From 0860a0d856ee667bf20db074b778f2518c4d061c Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Fri, 17 Aug 2012 22:30:01 +0100
Subject: minor: Make xengine debug message on script load a scripting loading
 message instead.

This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled.
---
 OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 16 +++++++++-------
 1 file changed, 9 insertions(+), 7 deletions(-)

(limited to 'OpenSim/Region')

diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 2dba029..1571fb4 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -982,10 +982,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
                 return false;
             }
 
-            UUID assetID = item.AssetID;
+            m_log.DebugFormat(
+                "[XEngine] Loading script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
+                part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
+                part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
 
-            //m_log.DebugFormat("[XEngine] Compiling script {0} ({1} on object {2})",
-            //        item.Name, itemID.ToString(), part.ParentGroup.RootPart.Name);
+            UUID assetID = item.AssetID;
 
             ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
 
@@ -1164,10 +1166,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
                                                   stateSource, m_MaxScriptQueue);
 
 //                    if (DebugLevel >= 1)
-                    m_log.DebugFormat(
-                        "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
-                        part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
-                        part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
+//                    m_log.DebugFormat(
+//                        "[XEngine] Loaded script {0}.{1}, item UUID {2}, prim UUID {3} @ {4}.{5}",
+//                        part.ParentGroup.RootPart.Name, item.Name, itemID, part.UUID,
+//                        part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName);
 
                     if (presence != null)
                     {
-- 
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