From b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 23 Jul 2007 05:29:52 +0000 Subject: * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax. * Issue#218 - Updated mySQL region table. --- .../libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs index 7514971..449bf85 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/ThermalWeathering.cs @@ -40,7 +40,7 @@ namespace libTerrain /// The rock angle (represented as a dy/dx ratio) at which point it will be succeptible to breakage /// The number of erosion rounds /// The amount of rock to carry each round - public Channel thermalWeathering(double talus, int rounds, double c) + public Channel ThermalWeathering(double talus, int rounds, double c) { double[,] lastFrame; double[,] thisFrame; @@ -48,10 +48,10 @@ namespace libTerrain lastFrame = (double[,])map.Clone(); thisFrame = (double[,])map.Clone(); - NEIGHBOURS type = NEIGHBOURS.NEIGHBOUR_MOORE; // Using moore neighbourhood (twice as computationally expensive) + NeighbourSystem type = NeighbourSystem.Moore; // Using moore neighbourhood (twice as computationally expensive) int NEIGHBOUR_ME = 4; // I am always 4 in both systems. - int NEIGHBOUR_MAX = type == NEIGHBOURS.NEIGHBOUR_MOORE ? 9 : 5; + int NEIGHBOUR_MAX = type == NeighbourSystem.Moore ? 9 : 5; int frames = rounds; // Number of thermal erosion iterations to run int i, j; @@ -67,7 +67,7 @@ namespace libTerrain { if (j != NEIGHBOUR_ME) { - int[] coords = neighbours(type, j); + int[] coords = Neighbours(type, j); coords[0] += x; coords[1] += y; @@ -103,7 +103,7 @@ namespace libTerrain map = thisFrame; - normalise(); // Just to guaruntee a smooth 0..1 value + Normalise(); // Just to guaruntee a smooth 0..1 value return this; } } -- cgit v1.1