From 94c7e41ef1978a5be21e1a063c68ffc1c8a89b97 Mon Sep 17 00:00:00 2001 From: MW Date: Fri, 10 Aug 2007 13:59:19 +0000 Subject: Made a few changes so that once we enable the sqlite data store (simple line change in OpenSimMain), then basic ( with a few limits at moment) prim database backup will work. --- .../MonoSqliteDataStore.cs | 49 ++++++++++++++++++---- 1 file changed, 41 insertions(+), 8 deletions(-) (limited to 'OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs') diff --git a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs index 66ca56d..18ff54d 100644 --- a/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs +++ b/OpenSim/Region/Storage/OpenSim.DataStore.MonoSqlite/MonoSqliteDataStore.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Text; +using System.IO; using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.LandManagement; @@ -8,11 +9,12 @@ using OpenSim.Region.Environment; using OpenSim.Region.Interfaces; using OpenSim.Framework.Console; using OpenSim.Framework.Types; +using OpenSim.Framework.Utilities; using libsecondlife; using System.Data; using System.Data.SqlTypes; -// Yes, this won't compile on MS, need to deal with that later + using Mono.Data.SqliteClient; namespace OpenSim.DataStore.MonoSqliteStorage @@ -47,6 +49,7 @@ namespace OpenSim.DataStore.MonoSqliteStorage // TODO: see if the linkage actually holds. // primDa.FillSchema(ds, SchemaType.Source, "PrimSchema"); primDa.Fill(ds, "prims"); + shapeDa.Fill(ds, "primshapes"); ds.AcceptChanges(); DataTable prims = ds.Tables["prims"]; @@ -54,7 +57,6 @@ namespace OpenSim.DataStore.MonoSqliteStorage setupPrimCommands(primDa, conn); // shapeDa.FillSchema(ds, SchemaType.Source, "ShapeSchema"); - shapeDa.Fill(ds, "primshapes"); DataTable shapes = ds.Tables["primshapes"]; shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] }; setupShapeCommands(shapeDa, conn); @@ -378,6 +380,11 @@ namespace OpenSim.DataStore.MonoSqliteStorage // text TODO: this isn't right] = but I'm not sure the right // way to specify this as a blob atm // s.TextureEntry = (byte[])row["Texture"]; + + //following hack will only save the default face texture, any other textures on other faces + //won't be saved or restored. + LLObject.TextureEntry texture = new LLObject.TextureEntry( new LLUUID((string)row["Texture"])); + s.TextureEntry = texture.ToBytes(); return s; } @@ -414,7 +421,15 @@ namespace OpenSim.DataStore.MonoSqliteStorage row["ProfileHollow"] = s.ProfileHollow; // text TODO: this isn't right] = but I'm not sure the right // way to specify this as a blob atm - row["Texture"] = s.TextureEntry; + + // And I couldn't work out how to save binary data either + // seems that the texture colum is being treated as a string in the Datarow + // if you do a .getType() on it, it returns string, while the other columns return correct type + //following hack will only save the default face texture, any other textures on other faces + //won't be saved or restored. + // MW[10-08-07] + LLObject.TextureEntry text = new LLObject.TextureEntry(s.TextureEntry, 0, s.TextureEntry.Length); + row["Texture"] = text.DefaultTexture.TextureID.ToStringHyphenated(); } @@ -449,9 +464,10 @@ namespace OpenSim.DataStore.MonoSqliteStorage addPrim(prim); } - MainLog.Instance.Verbose("Attempting to do update...."); + MainLog.Instance.Verbose("Attempting to do database update...."); primDa.Update(ds, "prims"); - MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); + shapeDa.Update(ds, "primshapes"); + // MainLog.Instance.Verbose("Dump of prims:", ds.GetXml()); } public void RemoveObject(LLUUID obj) @@ -472,15 +488,23 @@ namespace OpenSim.DataStore.MonoSqliteStorage SceneObjectGroup group = new SceneObjectGroup(); SceneObjectPart prim = buildPrim(primRow); DataRow shapeRow = shapes.Rows.Find(prim.UUID); - if (shapeRow != null) { + if (shapeRow != null) + { prim.Shape = buildShape(shapeRow); } - group.Children.Add(prim.UUID, prim); + else + { + Console.WriteLine("No shape found for prim in storage, so setting default box shape"); + prim.Shape = BoxShape.Default; + } + group.AddPart(prim); // TODO: there are a couple of known issues to get this to work // * While we can add Children, we can't set the root part (or // or even figure out which should be the root part) // * region handle may need to be persisted, it isn't now - // retvals.Add(group); + group.RootPart = prim; + + retvals.Add(group); } MainLog.Instance.Verbose("DATASTORE", "Sqlite - LoadObjects found " + prims.Rows.Count + " objects"); @@ -517,5 +541,14 @@ namespace OpenSim.DataStore.MonoSqliteStorage { // TODO: DataSet commit } + + private void SaveAssetToFile(string filename, byte[] data) + { + FileStream fs = File.Create(filename); + BinaryWriter bw = new BinaryWriter(fs); + bw.Write(data); + bw.Close(); + fs.Close(); + } } } -- cgit v1.1