From 0d488ad4898c2f3193a5e95567c138bda214cd9c Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 25 Jul 2008 18:08:45 +0000 Subject: * minor: just realized I managed to get the save xml/xml2 messages the wrong way around --- OpenSim/Region/Environment/Scenes/Scene.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 98149f5..c4078c9 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1749,7 +1749,7 @@ namespace OpenSim.Region.Environment.Scenes public void SavePrimsToXml(string fileName) { - m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName); + m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0} to {1}", RegionInfo.RegionName, fileName); m_serialiser.SavePrimsToXml(this, fileName); } @@ -1763,12 +1763,11 @@ namespace OpenSim.Region.Environment.Scenes public void SavePrimsToXml2(string fileName) { - m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0} to {1}", RegionInfo.RegionName, fileName); + m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0} to {1}", RegionInfo.RegionName, fileName); m_serialiser.SavePrimsToXml2(this, fileName); } - public void SaveNamedPrimsToXml2(string primName, string fileName) { m_log.InfoFormat( @@ -1791,7 +1790,6 @@ namespace OpenSim.Region.Environment.Scenes m_serialiser.SavePrimListToXml2(primList, fileName); } - /// /// Load a prim archive into the scene. This loads both prims and their assets. /// -- cgit v1.1