From b8da9c3a64b84ab14642bad8c79d3b2ed62e62fb Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 23 Jul 2007 05:29:52 +0000 Subject: * Major style changes in libTerrain.Channel - now uses .NET-style naming syntax. * Issue#218 - Updated mySQL region table. --- .../libTerrainBSD/Channel/Generators/Fracture.cs | 10 +++++----- .../libTerrainBSD/Channel/Generators/Gradient.cs | 8 ++++---- .../libTerrainBSD/Channel/Generators/HillPlanter.cs | 16 ++++++++-------- .../libTerrainBSD/Channel/Generators/Noise.cs | 2 +- .../libTerrainBSD/Channel/Generators/Spiral.cs | 18 +++++++++--------- .../libTerrainBSD/Channel/Generators/Voronoi.cs | 12 ++++++------ .../libTerrainBSD/Channel/Generators/Worms.cs | 4 ++-- 7 files changed, 35 insertions(+), 35 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs index 24a8fc4..b585caa 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Fracture.cs @@ -42,7 +42,7 @@ namespace libTerrain /// /// /// - private int[] radialEdge256(int val) + private int[] RadialEdge256(int val) { // Four cases: // 1. 000..255 return 0,val @@ -79,7 +79,7 @@ namespace libTerrain throw new Exception("Out of bounds parameter (val)"); } - public void fracture(int number, double scalemin, double scalemax) + public void Fracture(int number, double scalemin, double scalemax) { Random rand = new Random(seed); @@ -87,8 +87,8 @@ namespace libTerrain { int[] a, b; - a = radialEdge256(rand.Next(1023)); // TODO: Broken - b = radialEdge256(rand.Next(1023)); // TODO: Broken + a = RadialEdge256(rand.Next(1023)); // TODO: Broken + b = RadialEdge256(rand.Next(1023)); // TODO: Broken double z = rand.NextDouble(); for (int x = 0; x < w; x++) @@ -104,7 +104,7 @@ namespace libTerrain } } } - normalise(); + Normalise(); } } } \ No newline at end of file diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs index c2ad882..0c9b3c3 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Gradient.cs @@ -35,7 +35,7 @@ namespace libTerrain partial class Channel { - public void gradientCube() + public void GradientCube() { int x, y; for (x = 0; x < w; x++) @@ -45,10 +45,10 @@ namespace libTerrain map[x, y] = x*y; } } - normalise(); + Normalise(); } - public void gradientStripe() + public void GradientStripe() { int x, y; for (x = 0; x < w; x++) @@ -58,7 +58,7 @@ namespace libTerrain map[x, y] = x; } } - normalise(); + Normalise(); } } } \ No newline at end of file diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs index e8a660f..3b8e963 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/HillPlanter.cs @@ -44,7 +44,7 @@ namespace libTerrain /// Whether to bias hills towards the center of the map /// Whether to add hills together or to pick the largest value /// Generates hill-shaped noise instead of consistent hills - public void hillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) + public void HillsSpheres(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) { Random random = new Random(seed); @@ -95,7 +95,7 @@ namespace libTerrain } } - normalise(); + Normalise(); } /// @@ -108,7 +108,7 @@ namespace libTerrain /// Whether to bias hills towards the center of the map /// Whether to add hills together or to pick the largest value /// Generates hill-shaped noise instead of consistent hills - public void hillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) + public void HillsCones(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) { Random random = new Random(seed); @@ -158,10 +158,10 @@ namespace libTerrain } } - normalise(); + Normalise(); } - public void hillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) + public void HillsBlocks(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) { Random random = new Random(seed); @@ -212,10 +212,10 @@ namespace libTerrain } } - normalise(); + Normalise(); } - public void hillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) + public void HillsSquared(int number, double scale_min, double scale_range, bool island, bool additive, bool noisy) { Random random = new Random(seed); @@ -268,7 +268,7 @@ namespace libTerrain } } - normalise(); + Normalise(); } } diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs index e95fb2e..ebb1771 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Noise.cs @@ -38,7 +38,7 @@ namespace libTerrain /// Fills a channel with 0..1 noise /// /// 3-Clause BSD Licensed - public void noise() + public void Noise() { Random rand = new Random(seed); int x, y; diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs index 04ac283..aeff730 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Spiral.cs @@ -34,7 +34,7 @@ namespace libTerrain { partial class Channel { - private double[] coordinatesToPolar(int x, int y) + private double[] CoordinatesToPolar(int x, int y) { double theta = Math.Atan2(x - (w / 2), y - (h / 2)); @@ -48,7 +48,7 @@ namespace libTerrain return coords; } - public int[] polarToCoordinates(double r, double theta) { + public int[] PolarToCoordinates(double r, double theta) { double nx; double ny; @@ -78,14 +78,14 @@ namespace libTerrain public void Polar() { - Channel n = this.copy(); + Channel n = this.Copy(); int x, y; for (x = 0; x < w; x++) { for (y = 0; y < h; y++) { - double[] coords = coordinatesToPolar(x,y); + double[] coords = CoordinatesToPolar(x,y); coords[0] += w / 2.0; coords[1] += h / 2.0; @@ -105,8 +105,8 @@ namespace libTerrain r += incRadius; theta += incAngle; - int[] coords = polarToCoordinates(r,theta); - raise(coords[0], coords[1], 20, 1); + int[] coords = PolarToCoordinates(r,theta); + Raise(coords[0], coords[1], 20, 1); } } @@ -122,11 +122,11 @@ namespace libTerrain r += incRadius; theta += incAngle; - int[] coords = polarToCoordinates(r, theta); + int[] coords = PolarToCoordinates(r, theta); points.Add(new Point2D(coords[0],coords[1])); } - voronoiDiagram(points, c); + VoronoiDiagram(points, c); } public void Spiral(double wid, double hig, double offset) @@ -143,7 +143,7 @@ namespace libTerrain map[x, y] += Math.Sin(dx / wid) + Math.Cos(dy / hig); } } - normalise(); + Normalise(); } } } \ No newline at end of file diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs index fdd369b..e973d14 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Voronoi.cs @@ -42,7 +42,7 @@ namespace libTerrain /// A multiple of the channel width and height which will have voronoi points generated in it. /// This is to ensure a more even distribution of the points than pure random allocation. /// The Voronoi diagram type. Usually an array with values consisting of [-1,1]. Experiment with the chain, you can have as many values as you like. - public void voronoiDiagram(int pointsPerBlock, int blockSize, double[] c) + public void VoronoiDiagram(int pointsPerBlock, int blockSize, double[] c) { List points = new List(); Random generator = new Random(seed); @@ -98,10 +98,10 @@ namespace libTerrain } // Normalise the result - normalise(); + Normalise(); } - public void voronoiDiagram(List points, double[] c) + public void VoronoiDiagram(List points, double[] c) { Random generator = new Random(seed); @@ -141,10 +141,10 @@ namespace libTerrain } // Normalise the result - normalise(); + Normalise(); } - public void voroflatDiagram(int pointsPerBlock, int blockSize) + public void VoroflatDiagram(int pointsPerBlock, int blockSize) { List points = new List(); Random generator = new Random(seed); @@ -203,7 +203,7 @@ namespace libTerrain } // Normalise the result - normalise(); + Normalise(); } } } diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs index 38c8001..38a8023 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Generators/Worms.cs @@ -42,7 +42,7 @@ namespace libTerrain /// The maximum distance each worm will move each step /// The size of the area around the worm modified /// Do worms start in the middle, or randomly? - public void worms(int number, int rounds, double movement, double size, bool centerspawn) + public void Worms(int number, int rounds, double movement, double size, bool centerspawn) { Random random = new Random(seed); int i, j; @@ -64,7 +64,7 @@ namespace libTerrain { rx += (random.NextDouble() * movement) - (movement / 2.0); ry += (random.NextDouble() * movement) - (movement / 2.0); - raise(rx, ry, size, 1.0); + Raise(rx, ry, size, 1.0); } } } -- cgit v1.1