From 67e12b95ea7b68f4904a7484d77ecfd787d16d0c Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 30 Oct 2007 09:05:31 +0000 Subject: * Optimized usings * Shortened type references * Removed redundant 'this' qualifier --- .../libTerrainBSD/Channel/Grid.cs | 42 ++++++++++------------ 1 file changed, 19 insertions(+), 23 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs index 0155791..24df5b9 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Grid.cs @@ -27,8 +27,6 @@ */ using System; -using System.Collections.Generic; -using System.Text; namespace libTerrain { @@ -49,13 +47,13 @@ namespace libTerrain { for (y = 0; y < h; y++) { - map[x, y] = (map[x, y] - min) * (1.0 / (max - min)); + map[x, y] = (map[x, y] - min)*(1.0/(max - min)); } } } else { - this.Fill(0.5); + Fill(0.5); } return this; @@ -82,7 +80,7 @@ namespace libTerrain { if (min != max) { - double val = (map[x, y] - min) * (1.0 / max - min); + double val = (map[x, y] - min)*(1.0/max - min); val *= maxv - minv; val += minv; @@ -179,9 +177,9 @@ namespace libTerrain SetDiff(); double area = amount; - double step = amount / 4.0; + double step = amount/4.0; - double[,] manipulate = new double[w, h]; + double[,] manipulate = new double[w,h]; int x, y; double n, l; for (x = 0; x < w; x++) @@ -200,7 +198,7 @@ namespace libTerrain } } - manipulate[x, y] = average / avgsteps; + manipulate[x, y] = average/avgsteps; } } map = manipulate; @@ -211,7 +209,7 @@ namespace libTerrain SetDiff(); // Simple pertubation filter - double[,] manipulated = new double[w, h]; + double[,] manipulated = new double[w,h]; Random generator = new Random(seed); // Seeds FTW! //double amount = 8.0; @@ -220,8 +218,8 @@ namespace libTerrain { for (y = 0; y < h; y++) { - double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0); - double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0); + double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0); + double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0); double p = GetBilinearInterpolate(offset_x, offset_y); manipulated[x, y] = p; } @@ -232,7 +230,7 @@ namespace libTerrain public void PertubationMask(Channel mask) { // Simple pertubation filter - double[,] manipulated = new double[w, h]; + double[,] manipulated = new double[w,h]; Random generator = new Random(seed); // Seeds FTW! //double amount = 8.0; @@ -244,8 +242,8 @@ namespace libTerrain for (y = 0; y < h; y++) { amount = mask.map[x, y]; - double offset_x = (double)x + (generator.NextDouble() * amount) - (amount / 2.0); - double offset_y = (double)y + (generator.NextDouble() * amount) - (amount / 2.0); + double offset_x = (double) x + (generator.NextDouble()*amount) - (amount/2.0); + double offset_y = (double) y + (generator.NextDouble()*amount) - (amount/2.0); if (offset_x > w) offset_x = w - 1; @@ -267,7 +265,7 @@ namespace libTerrain public void Distort(Channel mask, double str) { // Simple pertubation filter - double[,] manipulated = new double[w, h]; + double[,] manipulated = new double[w,h]; double amount; @@ -277,8 +275,8 @@ namespace libTerrain for (y = 0; y < h; y++) { amount = mask.map[x, y]; - double offset_x = (double)x + (amount * str) - (0.5 * str); - double offset_y = (double)y + (amount * str) - (0.5 * str); + double offset_x = (double) x + (amount*str) - (0.5*str); + double offset_y = (double) y + (amount*str) - (0.5*str); if (offset_x > w) offset_x = w - 1; @@ -295,13 +293,12 @@ namespace libTerrain } } map = manipulated; - } public void Distort(Channel mask, Channel mask2, double str) { // Simple pertubation filter - double[,] manipulated = new double[w, h]; + double[,] manipulated = new double[w,h]; double amountX; double amountY; @@ -313,8 +310,8 @@ namespace libTerrain { amountX = mask.map[x, y]; amountY = mask2.map[x, y]; - double offset_x = (double)x + (amountX * str) - (0.5 * str); - double offset_y = (double)y + (amountY * str) - (0.5 * str); + double offset_x = (double) x + (amountX*str) - (0.5*str); + double offset_y = (double) y + (amountY*str) - (0.5*str); if (offset_x > w) offset_x = w - 1; @@ -331,7 +328,6 @@ namespace libTerrain } } map = manipulated; - } public Channel Blend(Channel other, double amount) @@ -360,4 +356,4 @@ namespace libTerrain return this; } } -} +} \ No newline at end of file -- cgit v1.1