From 095066b1cefa7e25ba5983ead1818727c2d64ccc Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 9 Jul 2013 23:39:29 +0100 Subject: Handle UUIDNameRequest UDP packet processing async instead of within the main inbound UDP processing loop, to avoid any chance that this is delaying the main udp in loop. The potential impact of this should be lower now that these requests are being placed on a queue. --- OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 9784d15..bd61c3f 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs @@ -5390,7 +5390,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP AddLocalPacketHandler(PacketType.TeleportLandmarkRequest, HandleTeleportLandmarkRequest); AddLocalPacketHandler(PacketType.TeleportCancel, HandleTeleportCancel); AddLocalPacketHandler(PacketType.TeleportLocationRequest, HandleTeleportLocationRequest); - AddLocalPacketHandler(PacketType.UUIDNameRequest, HandleUUIDNameRequest, false); + AddLocalPacketHandler(PacketType.UUIDNameRequest, HandleUUIDNameRequest); AddLocalPacketHandler(PacketType.RegionHandleRequest, HandleRegionHandleRequest); AddLocalPacketHandler(PacketType.ParcelInfoRequest, HandleParcelInfoRequest); AddLocalPacketHandler(PacketType.ParcelAccessListRequest, HandleParcelAccessListRequest, false); -- cgit v1.1