From 4b0734c4ad75b93d84c11942531cf2d2e070ba6e Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 24 Jul 2007 04:53:21 +0000 Subject: * Terrain Fracture Generator now produces more appropriate results. * Terrain Flatten Brush has been optimised, now affects an appropriate sized section of terrain. * Navier-Stokes handler bounds issue partially fixed. --- .../libTerrainBSD/Channel/Manipulators/NavierStokes.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs index 24ff37c..a035098 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs @@ -225,9 +225,9 @@ namespace libTerrain int i; int j; - for (i = 0; i <= N; i++) + for (i = 1; i <= N; i++) { - for (j = 0; j <= N; j++) + for (j = 1; j <= N; j++) { dens[nsIX(i, j, N)] = doubles[i, j]; } -- cgit v1.1