From 98b47016473640a20abbc21177e70d83378b36b1 Mon Sep 17 00:00:00 2001
From: Adam Frisby
Date: Sun, 22 Jul 2007 02:48:53 +0000
Subject: * Aerobic erosion now uses Navier Stokes algorithms for wind
calculations.
---
.../libTerrainBSD/Channel/Manipulators/NavierStokes.cs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
(limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs')
diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
index f01b2860..43987d4 100644
--- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
+++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs
@@ -248,9 +248,9 @@ namespace libTerrain
/// Performs computational fluid dynamics on a channel
///
/// The number of steps to perform (Recommended: 20)
- /// Delta Time - The time between steps
- /// Fluid diffusion rate
- /// Fluid viscosity
+ /// Delta Time - The time between steps (Recommended: 0.1)
+ /// Fluid diffusion rate (Recommended: 0.0)
+ /// Fluid viscosity (Recommended: 0.0)
public void navierStokes(int rounds, double dt, double diff, double visc)
{
nsSimulate(this.h, rounds, dt, diff, visc);
--
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