From 16903ec488f53fe1bab6b4c4408dde31d03367ff Mon Sep 17 00:00:00 2001 From: Brian McBee Date: Tue, 11 Dec 2007 03:51:32 +0000 Subject: Implementing updateinventoryfolder: Should now be able to rename folders in inventory --- OpenSim/Region/ClientStack/ClientView.cs | 14 ++++++++++++++ OpenSim/Region/Environment/Scenes/Scene.cs | 1 + OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 1 + 3 files changed, 16 insertions(+) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs index db25ee6..a94c5da 100644 --- a/OpenSim/Region/ClientStack/ClientView.cs +++ b/OpenSim/Region/ClientStack/ClientView.cs @@ -430,6 +430,7 @@ namespace OpenSim.Region.ClientStack public event CreateNewInventoryItem OnCreateNewInventoryItem; public event CreateInventoryFolder OnCreateNewInventoryFolder; + public event UpdateInventoryFolder OnUpdateInventoryFolder; public event FetchInventoryDescendents OnFetchInventoryDescendents; public event PurgeInventoryDescendents OnPurgeInventoryDescendents; public event FetchInventory OnFetchInventory; @@ -2809,6 +2810,19 @@ namespace OpenSim.Region.ClientStack invFolder.FolderData.ParentID); } break; + case PacketType.UpdateInventoryFolder: + if (OnUpdateInventoryFolder != null) + { + UpdateInventoryFolderPacket invFolder = (UpdateInventoryFolderPacket)Pack; + for (int i = 0; i < invFolder.FolderData.Length; i++) + { + OnUpdateInventoryFolder(this, invFolder.FolderData[i].FolderID, + (ushort)invFolder.FolderData[i].Type, + Util.FieldToString(invFolder.FolderData[i].Name), + invFolder.FolderData[i].ParentID); + } + } + break; case PacketType.CreateInventoryItem: CreateInventoryItemPacket createItem = (CreateInventoryItemPacket) Pack; if (OnCreateNewInventoryItem != null) diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index d808a88..fd743c9 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1036,6 +1036,7 @@ namespace OpenSim.Region.Environment.Scenes client.OnCreateNewInventoryItem += CreateNewInventoryItem; client.OnCreateNewInventoryFolder += CommsManager.UserProfileCacheService.HandleCreateInventoryFolder; + client.OnUpdateInventoryFolder += CommsManager.UserProfileCacheService.HandleUpdateInventoryFolder; client.OnFetchInventoryDescendents += CommsManager.UserProfileCacheService.HandleFetchInventoryDescendents; client.OnPurgeInventoryDescendents += CommsManager.UserProfileCacheService.HandlePurgeInventoryDescendents; client.OnRequestTaskInventory += RequestTaskInventory; diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 530b933..9864074 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs @@ -107,6 +107,7 @@ namespace SimpleApp public event CreateNewInventoryItem OnCreateNewInventoryItem; public event CreateInventoryFolder OnCreateNewInventoryFolder; + public event UpdateInventoryFolder OnUpdateInventoryFolder; public event FetchInventoryDescendents OnFetchInventoryDescendents; public event PurgeInventoryDescendents OnPurgeInventoryDescendents; public event FetchInventory OnFetchInventory; -- cgit v1.1