From 050921d7b69f857b02c71328b545af42940d06b1 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Mon, 13 Aug 2007 17:28:08 +0000 Subject: krinkec's updates to ll* interface and functions --- .../DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | 242 ++++++------- .../Server_API/LSL_BuiltIn_Commands_Interface.cs | 382 ++++++++++++++------- 2 files changed, 382 insertions(+), 242 deletions(-) (limited to 'OpenSim/Region') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index 896c674..5c67ffe 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs @@ -30,7 +30,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL public float llAtan2(float x, float y) { return 0; } public float llSqrt(float f) { return 0; } public float llPow(float fbase, float fexponent) { return 0; } - public UInt32 llAbs(UInt32 i) { return 0; } + public UInt32 llAbs(Int32 i) { return 0; } public float llFabs(float f) { return 0; } public float llFrand(float mag) { return 0; } public UInt32 llFloor(float f) { return 0; } @@ -95,131 +95,131 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL public void llSetPos(Axiom.Math.Vector3 pos) { return; } - public void llGetPos() { } - public void llGetLocalPos() { } - public void llSetRot() { } - public void llGetRot() { } - public void llGetLocalRot() { } - public void llSetForce() { } - public void llGetForce() { } - public void llTarget() { } - public void llTargetRemove() { } - public void llRotTarget() { } - public void llRotTargetRemove() { } - public void llMoveToTarget() { } + public Axiom.Math.Vector3 llGetPos() { return new Axiom.Math.Vector3(); } + public Axiom.Math.Vector3 llGetLocalPos() { return new Axiom.Math.Vector3(); } + public void llSetRot(Axiom.Math.Quaternion rot) { } + public Axiom.Math.Quaternion llGetRot() { return new Axiom.Math.Quaternion(); } + public Axiom.Math.Quaternion llGetLocalRot() { return new Axiom.Math.Quaternion(); } + public void llSetForce(Axiom.Math.Vector3 force, Int32 local) { } + public Axiom.Math.Vector3 llGetForce() { return new Axiom.Math.Vector3(); } + public Int32 llTarget(Axiom.Math.Vector3 position, float range) { return 0; } + public void llTargetRemove(Int32 number) { } + public Int32 llRotTarget(Axiom.Math.Quaternion rot, float error) { return 0; } + public void llRotTargetRemove(Int32 number) { } + public void llMoveToTarget(Axiom.Math.Vector3 target, float tau) { } public void llStopMoveToTarget() { } - public void llApplyImpulse() { } - public void llApplyRotationalImpulse() { } - public void llSetTorque() { } - public void llGetTorque() { } - public void llSetForceAndTorque() { } - public void llGetVel() { } - public void llGetAccel() { } - public void llGetOmega() { } - public void llGetTimeOfDay() { } - public void llGetWallclock() { } - public void llGetTime() { } + public void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local) { } + public void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local) { } + public void llSetTorque(Axiom.Math.Vector3 torque, Int32 local) { } + public Axiom.Math.Vector3 llGetTorque() { return new Axiom.Math.Vector3(); } + public void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local) { } + public Axiom.Math.Vector3 llGetVel() { return new Axiom.Math.Vector3(); } + public Axiom.Math.Vector3 llGetAccel() { return new Axiom.Math.Vector3(); } + public Axiom.Math.Vector3 llGetOmega() { return new Axiom.Math.Vector3(); } + public float llGetTimeOfDay() { return 0; } + public float llGetWallclock() { return 0; } + public float llGetTime() { return 0; } public void llResetTime() { } - public void llGetAndResetTime() { } + public float llGetAndResetTime() { return 0; } public void llSound() { } - public void llPlaySound() { } - public void llLoopSound() { } - public void llLoopSoundMaster() { } - public void llLoopSoundSlave() { } - public void llPlaySoundSlave() { } - public void llTriggerSound() { } + public void llPlaySound(string sound, float volume) { } + public void llLoopSound(string sound, float volume) { } + public void llLoopSoundMaster(string sound, float volume) { } + public void llLoopSoundSlave(string sound, float volume) { } + public void llPlaySoundSlave(string sound, float volume) { } + public void llTriggerSound(string sound, float volume) { } public void llStopSound() { } - public void llPreloadSound() { } - public void llGetSubString() { } - public void llDeleteSubString() { } - public void llInsertString() { } - public void llToUpper() { } - public void llToLower() { } - public void llGiveMoney() { } + public void llPreloadSound(string sound) { } + public void llGetSubString(string src, Int32 start, Int32 end) { } + public string llDeleteSubString(string src, Int32 start, Int32 end) { return ""; } + public void llInsertString(string dst, Int32 position, string src) { } + public string llToUpper(string source) { return ""; } + public string llToLower(string source) { return ""; } + public Int32 llGiveMoney(string destination, Int32 amount) { return 0; } public void llMakeExplosion() { } public void llMakeFountain() { } public void llMakeSmoke() { } public void llMakeFire() { } - public void llRezObject() { } - public void llLookAt() { } + public void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param) { } + public void llLookAt(Axiom.Math.Vector3 target, float strength, float damping) { } public void llStopLookAt() { } - public void llSetTimerEvent() { } - public void llSleep() { } - public void llGetMass() { } - public void llCollisionFilter() { } - public void llTakeControls() { } + public void llSetTimerEvent(float sec) { } + public void llSleep(float sec) { } + public float llGetMass() { return 0; } + public void llCollisionFilter(string name, string id, Int32 accept) { } + public void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on) { } public void llReleaseControls() { } - public void llAttachToAvatar() { } + public void llAttachToAvatar(Int32 attachment) { } public void llDetachFromAvatar() { } public void llTakeCamera() { } public void llReleaseCamera() { } - public void llGetOwner() { } - public void llInstantMessage() { } - public void llEmail() { } - public void llGetNextEmail() { } - public void llGetKey() { } - public void llSetBuoyancy() { } - public void llSetHoverHeight() { } + public string llGetOwner() { return ""; } + public void llInstantMessage(string user, string message) { } + public void llEmail(string address, string subject, string message) { } + public void llGetNextEmail(string address, string subject) { } + public string llGetKey() { return ""; } + public void llSetBuoyancy(float buoyancy) { } + public void llSetHoverHeight(float height, Int32 water, float tau) { } public void llStopHover() { } - public void llMinEventDelay() { } + public void llMinEventDelay(float delay) { } public void llSoundPreload() { } - public void llRotLookAt() { } - public void llStringLength() { } - public void llStartAnimation() { } - public void llStopAnimation() { } + public void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping) { } + public Int32 llStringLength(string str) { return 0; } + public void llStartAnimation(string anim) { } + public void llStopAnimation(string anim) { } public void llPointAt() { } public void llStopPointAt() { } - public void llTargetOmega() { } - public void llGetStartParameter() { } - public void llGodLikeRezObject() { } - public void llRequestPermissions() { } - public void llGetPermissionsKey() { } - public void llGetPermissions() { } - public void llGetLinkNumber() { } - public void llSetLinkColor() { } - public void llCreateLink() { } - public void llBreakLink() { } + public void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain) { } + public Int32 llGetStartParameter() { return 0; } + public void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos) { } + public void llRequestPermissions(string agent, Int32 perm) { } + public string llGetPermissionsKey() { return ""; } + public Int32 llGetPermissions() { return 0; } + public Int32 llGetLinkNumber() { return 0; } + public void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face) { } + public void llCreateLink(string target, Int32 parent) { } + public void llBreakLink(Int32 linknum) { } public void llBreakAllLinks() { } - public void llGetLinkKey() { } - public void llGetLinkName() { } - public void llGetInventoryNumber() { } - public void llGetInventoryName() { } - public void llSetScriptState() { } - public void llGetEnergy() { } - public void llGiveInventory() { } - public void llRemoveInventory() { } - public void llSetText() { } - public void llWater() { } - public void llPassTouches() { } - public void llRequestAgentData() { } - public void llRequestInventoryData() { } - public void llSetDamage() { } - public void llTeleportAgentHome() { } - public void llModifyLand() { } - public void llCollisionSound() { } - public void llCollisionSprite() { } - public void llGetAnimation() { } + public string llGetLinkKey(Int32 linknum) { return ""; } + public void llGetLinkName(Int32 linknum) { } + public Int32 llGetInventoryNumber(Int32 type) { return 0; } + public string llGetInventoryName(Int32 type, Int32 number) { return ""; } + public void llSetScriptState(string name, Int32 run) { } + public float llGetEnergy() { return 0; } + public void llGiveInventory(string destination, string inventory) { } + public void llRemoveInventory(string item) { } + public void llSetText(string text, Axiom.Math.Vector3 color, float alpha) { } + public float llWater(Axiom.Math.Vector3 offset) { return 0; } + public void llPassTouches(Int32 pass) { } + public string llRequestAgentData(string id, Int32 data) { return ""; } + public string llRequestInventoryData(string name) { return ""; } + public void llSetDamage(float damage) { } + public void llTeleportAgentHome(string agent) { } + public void llModifyLand(Int32 action, Int32 brush) { } + public void llCollisionSound(string impact_sound, float impact_volume) { } + public void llCollisionSprite(string impact_sprite) { } + public string llGetAnimation(string id) { return ""; } public void llResetScript() { } - public void llMessageLinked() { } - public void llPushObject() { } - public void llPassCollisions() { } - public void llGetScriptName() { } - public void llGetNumberOfSides() { } - public void llAxisAngle2Rot() { } - public void llRot2Axis() { } + public void llMessageLinked(Int32 linknum, Int32 num, string str, string id) { } + public void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local) { } + public void llPassCollisions(Int32 pass) { } + public string llGetScriptName() { return ""; } + public Int32 llGetNumberOfSides() { return 0; } + public Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle) { return new Axiom.Math.Quaternion(); } + public Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot) { return new Axiom.Math.Vector3(); } public void llRot2Angle() { } - public void llAcos() { } - public void llAsin() { } - public void llAngleBetween() { } - public void llGetInventoryKey() { } - public void llAllowInventoryDrop() { } - public void llGetSunDirection() { } - public void llGetTextureOffset() { } - public void llGetTextureScale() { } - public void llGetTextureRot() { } - public void llSubStringIndex() { } - public void llGetOwnerKey() { } - public void llGetCenterOfMass() { } + public float llAcos(float val) { return 0; } + public float llAsin(float val) { return 0; } + public float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b) { return 0; } + public string llGetInventoryKey(string name) { return ""; } + public void llAllowInventoryDrop(Int32 add) { } + public Axiom.Math.Vector3 llGetSunDirection() { return new Axiom.Math.Vector3(); } + public Axiom.Math.Vector3 llGetTextureOffset(Int32 face) { return new Axiom.Math.Vector3(); } + public Axiom.Math.Vector3 llGetTextureScale(Int32 side) { return new Axiom.Math.Vector3(); } + public float llGetTextureRot(Int32 side) { return 0; } + public Int32 llSubStringIndex(string source, string pattern) { return 0; } + public string llGetOwnerKey(string id) { return ""; } + public Axiom.Math.Vector3 llGetCenterOfMass() { return new Axiom.Math.Vector3(); } public void llListSort() { } public void llGetListLength() { } public void llList2Integer() { } @@ -238,22 +238,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL public void llGetRegionCorner() { } public void llListInsertList() { } public void llListFindList() { } - public void llGetObjectName() { } - public void llSetObjectName() { } - public void llGetDate() { } - public void llEdgeOfWorld() { } - public void llGetAgentInfo() { } - public void llAdjustSoundVolume() { } - public void llSetSoundQueueing() { } - public void llSetSoundRadius() { } - public void llKey2Name() { } - public void llSetTextureAnim() { } - public void llTriggerSoundLimited() { } - public void llEjectFromLand() { } + public string llGetObjectName() { return ""; } + public void llSetObjectName(string name) { } + public string llGetDate() { return ""; } + public Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir) { return 0; } + public Int32 llGetAgentInfo(string id) { return 0; } + public void llAdjustSoundVolume(float volume) { } + public void llSetSoundQueueing(Int32 queue) { } + public void llSetSoundRadius(float radius) { } + public string llKey2Name(string id) { return ""; } + public void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate) { } + public void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west) { } + public void llEjectFromLand(string pest) { } public void llParseString2List() { } - public void llOverMyLand() { } - public void llGetLandOwnerAt() { } - public void llGetNotecardLine() { } + public Int32 llOverMyLand(string id) { return 0; } + public string llGetLandOwnerAt(Axiom.Math.Vector3 pos) { return ""; } + public string llGetNotecardLine(string name, Int32 line) { return ""; } public void llGetAgentSize() { } public void llSameGroup() { } public void llUnSit() { } diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs index d484a05..296bfa0 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands_Interface.cs @@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler float llAtan2(float x, float y); float llSqrt(float f); float llPow(float fbase, float fexponent); - UInt32 llAbs(UInt32 i); + UInt32 llAbs(Int32 i); float llFabs(float f); float llFrand(float mag); UInt32 llFloor(float f); @@ -95,131 +95,256 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler string llGetTexture(UInt32 face); void llSetPos(Axiom.Math.Vector3 pos); - void llGetPos(); - void llGetLocalPos(); - void llSetRot(); - void llGetRot(); - void llGetLocalRot(); - void llSetForce(); - void llGetForce(); - void llTarget(); - void llTargetRemove(); - void llRotTarget(); - void llRotTargetRemove(); - void llMoveToTarget(); + //wiki: vector llGetPos() + Axiom.Math.Vector3 llGetPos(); + //wiki: vector llGetLocalPos() + Axiom.Math.Vector3 llGetLocalPos(); + //wiki: llSetRot(rotation rot) + void llSetRot(Axiom.Math.Quaternion rot); + //wiki: rotation llGetRot() + Axiom.Math.Quaternion llGetRot(); + //wiki: rotation llGetLocalRot() + Axiom.Math.Quaternion llGetLocalRot(); + //wiki: llSetForce(vector force, integer local) + void llSetForce(Axiom.Math.Vector3 force, Int32 local); + //wiki: vector llGetForce() + Axiom.Math.Vector3 llGetForce(); + //wiki: integer llTarget(vector position, float range) + Int32 llTarget(Axiom.Math.Vector3 position, float range); + //wiki: llTargetRemove(integer number) + void llTargetRemove(Int32 number); + //wiki: integer llRotTarget(rotation rot, float error) + Int32 llRotTarget(Axiom.Math.Quaternion rot, float error); + //wiki: integer llRotTargetRemove(integer number) + void llRotTargetRemove(Int32 number); + //wiki: llMoveToTarget(vector target, float tau) + void llMoveToTarget(Axiom.Math.Vector3 target, float tau); + //wiki: llStopMoveToTarget() void llStopMoveToTarget(); - void llApplyImpulse(); - void llApplyRotationalImpulse(); - void llSetTorque(); - void llGetTorque(); - void llSetForceAndTorque(); - void llGetVel(); - void llGetAccel(); - void llGetOmega(); - void llGetTimeOfDay(); - void llGetWallclock(); - void llGetTime(); + //wiki: llApplyImpulse(vector force, integer local) + void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local); + //wiki: llapplyRotationalImpulse(vector force, integer local) + void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local); + //wiki: llSetTorque(vector torque, integer local) + void llSetTorque(Axiom.Math.Vector3 torque, Int32 local); + //wiki: vector llGetTorque() + Axiom.Math.Vector3 llGetTorque(); + //wiki: llSeForceAndTorque(vector force, vector torque, integer local) + void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local); + //wiki: vector llGetVel() + Axiom.Math.Vector3 llGetVel(); + //wiki: vector llGetAccel() + Axiom.Math.Vector3 llGetAccel(); + //wiki: vector llGetOmega() + Axiom.Math.Vector3 llGetOmega(); + //wiki: float llGetTimeOfDay() + float llGetTimeOfDay(); + //wiki: float llGetWallclock() + float llGetWallclock(); + //wiki: float llGetTime() + float llGetTime(); + //wiki: llResetTime() void llResetTime(); - void llGetAndResetTime(); + //wiki: float llGetAndResetTime() + float llGetAndResetTime(); + //wiki (deprecated) llSound(string sound, float volume, integer queue, integer loop) void llSound(); - void llPlaySound(); - void llLoopSound(); - void llLoopSoundMaster(); - void llLoopSoundSlave(); - void llPlaySoundSlave(); - void llTriggerSound(); + //wiki: llPlaySound(string sound, float volume) + void llPlaySound(string sound, float volume); + //wiki: llLoopSound(string sound, float volume) + void llLoopSound(string sound, float volume); + //wiki: llLoopSoundMaster(string sound, float volume) + void llLoopSoundMaster(string sound, float volume); + //wiki: llLoopSoundSlave(string sound, float volume) + void llLoopSoundSlave(string sound, float volume); + //wiki llPlaySoundSlave(string sound, float volume) + void llPlaySoundSlave(string sound, float volume); + //wiki: llTriggerSound(string sound, float volume) + void llTriggerSound(string sound, float volume); + //wiki: llStopSound() void llStopSound(); - void llPreloadSound(); - void llGetSubString(); - void llDeleteSubString(); - void llInsertString(); - void llToUpper(); - void llToLower(); - void llGiveMoney(); + //wiki: llPreloadSound(string sound) + void llPreloadSound(string sound); + //wiki: string llGetSubString(string src, integer start, integer end) + void llGetSubString(string src, Int32 start, Int32 end); + //wiki: string llDeleteSubString(string src, integer start, integer end) + string llDeleteSubString(string src, Int32 start, Int32 end); + //wiki string llInsertString(string dst, integer position, string src) + void llInsertString(string dst, Int32 position, string src); + //wiki: string llToUpper(string source) + string llToUpper(string source); + //wiki: string llToLower(string source) + string llToLower(string source); + //wiki: integer llGiveMoney(key destination, integer amount) + Int32 llGiveMoney(string destination, Int32 amount); + //wiki: (deprecated) void llMakeExplosion(); + //wiki: (deprecated) void llMakeFountain(); + //wiki: (deprecated) void llMakeSmoke(); + //wiki: (deprecated) void llMakeFire(); - void llRezObject(); - void llLookAt(); + //wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param) + void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param); + //wiki: llLookAt(vector target, float strength, float damping) + void llLookAt(Axiom.Math.Vector3 target, float strength, float damping); + //wiki: llStopLookAt() void llStopLookAt(); - void llSetTimerEvent(); - void llSleep(); - void llGetMass(); - void llCollisionFilter(); - void llTakeControls(); + //wiki: llSetTimerEvent(float sec) + void llSetTimerEvent(float sec); + //wiki: llSleep(float sec) + void llSleep(float sec); + //wiki: float llGetMass() + float llGetMass(); + //wiki: llCollisionFilter(string name, key id, integer accept) + void llCollisionFilter(string name, string id, Int32 accept); + //wiki: llTakeControls(integer controls, integer accept, integer pass_on) + void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on); + //wiki: llReleaseControls() void llReleaseControls(); - void llAttachToAvatar(); + //wiki: llAttachToAvatar(integer attachment) + void llAttachToAvatar(Int32 attachment); + //wiki: llDetachFromAvatar() void llDetachFromAvatar(); + //wiki: (deprecated) llTakeCamera() void llTakeCamera(); + //wiki: (deprecated) llReleaseCamera() void llReleaseCamera(); - void llGetOwner(); - void llInstantMessage(); - void llEmail(); - void llGetNextEmail(); - void llGetKey(); - void llSetBuoyancy(); - void llSetHoverHeight(); + //wiki: key llGetOwner() + string llGetOwner(); + //wiki: llInstantMessage(key user, string message) + void llInstantMessage(string user, string message); + //wiki: llEmail(string address, string subject, string message) + void llEmail(string address, string subject, string message); + //wiki: llGetNextEmail(string address, string subject) + void llGetNextEmail(string address, string subject); + //wiki: key llGetKey() + string llGetKey(); + //wiki: llSetBuoyancy(float buoyancy) + void llSetBuoyancy(float buoyancy); + //wiki: llSetHoverHeight(float height, integer water, float tau) + void llSetHoverHeight(float height, Int32 water, float tau); + //wiki: llStopHover void llStopHover(); - void llMinEventDelay(); + //wiki: llMinEventDelay(float delay) + void llMinEventDelay(float delay); + //wiki: (deprecated) llSoundPreload() void llSoundPreload(); - void llRotLookAt(); - void llStringLength(); - void llStartAnimation(); - void llStopAnimation(); + //wiki: llRotLookAt(rotation target, float strength, float damping) + void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping); + //wiki: integer llStringLength(string str) + Int32 llStringLength(string str); + //wiki: llStartAnimation(string anim) + void llStartAnimation(string anim); + //wiki: llStopAnimation(string anim) + void llStopAnimation(string anim); + //wiki: (deprecated) llPointAt void llPointAt(); + //wiki: (deprecated) llStopPointAt void llStopPointAt(); - void llTargetOmega(); - void llGetStartParameter(); - void llGodLikeRezObject(); - void llRequestPermissions(); - void llGetPermissionsKey(); - void llGetPermissions(); - void llGetLinkNumber(); - void llSetLinkColor(); - void llCreateLink(); - void llBreakLink(); + //wiki: llTargetOmega(vector axis, float spinrate, float gain) + void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain); + //wiki: integer llGetStartParameter() + Int32 llGetStartParameter(); + //wiki: llGodLikeRezObject(key inventory, vector pos) + void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos); + //wiki: llRequestPermissions(key agent, integer perm) + void llRequestPermissions(string agent, Int32 perm); + //wiki: key llGetPermissionsKey() + string llGetPermissionsKey(); + //wiki: integer llGetPermissions() + Int32 llGetPermissions(); + //wiki integer llGetLinkNumber() + Int32 llGetLinkNumber(); + //wiki: llSetLinkColor(integer linknumber, vector color, integer face) + void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face); + //wiki: llCreateLink(key target, integer parent) + void llCreateLink(string target, Int32 parent); + //wiki: llBreakLink(integer linknum) + void llBreakLink(Int32 linknum); + //wiki: llBreakAllLinks() void llBreakAllLinks(); - void llGetLinkKey(); - void llGetLinkName(); - void llGetInventoryNumber(); - void llGetInventoryName(); - void llSetScriptState(); - void llGetEnergy(); - void llGiveInventory(); - void llRemoveInventory(); - void llSetText(); - void llWater(); - void llPassTouches(); - void llRequestAgentData(); - void llRequestInventoryData(); - void llSetDamage(); - void llTeleportAgentHome(); - void llModifyLand(); - void llCollisionSound(); - void llCollisionSprite(); - void llGetAnimation(); + //wiki: key llGetLinkKey(integer linknum) + string llGetLinkKey(Int32 linknum); + //wiki: llGetLinkName(integer linknum) + void llGetLinkName(Int32 linknum); + //wiki: integer llGetInventoryNumber(integer type) + Int32 llGetInventoryNumber(Int32 type); + //wiki: string llGetInventoryName(integer type, integer number) + string llGetInventoryName(Int32 type, Int32 number); + //wiki: llSetScriptState(string name, integer run) + void llSetScriptState(string name, Int32 run); + //wiki: float llGetEnergy() + float llGetEnergy(); + //wiki: llGiveInventory(key destination, string inventory) + void llGiveInventory(string destination, string inventory); + //wiki: llRemoveInventory(string item) + void llRemoveInventory(string item); + //wiki: llSetText(string text, vector color, float alpha) + void llSetText(string text, Axiom.Math.Vector3 color, float alpha); + //wiki: float llWater(vector offset) + float llWater(Axiom.Math.Vector3 offset); + //wiki: llPassTouches(integer pass) + void llPassTouches(Int32 pass); + //wiki: key llRequestAgentData(key id, integer data) + string llRequestAgentData(string id, Int32 data); + //wiki: key llRequestInventoryData(string name) + string llRequestInventoryData(string name); + //wiki: llSetDamage(float damage) + void llSetDamage(float damage); + //wiki: llTeleportAgentHome(key agent) + void llTeleportAgentHome(string agent); + //wiki: llModifyLand(integer action, integer brush) + void llModifyLand(Int32 action, Int32 brush); + //wiki: llCollisionSound(string impact_sound, float impact_volume) + void llCollisionSound(string impact_sound, float impact_volume); + //wiki: llCollisionSprite(string impact_sprite) + void llCollisionSprite(string impact_sprite); + //wiki: string llGetAnimation(key id) + string llGetAnimation(string id); + //wiki: llResetScript() void llResetScript(); - void llMessageLinked(); - void llPushObject(); - void llPassCollisions(); - void llGetScriptName(); - void llGetNumberOfSides(); - void llAxisAngle2Rot(); - void llRot2Axis(); + //wiki: llMessageLinked(integer linknum, integer num, string str, key id) + void llMessageLinked(Int32 linknum, Int32 num, string str, string id); + //wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local) + void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local); + //wiki: llPassCollisions(integer pass) + void llPassCollisions(Int32 pass); + //wiki: string llGetScriptName() + string llGetScriptName(); + //wiki: integer llGetNumberOfSides() + Int32 llGetNumberOfSides(); + //wiki: rotation llAxisAngle2Rot(vector axis, float angle) + Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle); + //wiki: vector llRot2Axis(rotation rot) + Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot); void llRot2Angle(); - void llAcos(); - void llAsin(); - void llAngleBetween(); - void llGetInventoryKey(); - void llAllowInventoryDrop(); - void llGetSunDirection(); - void llGetTextureOffset(); - void llGetTextureScale(); - void llGetTextureRot(); - void llSubStringIndex(); - void llGetOwnerKey(); - void llGetCenterOfMass(); + //wiki: float llAcos(float val) + float llAcos(float val); + //wiki: float llAsin(float val) + float llAsin(float val); + //wiki: float llAngleBetween(rotation a, rotation b) + float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b); + //wiki: string llGetInventoryKey(string name) + string llGetInventoryKey(string name); + //wiki: llAllowInventoryDrop(integer add) + void llAllowInventoryDrop(Int32 add); + //wiki: vector llGetSunDirection() + Axiom.Math.Vector3 llGetSunDirection(); + //wiki: vector llGetTextureOffset(integer face) + Axiom.Math.Vector3 llGetTextureOffset(Int32 face); + //wiki: vector llGetTextureScale(integer side) + Axiom.Math.Vector3 llGetTextureScale(Int32 side); + //wiki: float llGetTextureRot(integer side) + float llGetTextureRot(Int32 side); + //wiki: integer llSubStringIndex(string source, string pattern) + Int32 llSubStringIndex(string source, string pattern); + //wiki: key llGetOwnerKey(key id) + string llGetOwnerKey(string id); + //wiki: vector llGetCenterOfMass() + Axiom.Math.Vector3 llGetCenterOfMass(); + //wiki: list llListSort(list src, integer stride, integer ascending) void llListSort(); void llGetListLength(); void llList2Integer(); @@ -238,22 +363,37 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler void llGetRegionCorner(); void llListInsertList(); void llListFindList(); - void llGetObjectName(); - void llSetObjectName(); - void llGetDate(); - void llEdgeOfWorld(); - void llGetAgentInfo(); - void llAdjustSoundVolume(); - void llSetSoundQueueing(); - void llSetSoundRadius(); - void llKey2Name(); - void llSetTextureAnim(); - void llTriggerSoundLimited(); - void llEjectFromLand(); + //wiki: string llGetObjectName() + string llGetObjectName(); + //wiki: llSetObjectName(string name) + void llSetObjectName(string name); + //wiki: string llGetDate() + string llGetDate(); + //wiki: integer llEdgeOfWorld(vector pos, vector dir) + Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir); + //wiki: integer llGetAgentInfo(key id) + Int32 llGetAgentInfo(string id); + //wiki: llAdjustSoundVolume(float volume) + void llAdjustSoundVolume(float volume); + //wiki: llSetSoundQueueing(integer queue) + void llSetSoundQueueing(Int32 queue); + //wiki: llSetSoundRadius(float radius) + void llSetSoundRadius(float radius); + //wiki: string llKey2Name(key id) + string llKey2Name(string id); + //wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate) + void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate); + //wiki: llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west) + void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west); + //wiki: llEjectFromLand(key pest) + void llEjectFromLand(string pest); void llParseString2List(); - void llOverMyLand(); - void llGetLandOwnerAt(); - void llGetNotecardLine(); + //wiki: integer llOverMyLand(key id) + Int32 llOverMyLand(string id); + //wiki: key llGetLandOwnerAt(vector pos) + string llGetLandOwnerAt(Axiom.Math.Vector3 pos); + //wiki: key llGetNotecardLine(string name, integer line) + string llGetNotecardLine(string name, Int32 line); void llGetAgentSize(); void llSameGroup(); void llUnSit(); -- cgit v1.1