From 2de8f0ef3d34ab3343964fb960d266cf5f356941 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 25 Jul 2007 14:38:10 +0000 Subject: * Fixed an issue where Terrain brushes may not update correctly. --- .../libTerrainBSD/Channel/Manipulators/AerobicErosion.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs index fecb748..589d360 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/AerobicErosion.cs @@ -76,7 +76,7 @@ namespace libTerrain /// Drop sediment at the lowest point? public void AerobicErosion(double windspeed, double pickupTalusMinimum, double dropTalusMinimum, double carry, int rounds, bool lowest, bool usingFluidDynamics) { - bool debugImages = true; + bool debugImages = false; Channel wind = new Channel(w, h) ; Channel sediment = new Channel(w, h); -- cgit v1.1