From 4fad66f855544b9298ae2216c58c0f44009358a5 Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 1 Nov 2007 19:19:05 +0000 Subject: * Diuerse beavtificatems --- OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs | 2 +- .../libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs index 4cb70c2..9bc6380 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs @@ -26,7 +26,7 @@ * */ - /* Channel +/* Channel * A channel is a single heightmap array * */ diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs index 0ca3d48..72727d1 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs @@ -47,7 +47,7 @@ namespace libTerrain thisFrame = (double[,]) map.Clone(); NeighbourSystem type = NeighbourSystem.Moore; - // Using moore neighbourhood (twice as computationally expensive) + // Using moore neighbourhood (twice as computationally expensive) int NEIGHBOUR_ME = 4; // I am always 4 in both systems. int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; -- cgit v1.1