From 98b47016473640a20abbc21177e70d83378b36b1 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 22 Jul 2007 02:48:53 +0000 Subject: * Aerobic erosion now uses Navier Stokes algorithms for wind calculations. --- .../libTerrainBSD/Channel/Manipulators/NavierStokes.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs index f01b2860..43987d4 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Manipulators/NavierStokes.cs @@ -248,9 +248,9 @@ namespace libTerrain /// Performs computational fluid dynamics on a channel /// /// The number of steps to perform (Recommended: 20) - /// Delta Time - The time between steps - /// Fluid diffusion rate - /// Fluid viscosity + /// Delta Time - The time between steps (Recommended: 0.1) + /// Fluid diffusion rate (Recommended: 0.0) + /// Fluid viscosity (Recommended: 0.0) public void navierStokes(int rounds, double dt, double diff, double visc) { nsSimulate(this.h, rounds, dt, diff, visc); -- cgit v1.1