From 000d5e8b93c865f7be21717a52a5a897b0ce3344 Mon Sep 17 00:00:00 2001
From: Justin Clarke Casey
Date: Sat, 12 Jul 2008 21:03:12 +0000
Subject: * minor: just some null guards and name changes to make it clearer
that prim count is actually a prim local id dispenser
---
OpenSim/Region/Environment/Scenes/Scene.cs | 15 +++++++------
.../Scenes/SceneObjectPart.Inventory.cs | 6 +++---
.../Region/Environment/Scenes/SceneObjectPart.cs | 1 -
.../ScriptEngine/DotNetEngine/ScriptManager.cs | 25 ++++++++++++++--------
4 files changed, 28 insertions(+), 19 deletions(-)
(limited to 'OpenSim/Region')
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index d6bbb1f..a0df9a1 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -72,8 +72,12 @@ namespace OpenSim.Region.Environment.Scenes
public InnerScene m_innerScene;
- // private Random Rand = new Random();
- private uint _primCount = 720000;
+ ///
+ /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
+ /// dispenced.
+ ///
+ private uint m_localId = 720000;
+
private readonly Mutex _primAllocateMutex = new Mutex(false);
private int m_timePhase = 24;
@@ -1493,16 +1497,15 @@ namespace OpenSim.Region.Environment.Scenes
}
///
- /// Returns a new unallocated primitive ID
+ /// Returns a new unallocated local primitive ID
///
- /// A brand new primitive ID
+ /// A brand new local primitive ID
public uint PrimIDAllocate()
{
uint myID;
_primAllocateMutex.WaitOne();
- ++_primCount;
- myID = _primCount;
+ myID = ++m_localId;
_primAllocateMutex.ReleaseMutex();
return myID;
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
index 0b48464..005d872 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.Inventory.cs
@@ -182,10 +182,10 @@ namespace OpenSim.Region.Environment.Scenes
}
else
{
- m_taskInventory[item.ItemID].PermsMask = 0;
- m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero;
+ m_taskInventory[item.ItemID].PermsMask = 0;
+ m_taskInventory[item.ItemID].PermsGranter = LLUUID.Zero;
string script = Helpers.FieldToUTF8String(asset.Data);
- m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId,item.ItemID,script, startParam, postOnRez);
+ m_parentGroup.Scene.EventManager.TriggerRezScript(LocalId, item.ItemID,script, startParam, postOnRez);
m_parentGroup.AddActiveScriptCount(1);
ScheduleFullUpdate();
}
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index 685a3d5..8bf8575 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -141,7 +141,6 @@ namespace OpenSim.Region.Environment.Scenes
public uint m_attachmentPoint = (byte)0;
[XmlIgnore]
public PhysicsVector m_rotationAxis = new PhysicsVector(1f,1f,1f);
-
[XmlIgnore]
public bool m_undoing = false;
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 4e781e6..016d045 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -38,16 +38,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public class ScriptManager : Common.ScriptEngineBase.ScriptManager
{
+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
public ScriptManager(Common.ScriptEngineBase.ScriptEngine scriptEngine)
: base(scriptEngine)
{
base.m_scriptEngine = scriptEngine;
}
- private Compiler.LSL.Compiler LSLCompiler;
-
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
+ private Compiler.LSL.Compiler LSLCompiler;
public override void Initialize()
{
@@ -64,8 +62,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public override void _StartScript(uint localID, LLUUID itemID, string Script, int startParam, bool postOnRez)
{
- m_scriptEngine.Log.Debug("[" + m_scriptEngine.ScriptEngineName + "]: ScriptManager StartScript: localID: " + localID + ", itemID: " + itemID);
-
+ m_log.DebugFormat(
+ "[{0}]: ScriptManager StartScript: localID: {1}, itemID: {2}",
+ m_scriptEngine.ScriptEngineName, localID, itemID);
//IScriptHost root = host.GetRoot();
@@ -74,14 +73,22 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
string CompiledScriptFile = String.Empty;
SceneObjectPart m_host = World.GetSceneObjectPart(localID);
+
+ if (null == m_host)
+ {
+ m_log.ErrorFormat(
+ "[{0}]: Could not get scene object part corresponding to localID {1} to start script",
+ m_scriptEngine.ScriptEngineName, localID);
+
+ return;
+ }
// Xantor 20080525: I need assetID here to see if we already compiled this one previously
LLUUID assetID = LLUUID.Zero;
TaskInventoryItem taskInventoryItem = new TaskInventoryItem();
- if (m_host.TaskInventory.TryGetValue(itemID,out taskInventoryItem))
+ if (m_host.TaskInventory.TryGetValue(itemID, out taskInventoryItem))
assetID = taskInventoryItem.AssetID;
-
try
{
// Xantor 20080525 see if we already compiled this script this session, stop incessant recompiling on
--
cgit v1.1