From 2a3c79df83e800d5dfe75a1a3b140ed81da2b1d6 Mon Sep 17 00:00:00 2001
From: Sean Dague
Date: Mon, 16 Jul 2007 15:40:11 +0000
Subject: changed to native line ending encoding
---
.../Region/Scripting/Properties/AssemblyInfo.cs | 70 +++++++++++-----------
OpenSim/Region/Scripting/Script.cs | 64 ++++++++++----------
OpenSim/Region/Scripting/ScriptAccess.cs | 62 +++++++++----------
3 files changed, 98 insertions(+), 98 deletions(-)
(limited to 'OpenSim/Region/Scripting')
diff --git a/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs
index f5da4c0..d6debed 100644
--- a/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs
+++ b/OpenSim/Region/Scripting/Properties/AssemblyInfo.cs
@@ -1,35 +1,35 @@
-using System.Reflection;
-using System.Runtime.CompilerServices;
-using System.Runtime.InteropServices;
-
-// General Information about an assembly is controlled through the following
-// set of attributes. Change these attribute values to modify the information
-// associated with an assembly.
-[assembly: AssemblyTitle("OpenSim.Scripting")]
-[assembly: AssemblyDescription("")]
-[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("")]
-[assembly: AssemblyProduct("OpenSim.Scripting")]
-[assembly: AssemblyCopyright("Copyright © 2007")]
-[assembly: AssemblyTrademark("")]
-[assembly: AssemblyCulture("")]
-
-// Setting ComVisible to false makes the types in this assembly not visible
-// to COM components. If you need to access a type in this assembly from
-// COM, set the ComVisible attribute to true on that type.
-[assembly: ComVisible(false)]
-
-// The following GUID is for the ID of the typelib if this project is exposed to COM
-[assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")]
-
-// Version information for an assembly consists of the following four values:
-//
-// Major Version
-// Minor Version
-// Build Number
-// Revision
-//
-// You can specify all the values or you can default the Revision and Build Numbers
-// by using the '*' as shown below:
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// General Information about an assembly is controlled through the following
+// set of attributes. Change these attribute values to modify the information
+// associated with an assembly.
+[assembly: AssemblyTitle("OpenSim.Scripting")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("")]
+[assembly: AssemblyProduct("OpenSim.Scripting")]
+[assembly: AssemblyCopyright("Copyright © 2007")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Setting ComVisible to false makes the types in this assembly not visible
+// to COM components. If you need to access a type in this assembly from
+// COM, set the ComVisible attribute to true on that type.
+[assembly: ComVisible(false)]
+
+// The following GUID is for the ID of the typelib if this project is exposed to COM
+[assembly: Guid("61eae1ad-82aa-4c77-8bc5-b5a8c9522b18")]
+
+// Version information for an assembly consists of the following four values:
+//
+// Major Version
+// Minor Version
+// Build Number
+// Revision
+//
+// You can specify all the values or you can default the Revision and Build Numbers
+// by using the '*' as shown below:
+[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersion("1.0.0.0")]
diff --git a/OpenSim/Region/Scripting/Script.cs b/OpenSim/Region/Scripting/Script.cs
index 0f4af00..0551ea0 100644
--- a/OpenSim/Region/Scripting/Script.cs
+++ b/OpenSim/Region/Scripting/Script.cs
@@ -1,32 +1,32 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-using OpenSim.Framework.Console;
-using OpenSim.Framework;
-using OpenSim.Region;
-using OpenSim.Region.Scenes;
-
-namespace OpenSim.Scripting
-{
- public interface IScript
- {
- void Initialise(ScriptInfo scriptInfo);
- }
-
- public class TestScript : IScript
- {
- ScriptInfo script;
-
- public void Initialise(ScriptInfo scriptInfo)
- {
- script = scriptInfo;
- script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
- }
-
- void events_OnFrame()
- {
- script.logger.Verbose("Hello World!");
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using OpenSim.Framework.Console;
+using OpenSim.Framework;
+using OpenSim.Region;
+using OpenSim.Region.Scenes;
+
+namespace OpenSim.Scripting
+{
+ public interface IScript
+ {
+ void Initialise(ScriptInfo scriptInfo);
+ }
+
+ public class TestScript : IScript
+ {
+ ScriptInfo script;
+
+ public void Initialise(ScriptInfo scriptInfo)
+ {
+ script = scriptInfo;
+ script.events.OnFrame += new OpenSim.Region.Scenes.EventManager.OnFrameDelegate(events_OnFrame);
+ }
+
+ void events_OnFrame()
+ {
+ script.logger.Verbose("Hello World!");
+ }
+ }
+}
diff --git a/OpenSim/Region/Scripting/ScriptAccess.cs b/OpenSim/Region/Scripting/ScriptAccess.cs
index a9fede5..ce814a4 100644
--- a/OpenSim/Region/Scripting/ScriptAccess.cs
+++ b/OpenSim/Region/Scripting/ScriptAccess.cs
@@ -1,31 +1,31 @@
-using System;
-using System.Collections.Generic;
-using System.Text;
-
-using OpenSim.Region.Scenes;
-using OpenSim.Framework.Console;
-
-namespace OpenSim.Scripting
-{
- ///
- /// Class which provides access to the world
- ///
- public class ScriptInfo
- {
- // Reference to world.eventsManager provided for convenience
- public EventManager events;
-
- // The main world
- public Scene world;
-
- // The console
- public LogBase logger;
-
- public ScriptInfo(Scene scene)
- {
- world = scene;
- events = world.eventManager;
- logger = OpenSim.Framework.Console.MainLog.Instance;
- }
- }
-}
+using System;
+using System.Collections.Generic;
+using System.Text;
+
+using OpenSim.Region.Scenes;
+using OpenSim.Framework.Console;
+
+namespace OpenSim.Scripting
+{
+ ///
+ /// Class which provides access to the world
+ ///
+ public class ScriptInfo
+ {
+ // Reference to world.eventsManager provided for convenience
+ public EventManager events;
+
+ // The main world
+ public Scene world;
+
+ // The console
+ public LogBase logger;
+
+ public ScriptInfo(Scene scene)
+ {
+ world = scene;
+ events = world.eventManager;
+ logger = OpenSim.Framework.Console.MainLog.Instance;
+ }
+ }
+}
--
cgit v1.1