From f84937367f7180140bd17444d507977f9b7e3d2e Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sat, 21 Jul 2007 22:25:42 +0000
Subject: * Deleted libTerrain-BSD.dll * Added libTerrain to BasicTerrain
directly as a subfolder
---
.../libTerrainBSD/Bitmap/Bitmap.cs | 77 ++++++
.../libTerrainBSD/Channel/Channel.cs | 66 +++++
.../libTerrainBSD/Channel/Common.cs | 228 +++++++++++++++++
.../libTerrainBSD/Channel/Editing/Flatten.cs | 102 ++++++++
.../libTerrainBSD/Channel/Editing/Raise.cs | 142 +++++++++++
.../libTerrainBSD/Channel/File.cs | 75 ++++++
.../libTerrainBSD/Channel/Generators/Cellular.cs | 1 +
.../libTerrainBSD/Channel/Generators/Fracture.cs | 113 +++++++++
.../libTerrainBSD/Channel/Generators/Gradient.cs | 67 +++++
.../Channel/Generators/HillPlanter.cs | 278 +++++++++++++++++++++
.../libTerrainBSD/Channel/Generators/Midpoint.cs | 1 +
.../libTerrainBSD/Channel/Generators/Mountain.cs | 1 +
.../libTerrainBSD/Channel/Generators/Noise.cs | 57 +++++
.../libTerrainBSD/Channel/Generators/Spiral.cs | 152 +++++++++++
.../libTerrainBSD/Channel/Generators/Voronoi.cs | 212 ++++++++++++++++
.../libTerrainBSD/Channel/Generators/Worms.cs | 75 ++++++
.../libTerrainBSD/Channel/Grid.cs | 264 +++++++++++++++++++
.../Channel/Manipulators/AerobicErosion.cs | 170 +++++++++++++
.../Channel/Manipulators/HydraulicErosion.cs | 1 +
.../Channel/Manipulators/ThermalWeathering.cs | 113 +++++++++
.../libTerrainBSD/Channel/Neighbours.cs | 144 +++++++++++
.../libTerrainBSD/Channel/Operators.cs | 221 ++++++++++++++++
.../libTerrainBSD/Tools/Point2D.cs | 49 ++++
.../libTerrainBSD/Tools/Tools.cs | 60 +++++
24 files changed, 2669 insertions(+)
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs
create mode 100644 OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs
(limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
new file mode 100644
index 0000000..923da47
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Bitmap/Bitmap.cs
@@ -0,0 +1,77 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Drawing;
+
+namespace libTerrain
+{
+ class Raster
+ {
+ int w;
+ int h;
+ Bitmap bmp;
+
+ public Raster(int width, int height)
+ {
+ w = width;
+ h = height;
+ bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
+ }
+
+ public Channel toChannel()
+ {
+ Channel chan = new Channel(bmp.Width, bmp.Height);
+
+ int x, y;
+ for (x = 0; x < bmp.Width; x++)
+ {
+ for (y = 0; y < bmp.Height; y++)
+ {
+ Color val = bmp.GetPixel(x, y);
+ chan.map[x, y] = (((double)val.R + (double)val.G + (double)val.B) / 3.0) / 255.0;
+ }
+ }
+
+ return chan;
+ }
+
+ public void drawText(string txt, string font, double size)
+ {
+ Graphics gd = Graphics.FromImage(bmp);
+ //gd.DrawString(txt,
+
+
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
new file mode 100644
index 0000000..9849ef2
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Channel.cs
@@ -0,0 +1,66 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+
+/* Channel
+ * A channel is a single heightmap array
+ * */
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ public double[,] map;
+ public int w;
+ public int h;
+
+ public int seed = 1338; // One better than 1337
+
+ public Channel()
+ {
+ w = 256;
+ h = 256;
+ map = new double[w, h];
+ }
+
+ public Channel(int width, int height)
+ {
+ w = width;
+ h = height;
+ map = new double[w, h];
+ }
+
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
new file mode 100644
index 0000000..438359c
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Common.cs
@@ -0,0 +1,228 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ public partial class Channel
+ {
+ public int getWidth()
+ {
+ return w;
+ }
+ public int getHeight()
+ {
+ return h;
+ }
+
+ public Channel copy()
+ {
+ Channel x = new Channel(w, h);
+ x.map = (double[,])this.map.Clone();
+ return x;
+ }
+
+ public void set(int x, int y, double val)
+ {
+ if (x >= w)
+ throw new Exception("Bounds error while setting pixel (width)");
+ if (y >= h)
+ throw new Exception("Bounds error while setting pixel (height)");
+ if (x < 0)
+ throw new Exception("Bounds error while setting pixel (width)");
+ if (y < 0)
+ throw new Exception("Bounds error while setting pixel (height)");
+
+ map[x, y] = val;
+ }
+
+ public void setClip(int x, int y, double val)
+ {
+ if (x >= w)
+ throw new Exception("Bounds error while setting pixel (width)");
+ if (y >= h)
+ throw new Exception("Bounds error while setting pixel (height)");
+ if (x < 0)
+ throw new Exception("Bounds error while setting pixel (width)");
+ if (y < 0)
+ throw new Exception("Bounds error while setting pixel (height)");
+
+ if (val > 1.0)
+ val = 1.0;
+ if (val < 0.0)
+ val = 0.0;
+
+ map[x, y] = val;
+ }
+
+ private double getBilinearInterpolate(double x, double y)
+ {
+ if (x > w - 2.0)
+ x = w - 2.0;
+ if (y > h - 2.0)
+ y = h - 2.0;
+ if (x < 0.0)
+ x = 0.0;
+ if (y < 0.0)
+ y = 0.0;
+
+ int STEP_SIZE = 1;
+ double h00 = get((int)x, (int)y);
+ double h10 = get((int)x + STEP_SIZE, (int)y);
+ double h01 = get((int)x, (int)y + STEP_SIZE);
+ double h11 = get((int)x + STEP_SIZE, (int)y + STEP_SIZE);
+ double h1 = h00;
+ double h2 = h10;
+ double h3 = h01;
+ double h4 = h11;
+ double a00 = h1;
+ double a10 = h2 - h1;
+ double a01 = h3 - h1;
+ double a11 = h1 - h2 - h3 + h4;
+ double partialx = x - (int)x;
+ double partialz = y - (int)y;
+ double hi = a00 + (a10 * partialx) + (a01 * partialz) + (a11 * partialx * partialz);
+ return hi;
+ }
+
+ public double get(int x, int y)
+ {
+ if (x >= w)
+ x = w - 1;
+ if (y >= h)
+ y = h - 1;
+ if (x < 0)
+ x = 0;
+ if (y < 0)
+ y = 0;
+ return map[x, y];
+ }
+
+ public void setWrap(int x, int y, double val)
+ {
+ map[x % w, y % h] = val;
+ }
+
+ public void setWrapClip(int x, int y, double val)
+ {
+ if (val > 1.0)
+ val = 1.0;
+ if (val < 0.0)
+ val = 0.0;
+
+ map[x % w, y % h] = val;
+ }
+
+ public void fill(double val)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = val;
+ }
+ }
+ }
+
+ public void fill(double min, double max, double val)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (map[x, y] >= min && map[x, y] <= max)
+ map[x, y] = val;
+ }
+ }
+ }
+
+ public double findMax()
+ {
+ int x, y;
+ double max = double.MinValue;
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (map[x, y] > max)
+ max = map[x, y];
+ }
+ }
+
+ return max;
+ }
+
+ public double findMin()
+ {
+ int x, y;
+ double min = double.MaxValue;
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (map[x, y] < min)
+ min = map[x, y];
+ }
+ }
+
+ return min;
+ }
+
+ public double sum()
+ {
+ int x, y;
+ double sum = 0.0;
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ sum += map[x, y];
+ }
+ }
+
+ return sum;
+ }
+
+ public double avg()
+ {
+ return sum() / (w * h);
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
new file mode 100644
index 0000000..5e5254d
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs
@@ -0,0 +1,102 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Flattens the area underneath rx,ry by moving it to the average of the area. Uses a spherical mask provided by the raise() function.
+ ///
+ /// The X coordinate of the terrain mask
+ /// The Y coordinate of the terrain mask
+ /// The size of the terrain mask
+ /// The scale of the terrain mask
+ public void flatten(double rx, double ry, double size, double amount)
+ {
+ // Generate the mask
+ Channel temp = new Channel(w, h);
+ temp.fill(0);
+ temp.raise(rx, ry, size, amount);
+ temp.normalise();
+ double total_mod = temp.sum();
+
+ // Establish the average height under the area
+ Channel newmap = new Channel(w, h);
+ newmap.map = (double[,])map.Clone();
+
+ newmap *= temp;
+
+ double total_terrain = newmap.sum();
+ double avg_height = total_terrain / total_mod;
+
+ // Create a flat terrain using the average height
+ Channel flat = new Channel(w, h);
+ flat.fill(avg_height);
+
+ // Blend the current terrain with the average height terrain
+ // using the "raised" empty terrain as a mask
+ blend(flat, temp);
+
+ }
+
+ public void flatten(Channel mask, double amount)
+ {
+ // Generate the mask
+ Channel temp = mask * amount;
+ temp.clip(0, 1); // Cut off out-of-bounds values
+
+ double total_mod = temp.sum();
+
+ // Establish the average height under the area
+ Channel map = new Channel(w, h);
+ map.map = (double[,])this.map.Clone();
+
+ map *= temp;
+
+ double total_terrain = map.sum();
+ double avg_height = total_terrain / total_mod;
+
+ // Create a flat terrain using the average height
+ Channel flat = new Channel(w, h);
+ flat.fill(avg_height);
+
+ // Blend the current terrain with the average height terrain
+ // using the "raised" empty terrain as a mask
+ blend(flat, temp);
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
new file mode 100644
index 0000000..21d2645
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs
@@ -0,0 +1,142 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Raises land around the selection
+ ///
+ /// The center the X coordinate of where you wish to raise the land
+ /// The center the Y coordinate of where you wish to raise the land
+ /// The radius of the dimple
+ /// How much impact to add to the terrain (0..2 usually)
+ public void raise(double rx, double ry, double size, double amount)
+ {
+ raiseSphere(rx, ry, size, amount);
+ }
+
+ ///
+ /// Raises land in a sphere around the selection
+ ///
+ /// The center the X coordinate of where you wish to raise the land
+ /// The center the Y coordinate of where you wish to raise the land
+ /// The radius of the sphere dimple
+ /// How much impact to add to the terrain (0..2 usually)
+ public void raiseSphere(double rx, double ry, double size, double amount)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double z = size;
+ z *= z;
+ z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
+
+ if (z < 0)
+ z = 0;
+
+ map[x, y] += z * amount;
+ }
+ }
+ }
+
+ ///
+ /// Raises land in a cone around the selection
+ ///
+ /// The center the X coordinate of where you wish to raise the land
+ /// The center the Y coordinate of where you wish to raise the land
+ /// The radius of the cone
+ /// How much impact to add to the terrain (0..2 usually)
+ public void raiseCone(double rx, double ry, double size, double amount)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double z = size;
+ z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
+
+ if (z < 0)
+ z = 0;
+
+ map[x, y] += z * amount;
+ }
+ }
+ }
+
+ ///
+ /// Lowers land in a sphere around the selection
+ ///
+ /// The center the X coordinate of where you wish to lower the land
+ /// The center the Y coordinate of where you wish to lower the land
+ /// The radius of the sphere dimple
+ /// How much impact to remove from the terrain (0..2 usually)
+ public void lower(double rx, double ry, double size, double amount)
+ {
+ lowerSphere(rx, ry, size, amount);
+ }
+
+ ///
+ /// Lowers land in a sphere around the selection
+ ///
+ /// The center the X coordinate of where you wish to lower the land
+ /// The center the Y coordinate of where you wish to lower the land
+ /// The radius of the sphere dimple
+ /// How much impact to remove from the terrain (0..2 usually)
+ public void lowerSphere(double rx, double ry, double size, double amount)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double z = size;
+ z *= z;
+ z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
+
+ if (z < 0)
+ z = 0;
+
+ map[x, y] -= z * amount;
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
new file mode 100644
index 0000000..4163a5f
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/File.cs
@@ -0,0 +1,75 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+using System.Drawing;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ public Channel loadImage(string filename)
+ {
+ Bitmap bit = new Bitmap(filename);
+ Channel chan = new Channel(bit.Width, bit.Height);
+
+ int x, y;
+ for (x = 0; x < bit.Width; x++)
+ {
+ for (y = 0; y < bit.Height; y++)
+ {
+ Color val = bit.GetPixel(x, y);
+ chan.map[x, y] = (((double)val.R + (double)val.G + (double)val.B) / 3.0) / 255.0;
+ }
+ }
+
+ return chan;
+ }
+
+ public void saveImage(string filename)
+ {
+ Bitmap bit = new Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ int val = Math.Min(255, (int)(map[x,y] * 255));
+ Color col = Color.FromArgb(val,val,val);
+ bit.SetPixel(x, y, col);
+ }
+ }
+ bit.Save(filename);
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs
new file mode 100644
index 0000000..0cec05d
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Cellular.cs
@@ -0,0 +1 @@
+/* Needs BSD rewrite */
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
new file mode 100644
index 0000000..2a24ecf
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs
@@ -0,0 +1,113 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Produces a set of coordinates defined by an edge point. Eg - 0 = 0,0. 256 = 0,256. 512 = 256,256
+ /// Assumes a 256^2 heightmap. This needs fixing for input values of w,h
+ ///
+ ///
+ ///
+ ///
+ ///
+ private int[] radialEdge256(int val)
+ {
+ // Four cases:
+ // 1. 000..255 return 0,val
+ // 2. 256..511 return val - 256,255
+ // 3. 512..767 return 255, val - 511
+ // 4. 768..1023 return val - 768,0
+
+ int[] ret = new int[2];
+
+ if (val < 256)
+ {
+ ret[0] = 0;
+ ret[1] = val;
+ return ret;
+ }
+ if (val < 512)
+ {
+ ret[0] = (val % 256);
+ ret[1] = 255;
+ return ret;
+ }
+ if (val < 768)
+ {
+ ret[0] = 255;
+ ret[1] = 255 - (val % 256);
+ return ret;
+ }
+ if (val < 1024)
+ {
+ ret[0] = 255 - (val % 256);
+ ret[1] = 255;
+ return ret;
+ }
+
+ throw new Exception("Out of bounds parameter (val)");
+ }
+ public void fracture(int number, double scalemin, double scalemax)
+ {
+ Random rand = new Random(seed);
+
+ for (int i = 0; i < number; i++)
+ {
+ int[] a, b;
+
+ a = radialEdge256(rand.Next(1023)); // TODO: Broken
+ b = radialEdge256(rand.Next(1023)); // TODO: Broken
+ double z = rand.NextDouble();
+
+ for (int x = 0; x < w; x++)
+ {
+ for (int y = 0; y < h; y++)
+ {
+ double miny = Tools.linearInterpolate(a[1], b[1], (double)x / (double)w);
+
+ if (y > miny)
+ {
+ map[x, y] += Tools.linearInterpolate(scalemin, scalemax, z);
+ }
+ }
+ }
+ }
+ normalise();
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
new file mode 100644
index 0000000..8f45bf7
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs
@@ -0,0 +1,67 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+
+ public void gradientCube()
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = x*y;
+ }
+ }
+ normalise();
+ }
+
+ public void gradientStripe()
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = x;
+ }
+ }
+ normalise();
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
new file mode 100644
index 0000000..9316911
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs
@@ -0,0 +1,278 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Generates a series of spheres which are then either max()'d or added together. Inspired by suggestion from jh.
+ ///
+ /// 3-Clause BSD Licensed
+ /// The number of hills to generate
+ /// The minimum size of each hill
+ /// The maximum size of each hill
+ /// Whether to bias hills towards the center of the map
+ /// Whether to add hills together or to pick the largest value
+ /// Generates hill-shaped noise instead of consistent hills
+ public void hillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ Random random = new Random(seed);
+
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z *= z;
+ z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry));
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += z;
+ }
+ else
+ {
+ map[x, y] = Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+
+ normalise();
+ }
+
+ ///
+ /// Generates a series of cones which are then either max()'d or added together. Inspired by suggestion from jh.
+ ///
+ /// 3-Clause BSD Licensed
+ /// The number of hills to generate
+ /// The minimum size of each hill
+ /// The maximum size of each hill
+ /// Whether to bias hills towards the center of the map
+ /// Whether to add hills together or to pick the largest value
+ /// Generates hill-shaped noise instead of consistent hills
+ public void hillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ Random random = new Random(seed);
+
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += z;
+ }
+ else
+ {
+ map[x, y] = Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+
+ normalise();
+ }
+
+ public void hillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ Random random = new Random(seed);
+
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z -= Math.Abs(x-rx) + Math.Abs(y-ry);
+ //z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry)));
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += z;
+ }
+ else
+ {
+ map[x, y] = Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+
+ normalise();
+ }
+
+ public void hillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy)
+ {
+ Random random = new Random(seed);
+
+ int x, y;
+ int i;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx = Math.Min(255.0, random.NextDouble() * w);
+ double ry = Math.Min(255.0, random.NextDouble() * h);
+ double rand = random.NextDouble();
+
+ if (island)
+ {
+ // Move everything towards the center
+ rx -= w / 2;
+ rx /= 2;
+ rx += w / 2;
+
+ ry -= h / 2;
+ ry /= 2;
+ ry += h / 2;
+ }
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ if (noisy)
+ rand = random.NextDouble();
+
+ double z = (scale_min + (scale_range * rand));
+ z *= z * z * z;
+ double dx = Math.Abs(x - rx);
+ double dy = Math.Abs(y - ry);
+ z -= (dx * dx * dx * dx) + (dy * dy * dy * dy);
+
+ if (z < 0)
+ z = 0;
+
+ if (additive)
+ {
+ map[x, y] += z;
+ }
+ else
+ {
+ map[x, y] = Math.Max(map[x, y], z);
+ }
+ }
+ }
+ }
+
+ normalise();
+ }
+
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs
new file mode 100644
index 0000000..0cec05d
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Midpoint.cs
@@ -0,0 +1 @@
+/* Needs BSD rewrite */
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs
new file mode 100644
index 0000000..0cec05d
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Mountain.cs
@@ -0,0 +1 @@
+/* Needs BSD rewrite */
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
new file mode 100644
index 0000000..7789d3e
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs
@@ -0,0 +1,57 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Fills a channel with 0..1 noise
+ ///
+ /// 3-Clause BSD Licensed
+ public void noise()
+ {
+ Random rand = new Random(seed);
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = rand.NextDouble();
+ }
+ }
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
new file mode 100644
index 0000000..ede4600
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs
@@ -0,0 +1,152 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ private double[] coordinatesToPolar(int x, int y)
+ {
+
+ double theta = Math.Atan2(x - (w / 2), y - (h / 2));
+ double rx = (double)x - ((double)w / 2);
+ double ry = (double)y - ((double)h / 2);
+ double r = Math.Sqrt((rx * rx) + (ry * ry));
+
+ double[] coords = new double[2];
+ coords[0] = r;
+ coords[1] = theta;
+ return coords;
+ }
+
+ public int[] polarToCoordinates(double r, double theta) {
+ double nx;
+ double ny;
+
+ nx = (double)r * Math.Cos(theta);
+ ny = (double)r * Math.Sin(theta);
+
+ nx += w / 2;
+ ny += h / 2;
+
+ if (nx >= w)
+ nx = w - 1;
+
+ if (ny >= h)
+ ny = h - 1;
+
+ if (nx < 0)
+ nx = 0;
+
+ if (ny < 0)
+ ny = 0;
+
+ int[] coords = new int[2];
+ coords[0] = (int)nx;
+ coords[1] = (int)ny;
+ return coords;
+ }
+
+ public void Polar()
+ {
+ Channel n = this.copy();
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double[] coords = coordinatesToPolar(x,y);
+
+ coords[0] += w / 2.0;
+ coords[1] += h / 2.0;
+
+ map[x, y] = n.map[(int)coords[0] % n.w, (int)coords[1] % n.h];
+ }
+ }
+ }
+
+ public void SpiralPlanter(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle)
+ {
+ int i;
+ double r = offsetRadius;
+ double theta = offsetAngle;
+ for (i = 0; i < steps; i++)
+ {
+ r += incRadius;
+ theta += incAngle;
+
+ int[] coords = polarToCoordinates(r,theta);
+ raise(coords[0], coords[1], 20, 1);
+ }
+ }
+
+ public void SpiralCells(int steps, double incAngle, double incRadius, double offsetRadius, double offsetAngle, double[] c)
+ {
+ List points = new List();
+
+ int i;
+ double r = offsetRadius;
+ double theta = offsetAngle;
+ for (i = 0; i < steps; i++)
+ {
+ r += incRadius;
+ theta += incAngle;
+
+ int[] coords = polarToCoordinates(r, theta);
+ points.Add(new Point2D(coords[0],coords[1]));
+ }
+
+ voronoiDiagram(points, c);
+ }
+
+ public void Spiral(double wid, double hig, double offset)
+ {
+ int x, y, z;
+ z = 0;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ z++;
+ double dx = Math.Abs((w / 2) - x);
+ double dy = Math.Abs((h / 2) - y);
+ map[x, y] += Math.Sin(dx / wid) + Math.Cos(dy / hig);
+ }
+ }
+ normalise();
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
new file mode 100644
index 0000000..df21ecc
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs
@@ -0,0 +1,212 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Generates a Voronoi diagram (sort of a stained glass effect) which will fill the entire channel
+ ///
+ /// 3-Clause BSD Licensed
+ /// The number of generator points in each block
+ /// A multiple of the channel width and height which will have voronoi points generated in it.
+ /// This is to ensure a more even distribution of the points than pure random allocation.
+ /// The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like.
+ public void voronoiDiagram(int pointsPerBlock, int blockSize, double[] c)
+ {
+ List points = new List();
+ Random generator = new Random(seed);
+
+ // Generate the emitter points
+ int x, y, i;
+ for (x = -blockSize; x < w + blockSize; x += blockSize)
+ {
+ for (y = -blockSize; y < h + blockSize; y += blockSize)
+ {
+ for (i = 0; i < pointsPerBlock; i++)
+ {
+ double pX = x + (generator.NextDouble() * (double)blockSize);
+ double pY = y + (generator.NextDouble() * (double)blockSize);
+
+ points.Add(new Point2D(pX, pY));
+ }
+ }
+ }
+
+ double[] distances = new double[points.Count];
+
+ // Calculate the distance each pixel is from an emitter
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ for (i = 0; i < points.Count; i++)
+ {
+ double dx, dy;
+ dx = Math.Abs((double)x - points[i].x);
+ dy = Math.Abs((double)y - points[i].y);
+
+ distances[i] = (dx * dx + dy * dy);
+ }
+
+ Array.Sort(distances);
+
+ double f = 0.0;
+
+ // Multiply the distances with their 'c' counterpart
+ // ordering the distances descending
+ for (i = 0; i < c.Length; i++)
+ {
+ if (i >= points.Count)
+ break;
+
+ f += c[i] * distances[i];
+ }
+
+ map[x, y] = f;
+ }
+ }
+
+ // Normalise the result
+ normalise();
+ }
+
+ public void voronoiDiagram(List points, double[] c)
+ {
+
+ Random generator = new Random(seed);
+ int x, y, i;
+ double[] distances = new double[points.Count];
+
+ // Calculate the distance each pixel is from an emitter
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ for (i = 0; i < points.Count; i++)
+ {
+ double dx, dy;
+ dx = Math.Abs((double)x - points[i].x);
+ dy = Math.Abs((double)y - points[i].y);
+
+ distances[i] = (dx * dx + dy * dy);
+ }
+
+ Array.Sort(distances);
+
+ double f = 0.0;
+
+ // Multiply the distances with their 'c' counterpart
+ // ordering the distances descending
+ for (i = 0; i < c.Length; i++)
+ {
+ if (i >= points.Count)
+ break;
+
+ f += c[i] * distances[i];
+ }
+
+ map[x, y] = f;
+ }
+ }
+
+ // Normalise the result
+ normalise();
+ }
+
+ public void voroflatDiagram(int pointsPerBlock, int blockSize)
+ {
+ List points = new List();
+ Random generator = new Random(seed);
+
+ // Generate the emitter points
+ int x, y, i;
+ for (x = -blockSize; x < w + blockSize; x += blockSize)
+ {
+ for (y = -blockSize; y < h + blockSize; y += blockSize)
+ {
+ for (i = 0; i < pointsPerBlock; i++)
+ {
+ double pX = x + (generator.NextDouble() * (double)blockSize);
+ double pY = y + (generator.NextDouble() * (double)blockSize);
+
+ points.Add(new Point2D(pX, pY));
+ }
+ }
+ }
+
+ double[] distances = new double[points.Count];
+
+ // Calculate the distance each pixel is from an emitter
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ for (i = 0; i < points.Count; i++)
+ {
+ double dx, dy;
+ dx = Math.Abs((double)x - points[i].x);
+ dy = Math.Abs((double)y - points[i].y);
+
+ distances[i] = (dx * dx + dy * dy);
+ }
+
+ //Array.Sort(distances);
+
+ double f = 0.0;
+
+ double min = double.MaxValue;
+ for (int j = 0; j < distances.Length;j++ )
+ {
+ if (distances[j] < min)
+ {
+ min = distances[j];
+ f = j;
+ }
+ }
+
+ // Multiply the distances with their 'c' counterpart
+ // ordering the distances descending
+
+ map[x, y] = f;
+ }
+ }
+
+ // Normalise the result
+ normalise();
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
new file mode 100644
index 0000000..a54c946
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs
@@ -0,0 +1,75 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
+ ///
+ /// The number of worms which will traverse the map
+ /// The number of steps each worm will traverse
+ /// The maximum distance each worm will move each step
+ /// The size of the area around the worm modified
+ /// Do worms start in the middle, or randomly?
+ public void worms(int number, int rounds, double movement, double size, bool centerspawn)
+ {
+ Random random = new Random(seed);
+ int i, j;
+
+ for (i = 0; i < number; i++)
+ {
+ double rx, ry;
+ if (centerspawn)
+ {
+ rx = w / 2.0;
+ ry = h / 2.0;
+ }
+ else
+ {
+ rx = random.NextDouble() * (w - 1);
+ ry = random.NextDouble() * (h - 1);
+ }
+ for (j = 0; j < rounds; j++)
+ {
+ rx += (random.NextDouble() * movement) - (movement / 2.0);
+ ry += (random.NextDouble() * movement) - (movement / 2.0);
+ raise(rx, ry, size, 1.0);
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
new file mode 100644
index 0000000..41d20f6
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs
@@ -0,0 +1,264 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ public Channel normalise()
+ {
+ double max = findMax();
+ double min = findMin();
+
+ int x, y;
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = (map[x, y] - min) * (1.0 / (max - min));
+ }
+ }
+
+ return this;
+ }
+
+ public Channel normalise(double minv, double maxv)
+ {
+ double max = findMax();
+ double min = findMin();
+
+ int x, y;
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double val = (map[x, y] - min) * (1.0 / max - min);
+ val *= maxv - minv;
+ val += minv;
+
+ map[x, y] = val;
+ }
+ }
+
+ return this;
+ }
+
+ public Channel clip()
+ {
+ int x, y;
+
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ setClip(x, y, map[x, y]);
+ }
+ }
+
+ return this;
+ }
+
+ public Channel clip(double min, double max)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double val = map[x, y];
+ if (val > max) val = max;
+ if (val < min) val = min;
+ map[x, y] = val;
+ }
+ }
+ return this;
+ }
+
+ public Channel crop(int x1, int y1, int x2, int y2)
+ {
+ int width = x1 - x2 + 1;
+ int height = y1 - y2 + 1;
+ Channel chan = new Channel(width, height);
+
+ int x, y;
+ int nx, ny;
+
+ nx = 0;
+ for (x = x1; x < x2; x++)
+ {
+ ny = 0;
+ for (y = y1; y < y2; y++)
+ {
+ chan.map[nx, ny] = map[x, y];
+
+ ny++;
+ }
+ nx++;
+ }
+
+ return this;
+ }
+
+ public Channel addClip(Channel other)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = other.map[x, y];
+ if (map[x, y] > 1)
+ map[x, y] = 1;
+ if (map[x, y] < 0)
+ map[x, y] = 0;
+ }
+ }
+ return this;
+ }
+
+ public void smooth(double amount)
+ {
+ double area = amount;
+ double step = amount / 4.0;
+
+ double[,] manipulate = new double[w, h];
+ int x, y;
+ double n, l;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double average = 0.0;
+ int avgsteps = 0;
+
+ for (n = 0.0 - area; n < area; n += step)
+ {
+ for (l = 0.0 - area; l < area; l += step)
+ {
+ avgsteps++;
+ average += getBilinearInterpolate(x + n, y + l);
+ }
+ }
+
+ manipulate[x, y] = average / avgsteps;
+ }
+ }
+ map = manipulate;
+ }
+
+ public void pertubation(double amount)
+ {
+ // Simple pertubation filter
+ double[,] manipulated = new double[w, h];
+ Random generator = new Random(seed); // Seeds FTW!
+ //double amount = 8.0;
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0);
+ double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0);
+ double p = getBilinearInterpolate(offset_x, offset_y);
+ manipulated[x, y] = p;
+ }
+ }
+ map = manipulated;
+ }
+
+ public void pertubationMask(Channel mask)
+ {
+ // Simple pertubation filter
+ double[,] manipulated = new double[w, h];
+ Random generator = new Random(seed); // Seeds FTW!
+ //double amount = 8.0;
+
+ double amount;
+
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ amount = mask.map[x, y];
+ double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0);
+ double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0);
+
+ if (offset_x > w)
+ offset_x = w - 1;
+ if (offset_y > h)
+ offset_y = h - 1;
+ if (offset_y < 0)
+ offset_y = 0;
+ if (offset_x < 0)
+ offset_x = 0;
+
+ double p = getBilinearInterpolate(offset_x, offset_y);
+ manipulated[x, y] = p;
+ }
+ }
+ map = manipulated;
+ }
+
+ public Channel blend(Channel other, double amount)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = Tools.linearInterpolate(map[x,y],other.map[x,y],amount);
+ }
+ }
+ return this;
+ }
+
+ public Channel blend(Channel other, Channel amount)
+ {
+ int x, y;
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ map[x, y] = Tools.linearInterpolate(map[x, y], other.map[x, y], amount.map[x,y]);
+ }
+ }
+ return this;
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
new file mode 100644
index 0000000..ebeabe9
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs
@@ -0,0 +1,170 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ // Ideas for Aerobic erosion
+ //
+ // Unlike thermal (gravity) and hydraulic (water suspension)
+ // aerobic erosion should displace mass by moving sediment
+ // in "hops". The length of the hop being dictated by the
+ // presence of sharp cliffs and wind speed.
+
+ // The ability to pickup sediment is defined by the total
+ // surface area, such that:
+ // 0 0 0
+ // 0 1 0
+ // 0 0 0
+ // Would be the best possible value for sediment to be
+ // picked up (total difference = 8) and flatter land
+ // will erode less quickly.
+
+ // Suspended particles assist the erosion process by hitting
+ // the surface and chiselling additional particles off faster
+ // than alone.
+
+ // Particles are deposited when one of two conditions is met
+ // First:
+ // When particles hit a wall - such that the
+ // wind direction points at a difference >= the
+ // deposition mininum talus.
+ // Second:
+ // When wind speed is lowered to below the minimum
+ // required for transit. An idea for this is to
+ // use the navier-stokes algorithms for simulating
+ // pressure across the terrain.
+
+ ///
+ /// An experimental erosion algorithm developed by Adam. Moves sediment by factoring the surface area of each height point.
+ ///
+ /// 0..1 The speed of the wind
+ /// The minimum angle at which rock is eroded 0..1 (recommended: <= 0.30)
+ /// The minimum angle at which rock is dropped 0..1 (recommended: >= 0.00)
+ /// The percentage of rock which can be picked up to pickup 0..1
+ /// The number of erosion rounds (recommended: 25+)
+ /// Drop sediment at the lowest point?
+ public void AerobicErosion(double windspeed, double pickup_talus_minimum, double drop_talus_minimum, double carry, int rounds, bool lowest)
+ {
+ Channel wind = new Channel(w, h) ;
+ Channel sediment = new Channel(w, h);
+ int x, y, i, j;
+
+ wind = this.copy();
+ wind.normalise(); // Cheap wind calculations
+ wind *= windspeed;
+ wind.pertubation(30); // Can do better later
+
+ for (i = 0; i < rounds; i++)
+ {
+ // Convert some rocks to sand
+ for (x = 1; x < w - 1; x++)
+ {
+ for (y = 1; y < h - 1; y++)
+ {
+ double me = get(x, y);
+ double surfacearea = 0.3; // Everything will erode even if it's flat. Just slower.
+
+ for (j = 0; j < 9; j++)
+ {
+ int[] coords = neighbours(NEIGHBOURS.NEIGHBOUR_MOORE, j);
+ double target = get(x + coords[0], y + coords[1]);
+
+ surfacearea += Math.Abs(target - me);
+ }
+
+ double amount = surfacearea * wind.map[x, y] * carry;
+
+ if (amount < 0)
+ amount = 0;
+
+ if (surfacearea > pickup_talus_minimum)
+ {
+ this.map[x, y] -= amount;
+ sediment.map[x, y] += amount;
+ }
+ }
+ }
+ sediment.pertubation(10); // Sediment is blown around a bit
+ sediment.seed++;
+ wind.pertubation(15); // So is the wind
+ wind.seed++;
+
+ // Convert some sand to rock
+ for (x = 1; x < w - 1; x++)
+ {
+ for (y = 1; y < h - 1; y++)
+ {
+ double me = get(x, y);
+ double surfacearea = 0.01; // Flat land does not get deposition
+ double min = double.MaxValue;
+ int[] minside = new int[2];
+
+ for (j = 0; j < 9; j++)
+ {
+ int[] coords = neighbours(NEIGHBOURS.NEIGHBOUR_MOORE, j);
+ double target = get(x + coords[0], y + coords[1]);
+
+ surfacearea += Math.Abs(target - me);
+
+ if (target < min && lowest)
+ {
+ minside = (int[])coords.Clone();
+ min = target;
+ }
+ }
+
+ double amount = surfacearea * (1.0 - wind.map[x, y]) * carry;
+
+ if (amount < 0)
+ amount = 0;
+
+ if (surfacearea > drop_talus_minimum)
+ {
+ this.map[x + minside[0], y + minside[1]] += amount;
+ sediment.map[x, y] -= amount;
+ }
+ }
+ }
+
+ }
+
+ Channel myself = this;
+ myself += sediment;
+ myself.normalise();
+ }
+ }
+}
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
new file mode 100644
index 0000000..0cec05d
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/HydraulicErosion.cs
@@ -0,0 +1 @@
+/* Needs BSD rewrite */
\ No newline at end of file
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
new file mode 100644
index 0000000..0cae56d
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs
@@ -0,0 +1,113 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ ///
+ /// A thermal weathering implementation based on Musgrave's original 1989 algorithm. This is Adam's custom implementation which may differ slightly from the original.
+ ///
+ /// The rock angle (represented as a dy/dx ratio) at which point it will be succeptible to breakage
+ /// The number of erosion rounds
+ /// The amount of rock to carry each round
+ public Channel thermalWeathering(double talus, int rounds, double c)
+ {
+ double[,] lastFrame;
+ double[,] thisFrame;
+
+ lastFrame = (double[,])map.Clone();
+ thisFrame = (double[,])map.Clone();
+
+ NEIGHBOURS type = NEIGHBOURS.NEIGHBOUR_MOORE; // Using moore neighbourhood (twice as computationally expensive)
+ int NEIGHBOUR_ME = 4; // I am always 4 in both systems.
+
+ int NEIGHBOUR_MAX = type == NEIGHBOURS.NEIGHBOUR_MOORE ? 9 : 5;
+
+ int frames = rounds; // Number of thermal erosion iterations to run
+ int i, j;
+ int x, y;
+
+ for (i = 0; i < frames; i++)
+ {
+ for (x = 0; x < w; x++)
+ {
+ for (y = 0; y < h; y++)
+ {
+ for (j = 0; j < NEIGHBOUR_MAX; j++)
+ {
+ if (j != NEIGHBOUR_ME)
+ {
+ int[] coords = neighbours(type, j);
+
+ coords[0] += x;
+ coords[1] += y;
+
+ if (coords[0] > w - 1)
+ coords[0] = w - 1;
+ if (coords[1] > h - 1)
+ coords[1] = h - 1;
+ if (coords[0] < 0)
+ coords[0] = 0;
+ if (coords[1] < 0)
+ coords[1] = 0;
+
+ double heightF = thisFrame[x, y];
+ double target = thisFrame[coords[0], coords[1]];
+
+ if (target > heightF + talus)
+ {
+ double calc = c * ((target - heightF) - talus);
+ heightF += calc;
+ target -= calc;
+ }
+
+ thisFrame[x, y] = heightF;
+ thisFrame[coords[0], coords[1]] = target;
+
+ }
+ }
+ }
+ }
+ lastFrame = (double[,])thisFrame.Clone();
+ }
+
+ map = thisFrame;
+
+ normalise(); // Just to guaruntee a smooth 0..1 value
+ return this;
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs
new file mode 100644
index 0000000..f2b4aed
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Neighbours.cs
@@ -0,0 +1,144 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ enum NEIGHBOURS
+ {
+ NEIGHBOUR_MOORE,
+ NEIGHBOUR_VONNEUMANN
+ };
+
+ private int[] neighbours(NEIGHBOURS type, int index)
+ {
+ int[] coord = new int[2];
+
+ index++;
+
+ switch (type)
+ {
+ case NEIGHBOURS.NEIGHBOUR_MOORE:
+ switch (index)
+ {
+ case 1:
+ coord[0] = -1;
+ coord[1] = -1;
+ break;
+
+ case 2:
+ coord[0] = -0;
+ coord[1] = -1;
+ break;
+
+ case 3:
+ coord[0] = +1;
+ coord[1] = -1;
+ break;
+
+ case 4:
+ coord[0] = -1;
+ coord[1] = -0;
+ break;
+
+ case 5:
+ coord[0] = -0;
+ coord[1] = -0;
+ break;
+
+ case 6:
+ coord[0] = +1;
+ coord[1] = -0;
+ break;
+
+ case 7:
+ coord[0] = -1;
+ coord[1] = +1;
+ break;
+
+ case 8:
+ coord[0] = -0;
+ coord[1] = +1;
+ break;
+
+ case 9:
+ coord[0] = +1;
+ coord[1] = +1;
+ break;
+
+ default:
+ break;
+ }
+ break;
+
+ case NEIGHBOURS.NEIGHBOUR_VONNEUMANN:
+ switch (index)
+ {
+ case 1:
+ coord[0] = 0;
+ coord[1] = -1;
+ break;
+
+ case 2:
+ coord[0] = -1;
+ coord[1] = 0;
+ break;
+
+ case 3:
+ coord[0] = +1;
+ coord[1] = 0;
+ break;
+
+ case 4:
+ coord[0] = 0;
+ coord[1] = +1;
+ break;
+
+ case 5:
+ coord[0] = -0;
+ coord[1] = -0;
+ break;
+
+ default:
+ break;
+ }
+ break;
+ }
+
+ return coord;
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
new file mode 100644
index 0000000..81db690
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Operators.cs
@@ -0,0 +1,221 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ partial class Channel
+ {
+ /* Operator combination of channel datatypes */
+
+ public static Channel operator +(Channel A, Channel B)
+ {
+ if (A.h != B.h)
+ throw new Exception("Cannot add heightmaps, of different height.");
+ if (A.w != B.w)
+ throw new Exception("Cannot add heightmaps, of different width.");
+
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] += B.map[x, y];
+ }
+ }
+
+ return A;
+ }
+
+ public static Channel operator *(Channel A, Channel B)
+ {
+ if (A.h != B.h)
+ throw new Exception("Cannot multiply heightmaps, of different height.");
+ if (A.w != B.w)
+ throw new Exception("Cannot multiply heightmaps, of different width.");
+
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] *= B.map[x, y];
+ }
+ }
+
+ return A;
+ }
+
+ public static Channel operator -(Channel A, Channel B)
+ {
+ if (A.h != B.h)
+ throw new Exception("Cannot subtract heightmaps, of different height.");
+ if (A.w != B.w)
+ throw new Exception("Cannot subtract heightmaps, of different width.");
+
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] -= B.map[x, y];
+ }
+ }
+
+ return A;
+ }
+
+ public static Channel operator /(Channel A, Channel B)
+ {
+ if (A.h != B.h)
+ throw new Exception("Cannot divide heightmaps, of different height.");
+ if (A.w != B.w)
+ throw new Exception("Cannot divide heightmaps, of different width.");
+
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] /= B.map[x, y];
+ }
+ }
+
+ return A;
+ }
+
+ public static Channel operator ^(Channel A, Channel B)
+ {
+ if (A.h != B.h)
+ throw new Exception("Cannot divide heightmaps, of different height.");
+ if (A.w != B.w)
+ throw new Exception("Cannot divide heightmaps, of different width.");
+
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] = Math.Pow(A.map[x,y],B.map[x, y]);
+ }
+ }
+
+ return A;
+ }
+
+
+ /* Operator combination of channel and double datatypes */
+
+ public static Channel operator +(Channel A, double B)
+ {
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] += B;
+ }
+ }
+
+ return A;
+ }
+
+ public static Channel operator -(Channel A, double B)
+ {
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] -= B;
+ }
+ }
+
+ return A;
+ }
+
+ public static Channel operator *(Channel A, double B)
+ {
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] *= B;
+ }
+ }
+
+ return A;
+ }
+
+ public static Channel operator /(Channel A, double B)
+ {
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] /= B;
+ }
+ }
+
+ return A;
+ }
+
+ public static Channel operator ^(Channel A, double B)
+ {
+ int x, y;
+
+ for (x = 0; x < A.w; x++)
+ {
+ for (y = 0; y < A.h; y++)
+ {
+ A.map[x, y] = Math.Pow(A.map[x,y],B);
+ }
+ }
+
+ return A;
+ }
+
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs
new file mode 100644
index 0000000..69c1148
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Point2D.cs
@@ -0,0 +1,49 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ public class Point2D
+ {
+ public double x;
+ public double y;
+
+ public Point2D(double X, double Y)
+ {
+ x = X;
+ y = Y;
+ }
+ }
+}
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs
new file mode 100644
index 0000000..3f7ab68
--- /dev/null
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Tools/Tools.cs
@@ -0,0 +1,60 @@
+/*
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions are
+met:
+
+ * Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+
+ * Redistributions in binary form must reproduce the above
+ copyright notice, this list of conditions and the following
+ disclaimer in the documentation and/or other materials provided
+ with the distribution.
+
+ * Neither the name of libTerrain nor the names of
+ its contributors may be used to endorse or promote products
+ derived from this software without specific prior written
+ permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+namespace libTerrain
+{
+ class Tools
+ {
+ public static double linearInterpolate(double a, double b, double amount)
+ {
+ return a + ((b - a) * amount);
+ }
+ public static double exponentialInterpolate(double a, double b, double amount)
+ {
+ a = Math.Pow(a, amount);
+ b = Math.Pow(b - a, 1.0 - amount);
+ return a+b;
+ }
+ public static int powerOf2Log2(int n) {
+ for (int i = 0; i < 31; i++) {
+ if ((n & 1) == 1) {
+ return i;
+ }
+ n >>= 1;
+ }
+ return 0;
+ }
+ }
+}
--
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