From efd90b56b761219af6425b1c7a2cdd3b6ffb4de2 Mon Sep 17 00:00:00 2001
From: lbsa71
Date: Thu, 27 Dec 2007 21:41:48 +0000
Subject: * Optimized usings * shortened references * Removed redundant 'this'
* Normalized EOF
---
.../Properties/AssemblyInfo.cs | 2 +-
.../Region/Terrain.BasicTerrain/TerrainEngine.cs | 35 +++++++++++-----------
.../Region/Terrain.BasicTerrain/TerrainFilter.cs | 2 +-
.../libTerrainBSD/Bitmap/Bitmap.cs | 2 +-
.../libTerrainBSD/Channel/Channel.cs | 2 +-
.../libTerrainBSD/Channel/Common.cs | 2 +-
.../libTerrainBSD/Channel/Editing/Flatten.cs | 2 +-
.../libTerrainBSD/Channel/Editing/Raise.cs | 2 +-
.../libTerrainBSD/Channel/File.cs | 2 +-
.../libTerrainBSD/Channel/Generators/Fracture.cs | 2 +-
.../libTerrainBSD/Channel/Generators/Gradient.cs | 2 +-
.../Channel/Generators/HillPlanter.cs | 2 +-
.../libTerrainBSD/Channel/Generators/Noise.cs | 2 +-
.../libTerrainBSD/Channel/Generators/Spiral.cs | 2 +-
.../libTerrainBSD/Channel/Generators/Voronoi.cs | 2 +-
.../libTerrainBSD/Channel/Generators/Worms.cs | 2 +-
.../libTerrainBSD/Channel/Grid.cs | 2 +-
.../Channel/Manipulators/AerobicErosion.cs | 2 +-
.../Channel/Manipulators/HydraulicErosion.cs | 2 +-
.../Channel/Manipulators/NavierStokes.cs | 2 +-
.../Channel/Manipulators/ThermalWeathering.cs | 2 +-
.../libTerrainBSD/Channel/Neighbours.cs | 2 +-
.../libTerrainBSD/Channel/Operators.cs | 2 +-
23 files changed, 40 insertions(+), 39 deletions(-)
(limited to 'OpenSim/Region/Terrain.BasicTerrain')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
index 3c0facb..3195140 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/Properties/AssemblyInfo.cs
@@ -62,4 +62,4 @@ using System.Runtime.InteropServices;
// by using the '*' as shown below:
[assembly : AssemblyVersion("1.0.0.0")]
-[assembly : AssemblyFileVersion("1.0.0.0")]
+[assembly : AssemblyFileVersion("1.0.0.0")]
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
index e89ff62..2405e86 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs
@@ -159,12 +159,13 @@ namespace OpenSim.Region.Terrain
/// The action to be performed
/// Distance from the north border where the cursor is located
/// Distance from the west border where the cursor is located
- public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, float south, float east,
+ public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west,
+ float south, float east,
IClientAPI remoteUser)
{
// Shiny.
double size = (double) (1 << brushsize);
-
+
/* Okay, so here's the deal
* This has to handle both when a user draws on the terrain *and* when a user selects
* a selection of AABB on terrain and applies whatever routine the client requests
@@ -189,8 +190,8 @@ namespace OpenSim.Region.Terrain
* Again, libTerrain is yx instead of xy.. so, it's reflected in the function calls
*
*/
-
-
+
+
switch (action)
{
case 0:
@@ -199,7 +200,7 @@ namespace OpenSim.Region.Terrain
{
for (float y = west; y <= east; y++)
{
- FlattenTerrain(y, x, size, (double)seconds / 5.0);
+ FlattenTerrain(y, x, size, (double) seconds/5.0);
lastEdit = DateTime.Now;
}
}
@@ -210,7 +211,7 @@ namespace OpenSim.Region.Terrain
{
for (float y = west; y <= east; y++)
{
- RaiseTerrain(y, x, size, (double)seconds / 5.0);
+ RaiseTerrain(y, x, size, (double) seconds/5.0);
lastEdit = DateTime.Now;
}
}
@@ -221,7 +222,7 @@ namespace OpenSim.Region.Terrain
{
for (float y = west; y <= east; y++)
{
- LowerTerrain(y, x, size, (double)seconds / 5.0);
+ LowerTerrain(y, x, size, (double) seconds/5.0);
lastEdit = DateTime.Now;
}
}
@@ -235,13 +236,13 @@ namespace OpenSim.Region.Terrain
//
//for (float x = south; x <= north; x++)
//{
- //for (float y = west; y <= east; y++)
- //{
- //SmoothTerrain(y, x , size, (double)seconds / 5.0);
- //}
+ //for (float y = west; y <= east; y++)
+ //{
+ //SmoothTerrain(y, x , size, (double)seconds / 5.0);
+ //}
//}
- SmoothTerrain(west, north, size, (double)seconds / 5.0);
+ SmoothTerrain(west, north, size, (double) seconds/5.0);
break;
case 4:
@@ -250,7 +251,7 @@ namespace OpenSim.Region.Terrain
{
for (float y = west; y <= east; y++)
{
- NoiseTerrain(y, x, size, (double)seconds / 5.0);
+ NoiseTerrain(y, x, size, (double) seconds/5.0);
lastEdit = DateTime.Now;
}
}
@@ -261,7 +262,7 @@ namespace OpenSim.Region.Terrain
{
for (float y = west; y <= east; y++)
{
- RevertTerrain(y, x, size, (double)seconds / 5.0);
+ RevertTerrain(y, x, size, (double) seconds/5.0);
lastEdit = DateTime.Now;
}
}
@@ -1351,16 +1352,16 @@ namespace OpenSim.Region.Terrain
}
Channel copy = heightmap.Copy();
- for (int y = 0; y