From b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 23 Jul 2007 05:29:52 +0000 Subject: * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax. * Issue#218 - Updated mySQL region table. --- .../libTerrainBSD/Channel/Grid.cs | 38 +++++++++++----------- 1 file changed, 19 insertions(+), 19 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs index 5ba4ca6..a9106b4 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs @@ -34,10 +34,10 @@ namespace libTerrain { partial class Channel { - public Channel normalise() + public Channel Normalise() { - double max = findMax(); - double min = findMin(); + double max = FindMax(); + double min = FindMin(); int x, y; @@ -52,10 +52,10 @@ namespace libTerrain return this; } - public Channel normalise(double minv, double maxv) + public Channel Normalise(double minv, double maxv) { - double max = findMax(); - double min = findMin(); + double max = FindMax(); + double min = FindMin(); int x, y; @@ -74,7 +74,7 @@ namespace libTerrain return this; } - public Channel clip() + public Channel Clip() { int x, y; @@ -82,14 +82,14 @@ namespace libTerrain { for (y = 0; y < h; y++) { - setClip(x, y, map[x, y]); + SetClip(x, y, map[x, y]); } } return this; } - public Channel clip(double min, double max) + public Channel Clip(double min, double max) { int x, y; for (x = 0; x < w; x++) @@ -105,7 +105,7 @@ namespace libTerrain return this; } - public Channel crop(int x1, int y1, int x2, int y2) + public Channel Crop(int x1, int y1, int x2, int y2) { int width = x1 - x2 + 1; int height = y1 - y2 + 1; @@ -130,7 +130,7 @@ namespace libTerrain return this; } - public Channel addClip(Channel other) + public Channel AddClip(Channel other) { int x, y; for (x = 0; x < w; x++) @@ -147,7 +147,7 @@ namespace libTerrain return this; } - public void smooth(double amount) + public void Smooth(double amount) { double area = amount; double step = amount / 4.0; @@ -167,7 +167,7 @@ namespace libTerrain for (l = 0.0 - area; l < area; l += step) { avgsteps++; - average += getBilinearInterpolate(x + n, y + l); + average += GetBilinearInterpolate(x + n, y + l); } } @@ -177,7 +177,7 @@ namespace libTerrain map = manipulate; } - public void pertubation(double amount) + public void Pertubation(double amount) { // Simple pertubation filter double[,] manipulated = new double[w, h]; @@ -191,14 +191,14 @@ namespace libTerrain { double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0); double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0); - double p = getBilinearInterpolate(offset_x, offset_y); + double p = GetBilinearInterpolate(offset_x, offset_y); manipulated[x, y] = p; } } map = manipulated; } - public void pertubationMask(Channel mask) + public void PertubationMask(Channel mask) { // Simple pertubation filter double[,] manipulated = new double[w, h]; @@ -225,14 +225,14 @@ namespace libTerrain if (offset_x < 0) offset_x = 0; - double p = getBilinearInterpolate(offset_x, offset_y); + double p = GetBilinearInterpolate(offset_x, offset_y); manipulated[x, y] = p; } } map = manipulated; } - public Channel blend(Channel other, double amount) + public Channel Blend(Channel other, double amount) { int x, y; for (x = 0; x < w; x++) @@ -245,7 +245,7 @@ namespace libTerrain return this; } - public Channel blend(Channel other, Channel amount) + public Channel Blend(Channel other, Channel amount) { int x, y; for (x = 0; x < w; x++) -- cgit v1.1