From 67e12b95ea7b68f4904a7484d77ecfd787d16d0c Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Tue, 30 Oct 2007 09:05:31 +0000 Subject: * Optimized usings * Shortened type references * Removed redundant 'this' qualifier --- .../libTerrainBSD/Channel/Editing/Flatten.cs | 29 ++++++++++------------ .../libTerrainBSD/Channel/Editing/Raise.cs | 14 +++++------ 2 files changed, 19 insertions(+), 24 deletions(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs index 45bb06b..e753847 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs @@ -28,8 +28,6 @@ using System; -using System.Collections.Generic; -using System.Text; namespace libTerrain { @@ -58,12 +56,12 @@ namespace libTerrain // Establish the average height under the area Channel newmap = new Channel(w, h); - newmap.map = (double[,])map.Clone(); + newmap.map = (double[,]) map.Clone(); newmap *= temp; double total_terrain = newmap.Sum(); - double avg_height = total_terrain / total_mod; + double avg_height = total_terrain/total_mod; // Create a flat terrain using the average height Channel flat = new Channel(w, h); @@ -72,7 +70,6 @@ namespace libTerrain // Blend the current terrain with the average height terrain // using the "raised" empty terrain as a mask Blend(flat, temp); - } private void FlattenFast(double rx, double ry, double size, double amount) @@ -81,10 +78,10 @@ namespace libTerrain double avg = 0; double div = 0; - int minX = Math.Max(0, (int)(rx - (size + 1))); - int maxX = Math.Min(w, (int)(rx + (size + 1))); - int minY = Math.Max(0, (int)(ry - (size + 1))); - int maxY = Math.Min(h, (int)(ry + (size + 1))); + int minX = Math.Max(0, (int) (rx - (size + 1))); + int maxX = Math.Min(w, (int) (rx + (size + 1))); + int minY = Math.Max(0, (int) (ry - (size + 1))); + int maxY = Math.Min(h, (int) (ry + (size + 1))); for (x = minX; x < maxX; x++) { @@ -92,17 +89,17 @@ namespace libTerrain { double z = size; z *= z; - z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); + z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry)); if (z < 0) z = 0; - avg += z * amount; + avg += z*amount; div += z; } } - double height = avg / div; + double height = avg/div; for (x = minX; x < maxX; x++) { @@ -110,7 +107,7 @@ namespace libTerrain { double z = size; z *= z; - z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); + z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry)); if (z < 0) z = 0; @@ -123,19 +120,19 @@ namespace libTerrain public void Flatten(Channel mask, double amount) { // Generate the mask - Channel temp = mask * amount; + Channel temp = mask*amount; temp.Clip(0, 1); // Cut off out-of-bounds values double total_mod = temp.Sum(); // Establish the average height under the area Channel map = new Channel(w, h); - map.map = (double[,])this.map.Clone(); + map.map = (double[,]) this.map.Clone(); map *= temp; double total_terrain = map.Sum(); - double avg_height = total_terrain / total_mod; + double avg_height = total_terrain/total_mod; // Create a flat terrain using the average height Channel flat = new Channel(w, h); diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs index 15631df..9e8f3a4 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Raise.cs @@ -28,8 +28,6 @@ using System; -using System.Collections.Generic; -using System.Text; namespace libTerrain { @@ -63,12 +61,12 @@ namespace libTerrain { double z = size; z *= z; - z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); + z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry)); if (z < 0) z = 0; - Set(x, y, map[x, y] + (z * amount)); + Set(x, y, map[x, y] + (z*amount)); } } } @@ -88,12 +86,12 @@ namespace libTerrain for (y = 0; y < h; y++) { double z = size; - z -= Math.Sqrt(((x - rx) * (x - rx)) + ((y - ry) * (y - ry))); + z -= Math.Sqrt(((x - rx)*(x - rx)) + ((y - ry)*(y - ry))); if (z < 0) z = 0; - Set(x, y, map[x, y] + (z * amount)); + Set(x, y, map[x, y] + (z*amount)); } } } @@ -126,12 +124,12 @@ namespace libTerrain { double z = size; z *= z; - z -= ((x - rx) * (x - rx)) + ((y - ry) * (y - ry)); + z -= ((x - rx)*(x - rx)) + ((y - ry)*(y - ry)); if (z < 0) z = 0; - Set(x, y, map[x, y] - (z * amount)); + Set(x, y, map[x, y] - (z*amount)); } } } -- cgit v1.1