From 87e2a694e200f5774f71d38041247912b5ccf98d Mon Sep 17 00:00:00 2001 From: lbsa71 Date: Thu, 27 Dec 2007 14:00:30 +0000 Subject: * AssetServerBase: _ProcessRequest is now called GetAsset * PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility. * Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated. --- .../Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite') diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index 5bf4551..9118082 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs @@ -1014,7 +1014,11 @@ namespace OpenSim.DataStore.MonoSqlite s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); // text TODO: this isn't right] = but I'm not sure the right // way to specify this as a blob atm - s.TextureEntry = (byte[]) row["Texture"]; + + byte[] textureEntry = (byte[])row["Texture"]; + s.TextureEntry = textureEntry; + + s.ExtraParams = (byte[]) row["ExtraParams"]; // System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding(); // string texture = encoding.GetString((Byte[])row["Texture"]); -- cgit v1.1