From 3641ef0fdd0265080f38326919e55c78f177de2a Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Wed, 25 Jul 2007 14:44:52 +0000 Subject: * Terrain now uses the older slower method again until the fast version can be fixed. --- .../Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing') diff --git a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs index ef7a6a7..48f02e8 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/libTerrainBSD/Channel/Editing/Flatten.cs @@ -44,7 +44,7 @@ namespace libTerrain /// The scale of the terrain mask public void Flatten(double rx, double ry, double size, double amount) { - FlattenFast(rx, ry, size, amount); + FlattenSlow(rx, ry, size, amount); } private void FlattenSlow(double rx, double ry, double size, double amount) -- cgit v1.1