCAvatar.cs | 3 +-
.../Environment/Modules/World/Wind/WindModule.cs | 44 ++-------
OpenSim/Region/Environment/Scenes/InnerScene.cs | 2 +-
.../Region/Environment/Scenes/Scene.Inventory.cs | 4 +-
.../Region/Environment/Scenes/SceneObjectGroup.cs | 2 +-
.../Region/Examples/SimpleModule/MyNpcCharacter.cs | 3 +-
.../Shared/Api/Implementation/LSL_Api.cs | 36 +++----
.../Shared/Api/Implementation/OSSL_Api.cs | 12 ++-
23 files changed, 147 insertions(+), 205 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index 4027377..5a48c90 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -1232,43 +1232,40 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
/// Send the region heightmap to the client
///
- /// heightmap
- public virtual void SendWindData(float[] map)
+ /// 16x16 array of wind speeds
+ public virtual void SendWindData(Vector2[] windSpeeds)
{
- //ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)map);
+ ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)windSpeeds);
}
///
/// Send terrain layer information to the client.
///
///
- //private void DoSendWindData(object o)
- //{
- //float[] map = (float[])o;
-
- //try
- //{
- //for (int y = 0; y < 16; y++)
- //{
- // For some terrains, sending more than one terrain patch at once results in a libsecondlife exception
- // see http://opensimulator.org/mantis/view.php?id=1662
- //for (int x = 0; x < 16; x += 4)
- //{
- // SendLayerPacket(map, y, x);
- // Thread.Sleep(150);
- //}
- // for (int x = 0; x < 16; x++)
- //{
- //SendWindData(x, y, map);
- //Thread.Sleep(35);
- //}
- //}
- //}
- //catch (Exception e)
- //{
- // m_log.Warn("[CLIENT]: ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
- // }
- //}
+ private void DoSendWindData(object o)
+ {
+ Vector2[] windSpeeds = (Vector2[])o;
+
+ TerrainPatch[] patches = new TerrainPatch[2];
+ patches[0] = new TerrainPatch();
+ patches[0].Data = new float[16 * 16];
+ patches[1] = new TerrainPatch();
+ patches[1].Data = new float[16 * 16];
+
+ for (int y = 0; y < 16; y++)
+ {
+ for (int x = 0; x < 16; x++)
+ {
+ patches[0].Data[y * 16 + x] = windSpeeds[y * 16 + x].X;
+ patches[1].Data[y * 16 + x] = windSpeeds[y * 16 + x].Y;
+ }
+ }
+
+ LayerDataPacket layerpack = TerrainCompressor.CreateLayerDataPacket(patches, TerrainPatch.LayerType.Wind);
+ layerpack.Header.Zerocoded = true;
+
+ OutPacket(layerpack, ThrottleOutPacketType.Wind);
+ }
///
/// Sends a set of four patches (x, x+1, ..., x+3) to the client
@@ -1289,41 +1286,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// }
///
- /// Sends a specified patch to a client
- ///
- /// Patch coordinate (x) 0..15
- /// Patch coordinate (y) 0..15
- /// heightmap
- public void SendWindData(int p1x, int p1y, int p2x, int p2y, float[] map)
- {
- try
- {
- int[] patches = new int[2];
- int patch1x, patch1y, patch2x, patch2y;
- patch1x = p1x;
- patch1y = p1y;
- patch2x = p2x;
- patch2y = p2y;
-
-
- patches[0] = patch1x + 0 + patch1y * 16;
- patches[1] = patch2x + 0 + patch2y * 16;
-
- LayerDataPacket layerpack = TerrainCompressor.CreateWindPacket(map, patches);
- layerpack.Header.Zerocoded = true;
-
- OutPacket(layerpack, ThrottleOutPacketType.Wind);
-
- }
- catch (Exception e)
- {
- m_log.Warn("[client]: ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
- }
- }
-
-
-
- ///
/// Tell the client that the given neighbour region is ready to receive a child agent.
///
///
@@ -2940,13 +2902,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
updatePacket.ParcelData.PassPrice = landData.PassPrice;
updatePacket.ParcelData.PublicCount = 0; //unemplemented
- updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)Simulator.RegionFlags.DenyAnonymous) >
+ updatePacket.ParcelData.RegionDenyAnonymous = ((regionFlags & (uint)RegionFlags.DenyAnonymous) >
0);
- updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)Simulator.RegionFlags.DenyIdentified) >
+ updatePacket.ParcelData.RegionDenyIdentified = ((regionFlags & (uint)RegionFlags.DenyIdentified) >
0);
- updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)Simulator.RegionFlags.DenyTransacted) >
+ updatePacket.ParcelData.RegionDenyTransacted = ((regionFlags & (uint)RegionFlags.DenyTransacted) >
0);
- updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)Simulator.RegionFlags.RestrictPushObject) >
+ updatePacket.ParcelData.RegionPushOverride = ((regionFlags & (uint)RegionFlags.RestrictPushObject) >
0);
updatePacket.ParcelData.RentPrice = 0;
@@ -3586,7 +3548,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
string name = (string)nod.Attributes["name"].Value.ToLower();
string id = (string)nod.InnerText;
- m_defaultAnimations.Add(name, id);
+ m_defaultAnimations.Add(name, (UUID)id);
}
}
}
@@ -4936,9 +4898,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
//
if (transfer.TransferInfo.SourceType == 3)
{
- UUID taskID = null;
- UUID itemID = null;
- UUID requestID = null;
+ UUID taskID = UUID.Zero;
+ UUID itemID = UUID.Zero;
+ UUID requestID = UUID.Zero;
taskID = new UUID(transfer.TransferInfo.Params, 48);
itemID = new UUID(transfer.TransferInfo.Params, 64);
requestID = new UUID(transfer.TransferInfo.Params, 80);
@@ -5569,7 +5531,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = block.ID;
- entry.Flags = (ParcelManager.AccessList)block.Flags;
+ entry.Flags = (AccessList)block.Flags;
entry.Time = new DateTime();
entries.Add(entry);
}
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index d885e3b..149fa9a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -109,6 +109,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public Packet Packet;
public Object Identifier;
+ public int TickCount;
}
private Dictionary m_NeedAck =
@@ -293,12 +294,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Packet packet, ThrottleOutPacketType throttlePacketType,
Object id)
{
- packet.TickCount = System.Environment.TickCount;
-
LLQueItem item = new LLQueItem();
item.Packet = packet;
item.Incoming = false;
item.throttleType = throttlePacketType;
+ item.TickCount = System.Environment.TickCount;
item.Identifier = id;
m_PacketQueue.Enqueue(item);
@@ -341,7 +341,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// Packets this old get resent
//
- if ((now - packet.TickCount) > m_ResendTimeout)
+ if ((now - data.TickCount) > m_ResendTimeout)
{
// Resend the packet. Set the packet's tick count to
// now, and keep it marked as resent.
@@ -357,7 +357,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// pipes. Most likely, the client is gone
// Drop the packets
//
- if ((now - packet.TickCount) > m_DiscardTimeout)
+ if ((now - data.TickCount) > m_DiscardTimeout)
{
if (!m_ImportantPackets.Contains(packet.Type))
m_NeedAck.Remove(packet.Header.Sequence);
@@ -729,7 +729,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Packet packet = item.Packet;
// Keep track of when this packet was sent out
- packet.TickCount = System.Environment.TickCount;
+ item.TickCount = System.Environment.TickCount;
// Assign sequence number here to prevent out of order packets
if (packet.Header.Sequence == 0)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 32b4bc1..81c789a 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -36,6 +36,7 @@ using OpenSim.Framework.Statistics;
using OpenSim.Framework.Statistics.Interfaces;
using Timer=System.Timers.Timer;
+
namespace OpenSim.Region.ClientStack.LindenUDP
{
public class LLPacketQueue : IPullStatsProvider
@@ -45,7 +46,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private bool m_enabled = true;
- private BlockingQueue SendQueue;
+ private OpenSim.Framework.BlockingQueue SendQueue;
private Queue IncomingPacketQueue;
private Queue OutgoingPacketQueue;
@@ -91,7 +92,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// in it to process. it's an on-purpose threadlock though because
// without it, the clientloop will suck up all sim resources.
- SendQueue = new BlockingQueue();
+ SendQueue = new OpenSim.Framework.BlockingQueue();
IncomingPacketQueue = new Queue();
OutgoingPacketQueue = new Queue();
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs b/OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs
index 3bb0b7a..494d62b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLQueItem.cs
@@ -40,6 +40,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public Packet Packet;
public bool Incoming;
public ThrottleOutPacketType throttleType;
+ public int TickCount;
public Object Identifier;
}
}
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs
index 3d09729..2d5c92e 100644
--- a/OpenSim/Region/Communications/Local/LocalLoginService.cs
+++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs
@@ -311,11 +311,11 @@ namespace OpenSim.Region.Communications.Local
user.CurrentAgent.Handle = regionInfo.RegionHandle;
// Prepare notification
Login loginParams = new Login();
- loginParams.Session = user.CurrentAgent.SessionID.ToString();
- loginParams.SecureSession = user.CurrentAgent.SecureSessionID.ToString();
+ loginParams.Session = user.CurrentAgent.SessionID;
+ loginParams.SecureSession = user.CurrentAgent.SecureSessionID;
loginParams.First = user.FirstName;
loginParams.Last = user.SurName;
- loginParams.Agent = user.ID.ToString();
+ loginParams.Agent = user.ID;
loginParams.CircuitCode = Convert.ToUInt32(response.CircuitCode);
loginParams.StartPos = user.CurrentAgent.Position;
loginParams.CapsPath = capsPath;
diff --git a/OpenSim/Region/Environment/Interfaces/ILandObject.cs b/OpenSim/Region/Environment/Interfaces/ILandObject.cs
index 96fa378..85da000 100644
--- a/OpenSim/Region/Environment/Interfaces/ILandObject.cs
+++ b/OpenSim/Region/Environment/Interfaces/ILandObject.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Interfaces
bool isBannedFromLand(UUID avatar);
bool isRestrictedFromLand(UUID avatar);
void sendLandUpdateToClient(IClientAPI remote_client);
- List createAccessListArrayByFlag(ParcelManager.AccessList flag);
+ List createAccessListArrayByFlag(AccessList flag);
void sendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void updateAccessList(uint flags, List entries, IClientAPI remote_client);
void updateLandBitmapByteArray();
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
index 3b521c3..f907ecd 100644
--- a/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/AssetDownload/AssetDownloadModule.cs
@@ -109,7 +109,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetDownload
///
public void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest)
{
- UUID requestID = null;
+ UUID requestID = UUID.Zero;
byte source = 2;
if (transferRequest.TransferInfo.SourceType == 2)
{
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
index 813d271..ed714ba 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/TextureDownloadModule.cs
@@ -33,6 +33,7 @@ using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
+using BlockingQueue = OpenSim.Framework.BlockingQueue;
namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
@@ -44,8 +45,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
///
/// There is one queue for all textures waiting to be sent, regardless of the requesting user.
///
- private readonly BlockingQueue m_queueSenders
- = new BlockingQueue();
+ private readonly OpenSim.Framework.BlockingQueue m_queueSenders
+ = new OpenSim.Framework.BlockingQueue();
///
/// Each user has their own texture download service.
diff --git a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
index c38bc62..93f4d1b 100644
--- a/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
+++ b/OpenSim/Region/Environment/Modules/Agent/TextureDownload/UserTextureDownloadService.cs
@@ -35,6 +35,7 @@ using OpenSim.Framework.Statistics;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
+
namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
{
///
@@ -75,7 +76,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
/// Texture Senders are placed in this queue once they have received their texture from the asset
/// cache. Another module actually invokes the send.
///
- private readonly BlockingQueue m_sharedSendersQueue;
+ private readonly OpenSim.Framework.BlockingQueue m_sharedSendersQueue;
///
/// Holds texture senders before they have received the appropriate texture from the asset cache.
@@ -91,7 +92,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureDownload
= new RepeatLimitStrategy(MAX_ALLOWED_TEXTURE_REQUESTS);
public UserTextureDownloadService(
- IClientAPI client, Scene scene, BlockingQueue sharedQueue)
+ IClientAPI client, Scene scene, OpenSim.Framework.BlockingQueue sharedQueue)
{
m_client = client;
m_scene = scene;
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
index 8b7df9e..ea2fc04 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs
@@ -298,7 +298,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
int funds = 0;
Hashtable hbinfo =
- GetBalanceForUserFromMoneyServer(client.AgentId, client.SecureSessionId, s.RegionInfo.originRegionID.ToString(),
+ GetBalanceForUserFromMoneyServer(client.AgentId, client.SecureSessionId, s.RegionInfo.originRegionID,
s.RegionInfo.regionSecret);
if ((bool) hbinfo["success"] == true)
{
@@ -722,7 +722,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney
if (m_MoneyAddress.Length > 0)
{
Hashtable hbinfo =
- GetBalanceForUserFromMoneyServer(aClient.AgentId, aClient.SecureSessionId, s.RegionInfo.originRegionID.ToString(),
+ GetBalanceForUserFromMoneyServer(aClient.AgentId, aClient.SecureSessionId, s.RegionInfo.originRegionID,
s.RegionInfo.regionSecret);
if ((bool) hbinfo["success"] == true)
{
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
index ad0cac0..053eeef 100644
--- a/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
+++ b/OpenSim/Region/Environment/Modules/Avatar/Groups/GroupsModule.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Groups
OpenSimulatorGroup.ActiveGroupTitle = "OpenSimulator Tester";
OpenSimulatorGroup.GroupID = opensimulatorGroupID;
OpenSimulatorGroup.groupName = "OpenSimulator Testing";
- OpenSimulatorGroup.ActiveGroupPowers = GroupPowers.LandAllowSetHome;
+ OpenSimulatorGroup.ActiveGroupPowers = GroupPowers.AllowSetHome;
OpenSimulatorGroup.GroupTitles.Add("OpenSimulator Tester");
if (!m_groupUUIDGroup.ContainsKey(opensimulatorGroupID))
m_groupUUIDGroup.Add(opensimulatorGroupID, OpenSimulatorGroup);
diff --git a/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs b/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
index eeff62d..cb525cc 100644
--- a/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
+++ b/OpenSim/Region/Environment/Modules/InterGrid/OpenGridProtocolModule.cs
@@ -787,7 +787,7 @@ namespace OpenSim.Region.Environment.Modules.InterGrid
UUID userUUID = UUID.Zero;
if (UUID.TryParse(uuidString, out userUUID))
{
- UUID RemoteID = uuidString;
+ UUID RemoteID = (UUID)uuidString;
UUID LocalID = RemoteID;
// FIXME: TODO: Routine to map RemoteUUIDs to LocalUUIds
// would be done already.. but the client connects with the Aditi UUID
diff --git a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
index bec1300..3dddc2b 100644
--- a/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Estate/EstateManagementModule.cs
@@ -732,40 +732,40 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
public uint GetRegionFlags()
{
- Simulator.RegionFlags flags = Simulator.RegionFlags.None;
+ RegionFlags flags = RegionFlags.None;
// Fully implemented
//
if (m_scene.RegionInfo.RegionSettings.AllowDamage)
- flags |= Simulator.RegionFlags.AllowDamage;
+ flags |= RegionFlags.AllowDamage;
if (m_scene.RegionInfo.RegionSettings.BlockTerraform)
- flags |= Simulator.RegionFlags.BlockTerraform;
+ flags |= RegionFlags.BlockTerraform;
if (!m_scene.RegionInfo.RegionSettings.AllowLandResell)
- flags |= Simulator.RegionFlags.BlockLandResell;
+ flags |= RegionFlags.BlockLandResell;
if (m_scene.RegionInfo.RegionSettings.DisableCollisions)
- flags |= Simulator.RegionFlags.SkipCollisions;
+ flags |= RegionFlags.SkipCollisions;
if (m_scene.RegionInfo.RegionSettings.DisableScripts)
- flags |= Simulator.RegionFlags.SkipScripts;
+ flags |= RegionFlags.SkipScripts;
if (m_scene.RegionInfo.RegionSettings.DisablePhysics)
- flags |= Simulator.RegionFlags.SkipPhysics;
+ flags |= RegionFlags.SkipPhysics;
if (m_scene.RegionInfo.RegionSettings.BlockFly)
- flags |= Simulator.RegionFlags.NoFly;
+ flags |= RegionFlags.NoFly;
if (m_scene.RegionInfo.RegionSettings.RestrictPushing)
- flags |= Simulator.RegionFlags.RestrictPushObject;
+ flags |= RegionFlags.RestrictPushObject;
if (m_scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
- flags |= Simulator.RegionFlags.AllowParcelChanges;
+ flags |= RegionFlags.AllowParcelChanges;
if (m_scene.RegionInfo.RegionSettings.BlockShowInSearch)
- flags |= (Simulator.RegionFlags)(1 << 29);
+ flags |= (RegionFlags)(1 << 29);
if (m_scene.RegionInfo.RegionSettings.FixedSun)
- flags |= Simulator.RegionFlags.SunFixed;
+ flags |= RegionFlags.SunFixed;
if (m_scene.RegionInfo.RegionSettings.Sandbox)
- flags |= Simulator.RegionFlags.Sandbox;
+ flags |= RegionFlags.Sandbox;
// Fudge these to always on, so the menu options activate
//
- flags |= Simulator.RegionFlags.AllowLandmark;
- flags |= Simulator.RegionFlags.AllowSetHome;
+ flags |= RegionFlags.AllowLandmark;
+ flags |= RegionFlags.AllowSetHome;
// TODO: SkipUpdateInterestList
@@ -779,35 +779,35 @@ namespace OpenSim.Region.Environment.Modules.World.Estate
public uint GetEstateFlags()
{
- Simulator.RegionFlags flags = Simulator.RegionFlags.None;
+ RegionFlags flags = RegionFlags.None;
if (m_scene.RegionInfo.EstateSettings.FixedSun)
- flags |= Simulator.RegionFlags.SunFixed;
+ flags |= RegionFlags.SunFixed;
if (m_scene.RegionInfo.EstateSettings.PublicAccess)
- flags |= (Simulator.RegionFlags.PublicAllowed |
- Simulator.RegionFlags.ExternallyVisible);
+ flags |= (RegionFlags.PublicAllowed |
+ RegionFlags.ExternallyVisible);
if (m_scene.RegionInfo.EstateSettings.AllowVoice)
- flags |= Simulator.RegionFlags.AllowVoice;
+ flags |= RegionFlags.AllowVoice;
if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
- flags |= Simulator.RegionFlags.AllowDirectTeleport;
+ flags |= RegionFlags.AllowDirectTeleport;
if (m_scene.RegionInfo.EstateSettings.DenyAnonymous)
- flags |= Simulator.RegionFlags.DenyAnonymous;
+ flags |= RegionFlags.DenyAnonymous;
if (m_scene.RegionInfo.EstateSettings.DenyIdentified)
- flags |= Simulator.RegionFlags.DenyIdentified;
+ flags |= RegionFlags.DenyIdentified;
if (m_scene.RegionInfo.EstateSettings.DenyTransacted)
- flags |= Simulator.RegionFlags.DenyTransacted;
+ flags |= RegionFlags.DenyTransacted;
if (m_scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner)
- flags |= Simulator.RegionFlags.AbuseEmailToEstateOwner;
+ flags |= RegionFlags.AbuseEmailToEstateOwner;
if (m_scene.RegionInfo.EstateSettings.BlockDwell)
- flags |= Simulator.RegionFlags.BlockDwell;
+ flags |= RegionFlags.BlockDwell;
if (m_scene.RegionInfo.EstateSettings.EstateSkipScripts)
- flags |= Simulator.RegionFlags.EstateSkipScripts;
+ flags |= RegionFlags.EstateSkipScripts;
if (m_scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
- flags |= Simulator.RegionFlags.ResetHomeOnTeleport;
+ flags |= RegionFlags.ResetHomeOnTeleport;
if (m_scene.RegionInfo.EstateSettings.TaxFree)
- flags |= Simulator.RegionFlags.TaxFree;
+ flags |= RegionFlags.TaxFree;
if (m_scene.RegionInfo.EstateSettings.DenyMinors)
- flags |= (Simulator.RegionFlags)(1 << 30);
+ flags |= (RegionFlags)(1 << 30);
return (uint)flags;
}
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
index bf51edb..6ab5a57 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandManagementModule.cs
@@ -263,12 +263,12 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
if (checkBan.isBannedFromLand(avatar.AgentId))
{
- checkBan.sendLandProperties(-30000, false, (int)ParcelManager.ParcelResult.Single, avatar);
+ checkBan.sendLandProperties(-30000, false, (int)ParcelResult.Single, avatar);
return; //Only send one
}
if (checkBan.isRestrictedFromLand(avatar.AgentId))
{
- checkBan.sendLandProperties(-40000, false, (int)ParcelManager.ParcelResult.Single, avatar);
+ checkBan.sendLandProperties(-40000, false, (int)ParcelResult.Single, avatar);
return; //Only send one
}
}
diff --git a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
index 640b665..89d7b69 100644
--- a/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
+++ b/OpenSim/Region/Environment/Modules/World/Land/LandObject.cs
@@ -162,16 +162,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land
public void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
{
IEstateModule estateModule = m_scene.RequestModuleInterface();
- uint regionFlags = 336723974 & ~((uint)(Simulator.RegionFlags.AllowLandmark | Simulator.RegionFlags.AllowSetHome));
+ uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome));
if (estateModule != null)
regionFlags = estateModule.GetRegionFlags();
// In a perfect world, this would have worked.
//
// if ((landData.Flags & (uint)Parcel.ParcelFlags.AllowLandmark) != 0)
-// regionFlags |= (uint)Simulator.RegionFlags.AllowLandmark;
+// regionFlags |= (uint)RegionFlags.AllowLandmark;
// if (landData.OwnerID == remote_client.AgentId)
-// regionFlags |= (uint)Simulator.RegionFlags.AllowSetHome;
+// regionFlags |= (uint)RegionFlags.AllowSetHome;
remote_client.SendLandProperties(remote_client, sequence_id,
snap_selection, request_result, landData,
(float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
@@ -252,7 +252,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = avatar;
- entry.Flags = ParcelManager.AccessList.Ban;
+ entry.Flags = AccessList.Ban;
entry.Time = new DateTime();
if (landData.ParcelAccessList.Contains(entry))
{
@@ -269,7 +269,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
{
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
entry.AgentID = avatar;
- entry.Flags = ParcelManager.AccessList.Access;
+ entry.Flags = AccessList.Access;
entry.Time = new DateTime();
if (!landData.ParcelAccessList.Contains(entry))
{
@@ -322,7 +322,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
#region AccessList Functions
- public List createAccessListArrayByFlag(ParcelManager.AccessList flag)
+ public List createAccessListArrayByFlag(AccessList flag)
{
List list = new List();
foreach (ParcelManager.ParcelAccessEntry entry in landData.ParcelAccessList)
@@ -344,16 +344,16 @@ namespace OpenSim.Region.Environment.Modules.World.Land
IClientAPI remote_client)
{
- if (flags == (uint) ParcelManager.AccessList.Access || flags == (uint) ParcelManager.AccessList.Both)
+ if (flags == (uint) AccessList.Access || flags == (uint) AccessList.Both)
{
- List avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Access);
- remote_client.SendLandAccessListData(avatars,(uint) ParcelManager.AccessList.Access,landData.LocalID);
+ List avatars = createAccessListArrayByFlag(AccessList.Access);
+ remote_client.SendLandAccessListData(avatars,(uint) AccessList.Access,landData.LocalID);
}
- if (flags == (uint) ParcelManager.AccessList.Ban || flags == (uint) ParcelManager.AccessList.Both)
+ if (flags == (uint) AccessList.Ban || flags == (uint) AccessList.Both)
{
- List avatars = createAccessListArrayByFlag(ParcelManager.AccessList.Ban);
- remote_client.SendLandAccessListData(avatars, (uint)ParcelManager.AccessList.Ban, landData.LocalID);
+ List avatars = createAccessListArrayByFlag(AccessList.Ban);
+ remote_client.SendLandAccessListData(avatars, (uint)AccessList.Ban, landData.LocalID);
}
}
@@ -369,7 +369,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
List toRemove = new List();
foreach (ParcelManager.ParcelAccessEntry entry in newData.ParcelAccessList)
{
- if (entry.Flags == (ParcelManager.AccessList) flags)
+ if (entry.Flags == (AccessList) flags)
{
toRemove.Add(entry);
}
@@ -384,7 +384,7 @@ namespace OpenSim.Region.Environment.Modules.World.Land
ParcelManager.ParcelAccessEntry temp = new ParcelManager.ParcelAccessEntry();
temp.AgentID = entry.AgentID;
temp.Time = new DateTime(); //Pointless? Yes.
- temp.Flags = (ParcelManager.AccessList) flags;
+ temp.Flags = (AccessList) flags;
if (!newData.ParcelAccessList.Contains(temp))
{
diff --git a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
index a8ed498..92214b9 100644
--- a/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/Environment/Modules/World/NPC/NPCAvatar.cs
@@ -482,8 +482,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
{
}
- public virtual void SendWindData(float[] map) { }
- public virtual void SendWindData(int p1x, int p1y, int p2x, int p2y, float[] map) { }
+ public virtual void SendWindData(Vector2[] windSpeeds) { }
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{
diff --git a/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs b/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs
index fced389..5495c1d 100644
--- a/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs
+++ b/OpenSim/Region/Environment/Modules/World/Wind/WindModule.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Environment.Modules
private Random rndnums = new Random(System.Environment.TickCount);
private Scene m_scene = null;
private bool ready = false;
- private float[] windarr = new float[256*256];
+ private Vector2[] windSpeeds = new Vector2[16 * 16];
private Dictionary m_rootAgents = new Dictionary();
@@ -54,7 +54,6 @@ namespace OpenSim.Region.Environment.Modules
public void Initialise(Scene scene, IConfigSource config)
{
-
m_log.Debug("[WIND] Initializing");
m_scene = scene;
@@ -120,15 +119,13 @@ namespace OpenSim.Region.Environment.Modules
public void WindToClient(IClientAPI client)
{
-
if (ready)
{
//if (!sunFixed)
//GenWindPos(); // Generate shared values once
- client.SendWindData(windarr);
+ client.SendWindData(windSpeeds);
m_log.Debug("[WIND] Initial update for new client");
}
-
}
public void WindUpdate()
@@ -149,11 +146,7 @@ namespace OpenSim.Region.Environment.Modules
{
if (!avatar.IsChildAgent)
{
-
- avatar.ControllingClient.SendWindData(
- 0,
- 0,0,1,
- windarr);
+ avatar.ControllingClient.SendWindData(windSpeeds);
}
}
@@ -169,7 +162,7 @@ namespace OpenSim.Region.Environment.Modules
foreach (ScenePresence avatar in avatars)
{
if (!avatar.IsChildAgent)
- avatar.ControllingClient.SendWindData(windarr);
+ avatar.ControllingClient.SendWindData(windSpeeds);
}
// set estate settings for region access to sun position
@@ -182,35 +175,14 @@ namespace OpenSim.Region.Environment.Modules
private void GenWindPos()
{
- //windarr = new float[256*256];
-
- Array.Clear(windarr, 0, 256 * 256);
- //float i = 0f;
- //float i2 = 2f;
-
- for (int x = 0; x < 16; x++)
+ for (int y = 0; y < 16; y++)
{
- for (int y = 0; y < 16; y++)
+ for (int x = 0; x < 16; x++)
{
-
- windarr[x * 256 + y] = (float)(rndnums.NextDouble() * 2d - 1d);
-
+ windSpeeds[y * 16 + x].X = (float)(rndnums.NextDouble() * 2d - 1d);
+ windSpeeds[y * 16 + x].Y = (float)(rndnums.NextDouble() * 2d - 1d);
}
-
}
- for (int x = 16; x < 32; x++)
- {
- for (int y = 0; y < 16; y++)
- {
-
- windarr[x * 256 + y] = (float)(rndnums.NextDouble() * 2d - 1d);
-
- }
-
- }
-
-
- // m_log.Debug("[SUN] Velocity("+Velocity.X+","+Velocity.Y+","+Velocity.Z+")");
}
private void ClientLoggedOut(UUID AgentId)
diff --git a/OpenSim/Region/Environment/Scenes/InnerScene.cs b/OpenSim/Region/Environment/Scenes/InnerScene.cs
index 50122f5..1c421b7 100644
--- a/OpenSim/Region/Environment/Scenes/InnerScene.cs
+++ b/OpenSim/Region/Environment/Scenes/InnerScene.cs
@@ -1494,7 +1494,7 @@ namespace OpenSim.Region.Environment.Scenes
protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
{
UUID user = remoteClient.AgentId;
- UUID objid = null;
+ UUID objid = UUID.Zero;
SceneObjectPart obj = null;
List EntityList = GetEntities();
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 186e13e..560e17e 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -1371,7 +1371,7 @@ namespace OpenSim.Region.Environment.Scenes
taskItem.Flags = itemBase.Flags;
taskItem.PermsGranter = UUID.Zero;
taskItem.PermsMask = 0;
- taskItem.AssetID = asset.ID;
+ taskItem.AssetID = asset.FullID;
part.AddInventoryItem(taskItem);
part.GetProperties(remoteClient);
@@ -1616,7 +1616,7 @@ namespace OpenSim.Region.Environment.Scenes
// FIXME: This needs to be fixed.
m_log.ErrorFormat(
"[AGENT INVENTORY]: Queued deletion of scene object to agent {0} {1} failed: {2}",
- (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId : "unavailable"), e.ToString());
+ (x != null ? x.remoteClient.Name : "unavailable"), (x != null ? x.remoteClient.AgentId.ToString() : "unavailable"), e.ToString());
}
m_log.Info("No objects left in inventory delete queue.");
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
index 08de087..f08f4a4 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs
@@ -915,7 +915,7 @@ namespace OpenSim.Region.Environment.Scenes
{
return part.UUID;
}
- return null;
+ return UUID.Zero;
}
public void ObjectGrabHandler(uint localId, Vector3 offsetPos, IClientAPI remoteClient)
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index a3f6763..3f1823a 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -396,8 +396,7 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
- public virtual void SendWindData(float[] map) { }
- public virtual void SendWindData(int p1x, int p1y, int p2x, int p2y, float[] map) { }
+ public virtual void SendWindData(Vector2[] windSpeeds) { }
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 5a265d1..6215710 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -269,7 +269,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (inv.Value.Type != type)
return UUID.Zero;
- return inv.Value.AssetID.ToString();
+ return inv.Value.AssetID;
}
}
return UUID.Zero;
@@ -282,7 +282,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
if (inv.Value.Name == name)
{
- return inv.Value.AssetID.ToString();
+ return inv.Value.AssetID;
}
}
return UUID.Zero;
@@ -2766,7 +2766,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
- if (m_host.ParentGroup.RootPart.IsAttachment && agent == m_host.ParentGroup.RootPart.AttachedAvatar)
+ if (m_host.ParentGroup.RootPart.IsAttachment && (UUID)agent == m_host.ParentGroup.RootPart.AttachedAvatar)
{
// When attached, certain permissions are implicit if requested from owner
int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
@@ -2919,7 +2919,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
IClientAPI client = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter).ControllingClient;
- SceneObjectPart targetPart = World.GetSceneObjectPart(target);
+ SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)target);
SceneObjectGroup parentPrim = null, childPrim = null;
if (targetPart != null)
{
@@ -3131,7 +3131,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (World.GetScenePresence(destId) != null)
{
// destination is an avatar
- World.MoveTaskInventoryItem(destId, null, m_host, objId);
+ World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
}
else
{
@@ -3180,11 +3180,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
+ UUID uuid = (UUID)id;
+
UserProfileData userProfile =
- World.CommsManager.UserService.GetUserProfile(id);
+ World.CommsManager.UserService.GetUserProfile(uuid);
UserAgentData userAgent =
- World.CommsManager.UserService.GetAgentByUUID(id);
+ World.CommsManager.UserService.GetAgentByUUID(uuid);
if (userProfile == null || userAgent == null)
return UUID.Zero.ToString();
@@ -3503,7 +3505,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local)
{
m_host.AddScriptLPS(1);
- SceneObjectPart targ = World.GetSceneObjectPart(target);
+ SceneObjectPart targ = World.GetSceneObjectPart((UUID)target);
if (targ == null)
return;
targ.ApplyImpulse(new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
@@ -4683,7 +4685,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llGetAgentSize(string id)
{
m_host.AddScriptLPS(1);
- ScenePresence avatar = World.GetScenePresence(id);
+ ScenePresence avatar = World.GetScenePresence((UUID)id);
LSL_Vector agentSize;
if (avatar == null)
{
@@ -5164,7 +5166,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (UUID.TryParse(avatar, out key))
{
entry.AgentID = key;
- entry.Flags = ParcelManager.AccessList.Access;
+ entry.Flags = AccessList.Access;
entry.Time = DateTime.Now.AddHours(hours);
land.ParcelAccessList.Add(entry);
}
@@ -5365,7 +5367,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface();
- xmlrpcMod.CloseXMLRPCChannel(channel);
+ xmlrpcMod.CloseXMLRPCChannel((UUID)channel);
// ScriptSleep(1000);
}
@@ -6081,7 +6083,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
LSL_List l = new LSL_List();
- ScenePresence av = World.GetScenePresence(id);
+ ScenePresence av = World.GetScenePresence((UUID)id);
if (av == null)
return l;
UUID[] anims;
@@ -7544,7 +7546,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (UUID.TryParse(avatar, out key))
{
entry.AgentID = key;
- entry.Flags = ParcelManager.AccessList.Ban;
+ entry.Flags = AccessList.Ban;
entry.Time = DateTime.Now.AddHours(hours);
land.ParcelAccessList.Add(entry);
}
@@ -7563,7 +7565,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
{
- if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Access)
+ if (entry.AgentID == key && entry.Flags == AccessList.Access)
{
land.ParcelAccessList.Remove(entry);
break;
@@ -7585,7 +7587,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
{
- if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Ban)
+ if (entry.AgentID == key && entry.Flags == AccessList.Ban)
{
land.ParcelAccessList.Remove(entry);
break;
@@ -7795,7 +7797,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
{
- if (entry.Flags == ParcelManager.AccessList.Ban)
+ if (entry.Flags == AccessList.Ban)
{
land.ParcelAccessList.Remove(entry);
}
@@ -7812,7 +7814,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
{
- if (entry.Flags == ParcelManager.AccessList.Access)
+ if (entry.Flags == AccessList.Access)
{
land.ParcelAccessList.Remove(entry);
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 7888a63..536bdd2 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -496,10 +496,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarPlayAnimation");
+ UUID avatarID = (UUID)avatar;
+
m_host.AddScriptLPS(1);
- if (World.Entities.ContainsKey(avatar) && World.Entities[avatar] is ScenePresence)
+ if (World.Entities.ContainsKey((UUID)avatar) && World.Entities[avatarID] is ScenePresence)
{
- ScenePresence target = (ScenePresence)World.Entities[avatar];
+ ScenePresence target = (ScenePresence)World.Entities[avatarID];
target.AddAnimation(animation);
}
}
@@ -508,10 +510,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarStopAnimation");
+ UUID avatarID = (UUID)avatar;
+
m_host.AddScriptLPS(1);
- if (World.Entities.ContainsKey(avatar) && World.Entities[avatar] is ScenePresence)
+ if (World.Entities.ContainsKey(avatarID) && World.Entities[avatarID] is ScenePresence)
{
- ScenePresence target = (ScenePresence)World.Entities[avatar];
+ ScenePresence target = (ScenePresence)World.Entities[avatarID];
target.RemoveAnimation(animation);
}
}
--
cgit v1.1