From cef8c5e9d7ce49cc47e7ef1816465064d889d6d5 Mon Sep 17 00:00:00 2001
From: Tedd Hansen
Date: Thu, 13 Sep 2007 11:11:08 +0000
Subject: Hiding evidence that I once was a VB coder (thanks to refactoring).
Renamed member names to smallcapsy.
---
.../ScriptEngine/DotNetEngine/AppDomainManager.cs | 44 ++++++-------
OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs | 2 +-
.../DotNetEngine/Compiler/LSL/Compiler.cs | 6 +-
.../DotNetEngine/Compiler/LSL/LSL2CSConverter.cs | 32 +++++-----
.../Compiler/Server_API/LSL_BuiltIn_Commands.cs | 2 +-
.../ScriptEngine/DotNetEngine/EventManager.cs | 6 +-
.../ScriptEngine/DotNetEngine/EventQueueManager.cs | 72 +++++++++++-----------
.../ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs | 30 ++++-----
.../ScriptEngine/DotNetEngine/ScriptEngine.cs | 20 +++---
.../ScriptEngine/DotNetEngine/ScriptManager.cs | 58 ++++++++---------
10 files changed, 136 insertions(+), 136 deletions(-)
(limited to 'OpenSim/Region/ScriptEngine')
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
index 14343b1..96670f1 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/AppDomainManager.cs
@@ -15,11 +15,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public class AppDomainManager
{
- private int MaxScriptsPerAppDomain = 1;
+ private int maxScriptsPerAppDomain = 1;
///
/// Internal list of all AppDomains
///
- private List AppDomains = new List();
+ private List appDomains = new List();
///
/// Structure to keep track of data around AppDomain
///
@@ -41,9 +41,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
///
/// Current AppDomain
///
- private AppDomainStructure CurrentAD;
- private object GetLock = new object(); // Mutex
- private object FreeLock = new object(); // Mutex
+ private AppDomainStructure currentAD;
+ private object getLock = new object(); // Mutex
+ private object freeLock = new object(); // Mutex
//private ScriptEngine m_scriptEngine;
//public AppDomainManager(ScriptEngine scriptEngine)
@@ -59,25 +59,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
private AppDomainStructure GetFreeAppDomain()
{
Console.WriteLine("Finding free AppDomain");
- lock (GetLock)
+ lock (getLock)
{
// Current full?
- if (CurrentAD != null && CurrentAD.ScriptsLoaded >= MaxScriptsPerAppDomain)
+ if (currentAD != null && currentAD.ScriptsLoaded >= maxScriptsPerAppDomain)
{
// Add it to AppDomains list and empty current
- AppDomains.Add(CurrentAD);
- CurrentAD = null;
+ appDomains.Add(currentAD);
+ currentAD = null;
}
// No current
- if (CurrentAD == null)
+ if (currentAD == null)
{
// Create a new current AppDomain
- CurrentAD = new AppDomainStructure();
- CurrentAD.CurrentAppDomain = PrepareNewAppDomain();
+ currentAD = new AppDomainStructure();
+ currentAD.CurrentAppDomain = PrepareNewAppDomain();
}
- Console.WriteLine("Scripts loaded in this Appdomain: " + CurrentAD.ScriptsLoaded);
- return CurrentAD;
+ Console.WriteLine("Scripts loaded in this Appdomain: " + currentAD.ScriptsLoaded);
+ return currentAD;
} // lock
}
@@ -112,13 +112,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
///
private void UnloadAppDomains()
{
- lock (FreeLock)
+ lock (freeLock)
{
// Go through all
- foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains))
+ foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains))
{
// Don't process current AppDomain
- if (ads.CurrentAppDomain != CurrentAD.CurrentAppDomain)
+ if (ads.CurrentAppDomain != currentAD.CurrentAppDomain)
{
// Not current AppDomain
// Is number of unloaded bigger or equal to number of loaded?
@@ -126,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
Console.WriteLine("Found empty AppDomain, unloading");
// Remove from internal list
- AppDomains.Remove(ads);
+ appDomains.Remove(ads);
#if DEBUG
long m = GC.GetTotalMemory(true);
#endif
@@ -164,19 +164,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
//[Obsolete("Needs fixing, needs a real purpose in life!!!")]
public void StopScript(AppDomain ad)
{
- lock (FreeLock)
+ lock (freeLock)
{
Console.WriteLine("Stopping script in AppDomain");
// Check if it is current AppDomain
- if (CurrentAD.CurrentAppDomain == ad)
+ if (currentAD.CurrentAppDomain == ad)
{
// Yes - increase
- CurrentAD.ScriptsWaitingUnload++;
+ currentAD.ScriptsWaitingUnload++;
return;
}
// Lopp through all AppDomains
- foreach (AppDomainStructure ads in new System.Collections.ArrayList(AppDomains))
+ foreach (AppDomainStructure ads in new System.Collections.ArrayList(appDomains))
{
if (ads.CurrentAppDomain == ad)
{
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
index f5b40dc..5722d62 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Common.cs
@@ -34,7 +34,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public static class Common
{
- static public bool Debug = true;
+ static public bool debug = true;
static public ScriptEngine mySE;
//public delegate void SendToDebugEventDelegate(string Message);
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
index 0cce317..a488b91 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/Compiler.cs
@@ -13,7 +13,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
{
private LSL2CSConverter LSL_Converter = new LSL2CSConverter();
private CSharpCodeProvider codeProvider = new CSharpCodeProvider();
- private static UInt64 ScriptCompileCounter = 0;
+ private static UInt64 scriptCompileCounter = 0;
//private ICodeCompiler icc = codeProvider.CreateCompiler();
public string CompileFromFile(string LSOFileName)
{
@@ -49,8 +49,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
// Output assembly name
- ScriptCompileCounter++;
- string OutFile = Path.Combine("ScriptEngines", "Script_" + ScriptCompileCounter + ".dll");
+ scriptCompileCounter++;
+ string OutFile = Path.Combine("ScriptEngines", "Script_" + scriptCompileCounter + ".dll");
try
{
System.IO.File.Delete(OutFile);
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
index 9495888..3adb7e2 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL2CSConverter.cs
@@ -8,21 +8,21 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
public class LSL2CSConverter
{
//private Regex rnw = new Regex(@"[a-zA-Z0-9_\-]", RegexOptions.Compiled);
- private Dictionary DataTypes = new Dictionary();
- private Dictionary QUOTES = new Dictionary();
+ private Dictionary dataTypes = new Dictionary();
+ private Dictionary quotes = new Dictionary();
public LSL2CSConverter()
{
// Only the types we need to convert
- DataTypes.Add("void", "void");
- DataTypes.Add("integer", "int");
- DataTypes.Add("float", "double");
- DataTypes.Add("string", "string");
- DataTypes.Add("key", "string");
- DataTypes.Add("vector", "LSL_Types.Vector3");
- DataTypes.Add("rotation", "LSL_Types.Quaternion");
- DataTypes.Add("list", "list");
- DataTypes.Add("null", "null");
+ dataTypes.Add("void", "void");
+ dataTypes.Add("integer", "int");
+ dataTypes.Add("float", "double");
+ dataTypes.Add("string", "string");
+ dataTypes.Add("key", "string");
+ dataTypes.Add("vector", "LSL_Types.Vector3");
+ dataTypes.Add("rotation", "LSL_Types.Quaternion");
+ dataTypes.Add("list", "list");
+ dataTypes.Add("null", "null");
}
@@ -74,7 +74,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
_Script += quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]);
}
// We just left a quote
- QUOTES.Add(quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
+ quotes.Add(quote_replacement_string + quote_replaced_count.ToString().PadLeft(5, "0".ToCharArray()[0]), quote);
quote = "";
}
break;
@@ -189,10 +189,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
- foreach (string key in DataTypes.Keys)
+ foreach (string key in dataTypes.Keys)
{
string val;
- DataTypes.TryGetValue(key, out val);
+ dataTypes.TryGetValue(key, out val);
// Replace CAST - (integer) with (int)
Script = Regex.Replace(Script, @"\(" + key + @"\)", @"(" + val + ")", RegexOptions.Compiled | RegexOptions.Multiline);
@@ -217,10 +217,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
// REPLACE BACK QUOTES
- foreach (string key in QUOTES.Keys)
+ foreach (string key in quotes.Keys)
{
string val;
- QUOTES.TryGetValue(key, out val);
+ quotes.TryGetValue(key, out val);
Script = Script.Replace(key, "\"" + val + "\"");
}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
index bdab104..8f9f4e9 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/Server_API/LSL_BuiltIn_Commands.cs
@@ -302,7 +302,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
public void llSetTimerEvent(double sec)
{
// Setting timer repeat
- m_ScriptEngine.myLSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
+ m_ScriptEngine.m_LSLLongCmdHandler.SetTimerEvent(m_localID, m_itemID, sec);
}
public void llSleep(double sec)
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
index 220aa1d..979865c 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs
@@ -63,7 +63,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Add to queue for all scripts in ObjectID object
//myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Event: touch_start");
//Console.WriteLine("touch_start localID: " + localID);
- myScriptEngine.myEventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 });
+ myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "touch_start", new object[] { (int)1 });
}
public void OnRezScript(uint localID, LLUUID itemID, string script)
{
@@ -72,7 +72,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
//);
Console.WriteLine("OnRezScript localID: " + localID + " LLUID: " + itemID.ToString() + " Size: " + script.Length);
- myScriptEngine.myScriptManager.StartScript(localID, itemID, script);
+ myScriptEngine.m_ScriptManager.StartScript(localID, itemID, script);
}
public void OnRemoveScript(uint localID, LLUUID itemID)
{
@@ -81,7 +81,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// new OpenSim.Region.Environment.Scenes.Scripting.NullScriptHost()
//);
Console.WriteLine("OnRemoveScript localID: " + localID + " LLUID: " + itemID.ToString());
- myScriptEngine.myScriptManager.StopScript(
+ myScriptEngine.m_ScriptManager.StopScript(
localID,
itemID
);
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
index dde0a77..3dc5d77 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs
@@ -47,20 +47,20 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
///
/// List of threads processing event queue
///
- private List EventQueueThreads = new List();
- private object QueueLock = new object(); // Mutex lock object
+ private List eventQueueThreads = new List();
+ private object queueLock = new object(); // Mutex lock object
///
/// How many ms to sleep if queue is empty
///
- private int NothingToDoSleepms = 50;
+ private int nothingToDoSleepms = 50;
///
/// How many threads to process queue with
///
- private int NumberOfThreads = 2;
+ private int numberOfThreads = 2;
///
/// Queue containing events waiting to be executed
///
- private Queue EventQueue = new Queue();
+ private Queue eventQueue = new Queue();
///
/// Queue item structure
///
@@ -68,28 +68,28 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public uint localID;
public LLUUID itemID;
- public string FunctionName;
+ public string functionName;
public object[] param;
}
///
/// List of localID locks for mutex processing of script events
///
- private List ObjectLocks = new List();
- private object TryLockLock = new object(); // Mutex lock object
+ private List objectLocks = new List();
+ private object tryLockLock = new object(); // Mutex lock object
- private ScriptEngine myScriptEngine;
+ private ScriptEngine m_ScriptEngine;
public EventQueueManager(ScriptEngine _ScriptEngine)
{
- myScriptEngine = _ScriptEngine;
+ m_ScriptEngine = _ScriptEngine;
//
// Start event queue processing threads (worker threads)
//
- for (int ThreadCount = 0; ThreadCount <= NumberOfThreads; ThreadCount++)
+ for (int ThreadCount = 0; ThreadCount <= numberOfThreads; ThreadCount++)
{
Thread EventQueueThread = new Thread(EventQueueThreadLoop);
- EventQueueThreads.Add(EventQueueThread);
+ eventQueueThreads.Add(EventQueueThread);
EventQueueThread.IsBackground = true;
EventQueueThread.Priority = ThreadPriority.BelowNormal;
EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
@@ -100,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
// Kill worker threads
- foreach (Thread EventQueueThread in new System.Collections.ArrayList(EventQueueThreads))
+ foreach (Thread EventQueueThread in new System.Collections.ArrayList(eventQueueThreads))
{
if (EventQueueThread != null && EventQueueThread.IsAlive == true)
{
@@ -115,9 +115,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
}
}
}
- EventQueueThreads.Clear();
+ eventQueueThreads.Clear();
// Todo: Clean up our queues
- EventQueue.Clear();
+ eventQueue.Clear();
}
@@ -137,10 +137,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
QueueItemStruct QIS = BlankQIS;
bool GotItem = false;
- if (EventQueue.Count == 0)
+ if (eventQueue.Count == 0)
{
// Nothing to do? Sleep a bit waiting for something to do
- Thread.Sleep(NothingToDoSleepms);
+ Thread.Sleep(nothingToDoSleepms);
}
else
{
@@ -148,19 +148,19 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
//myScriptEngine.m_logger.Verbose("ScriptEngine", "Processing event for localID: " + QIS.localID + ", itemID: " + QIS.itemID + ", FunctionName: " + QIS.FunctionName);
// OBJECT BASED LOCK - TWO THREADS WORKING ON SAME OBJECT IS NOT GOOD
- lock (QueueLock)
+ lock (queueLock)
{
GotItem = false;
- for (int qc = 0; qc < EventQueue.Count; qc++)
+ for (int qc = 0; qc < eventQueue.Count; qc++)
{
// Get queue item
- QIS = EventQueue.Dequeue();
+ QIS = eventQueue.Dequeue();
// Check if object is being processed by someone else
if (TryLock(QIS.localID) == false)
{
// Object is already being processed, requeue it
- EventQueue.Enqueue(QIS);
+ eventQueue.Enqueue(QIS);
}
else
{
@@ -176,12 +176,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Execute function
try
{
- myScriptEngine.myScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.FunctionName, QIS.param);
+ m_ScriptEngine.m_ScriptManager.ExecuteEvent(QIS.localID, QIS.itemID, QIS.functionName, QIS.param);
}
catch (Exception e)
{
// DISPLAY ERROR INWORLD
- string text = "Error executing script function \"" + QIS.FunctionName + "\":\r\n";
+ string text = "Error executing script function \"" + QIS.functionName + "\":\r\n";
if (e.InnerException != null)
{ // Send inner exception
text += e.InnerException.Message.ToString();
@@ -194,10 +194,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
if (text.Length > 1500)
text = text.Substring(0, 1500);
- IScriptHost m_host = myScriptEngine.World.GetSceneObjectPart(QIS.localID);
+ IScriptHost m_host = m_ScriptEngine.World.GetSceneObjectPart(QIS.localID);
//if (m_host != null)
//{
- myScriptEngine.World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
+ m_ScriptEngine.World.SimChat(Helpers.StringToField(text), 1, m_host.AbsolutePosition, m_host.Name, m_host.UUID);
} catch {
//}
//else
@@ -234,15 +234,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
///
private bool TryLock(uint localID)
{
- lock (TryLockLock)
+ lock (tryLockLock)
{
- if (ObjectLocks.Contains(localID) == true)
+ if (objectLocks.Contains(localID) == true)
{
return false;
}
else
{
- ObjectLocks.Add(localID);
+ objectLocks.Add(localID);
return true;
}
}
@@ -254,11 +254,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
///
private void ReleaseLock(uint localID)
{
- lock (TryLockLock)
+ lock (tryLockLock)
{
- if (ObjectLocks.Contains(localID) == true)
+ if (objectLocks.Contains(localID) == true)
{
- ObjectLocks.Remove(localID);
+ objectLocks.Remove(localID);
}
}
}
@@ -277,13 +277,13 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Do we have any scripts in this object at all? If not, return
- if (myScriptEngine.myScriptManager.Scripts.ContainsKey(localID) == false)
+ if (m_ScriptEngine.m_ScriptManager.Scripts.ContainsKey(localID) == false)
{
//Console.WriteLine("Event \"" + FunctionName + "\" for localID: " + localID + ". No scripts found on this localID.");
return;
}
- Dictionary.KeyCollection scriptKeys = myScriptEngine.myScriptManager.GetScriptKeys(localID);
+ Dictionary.KeyCollection scriptKeys = m_ScriptEngine.m_ScriptManager.GetScriptKeys(localID);
foreach ( LLUUID itemID in scriptKeys )
{
@@ -303,17 +303,17 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// Array of parameters to match event mask
public void AddToScriptQueue(uint localID, LLUUID itemID, string FunctionName, object[] param)
{
- lock (QueueLock)
+ lock (queueLock)
{
// Create a structure and add data
QueueItemStruct QIS = new QueueItemStruct();
QIS.localID = localID;
QIS.itemID = itemID;
- QIS.FunctionName = FunctionName;
+ QIS.functionName = FunctionName;
QIS.param = param;
// Add it to queue
- EventQueue.Enqueue(QIS);
+ eventQueue.Enqueue(QIS);
}
}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
index 5ce972a..7ce6556 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/LSLLongCmdHandler.cs
@@ -11,32 +11,32 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
///
class LSLLongCmdHandler
{
- private Thread CmdHandlerThread;
- private int CmdHandlerThreadCycleSleepms = 100;
+ private Thread cmdHandlerThread;
+ private int cmdHandlerThreadCycleSleepms = 100;
- private ScriptEngine myScriptEngine;
+ private ScriptEngine m_ScriptEngine;
public LSLLongCmdHandler(ScriptEngine _ScriptEngine)
{
- myScriptEngine = _ScriptEngine;
+ m_ScriptEngine = _ScriptEngine;
// Start the thread that will be doing the work
- CmdHandlerThread = new Thread(CmdHandlerThreadLoop);
- CmdHandlerThread.Name = "CmdHandlerThread";
- CmdHandlerThread.Priority = ThreadPriority.BelowNormal;
- CmdHandlerThread.IsBackground = true;
- CmdHandlerThread.Start();
+ cmdHandlerThread = new Thread(CmdHandlerThreadLoop);
+ cmdHandlerThread.Name = "CmdHandlerThread";
+ cmdHandlerThread.Priority = ThreadPriority.BelowNormal;
+ cmdHandlerThread.IsBackground = true;
+ cmdHandlerThread.Start();
}
~LSLLongCmdHandler()
{
// Shut down thread
try
{
- if (CmdHandlerThread != null)
+ if (cmdHandlerThread != null)
{
- if (CmdHandlerThread.IsAlive == true)
+ if (cmdHandlerThread.IsAlive == true)
{
- CmdHandlerThread.Abort();
- CmdHandlerThread.Join();
+ cmdHandlerThread.Abort();
+ cmdHandlerThread.Join();
}
}
}
@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
CheckTimerEvents();
// Sleep before next cycle
- Thread.Sleep(CmdHandlerThreadCycleSleepms);
+ Thread.Sleep(cmdHandlerThreadCycleSleepms);
}
}
@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
if (ts.next.ToUniversalTime() < DateTime.Now.ToUniversalTime())
{
// Add it to queue
- myScriptEngine.myEventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
+ m_ScriptEngine.m_EventQueueManager.AddToScriptQueue(ts.localID, ts.itemID, "timer", new object[] { });
// set next interval
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index c743321..73cf851 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -45,11 +45,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
internal OpenSim.Region.Environment.Scenes.Scene World;
- internal EventManager myEventManager; // Handles and queues incoming events from OpenSim
- internal EventQueueManager myEventQueueManager; // Executes events
- internal ScriptManager myScriptManager; // Load, unload and execute scripts
- internal AppDomainManager myAppDomainManager;
- internal LSLLongCmdHandler myLSLLongCmdHandler;
+ internal EventManager m_EventManager; // Handles and queues incoming events from OpenSim
+ internal EventQueueManager m_EventQueueManager; // Executes events
+ internal ScriptManager m_ScriptManager; // Load, unload and execute scripts
+ internal AppDomainManager m_AppDomainManager;
+ internal LSLLongCmdHandler m_LSLLongCmdHandler;
private OpenSim.Framework.Console.LogBase m_log;
@@ -75,11 +75,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
//m_logger.Status("ScriptEngine", "InitializeEngine");
// Create all objects we'll be using
- myEventQueueManager = new EventQueueManager(this);
- myEventManager = new EventManager(this);
- myScriptManager = new ScriptManager(this);
- myAppDomainManager = new AppDomainManager();
- myLSLLongCmdHandler = new LSLLongCmdHandler(this);
+ m_EventQueueManager = new EventQueueManager(this);
+ m_EventManager = new EventManager(this);
+ m_ScriptManager = new ScriptManager(this);
+ m_AppDomainManager = new AppDomainManager();
+ m_LSLLongCmdHandler = new LSLLongCmdHandler(this);
// Should we iterate the region for scripts that needs starting?
// Or can we assume we are loaded before anything else so we can use proper events?
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
index 5a7b5d3..055acc4 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs
@@ -53,15 +53,15 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
public class ScriptManager
{
#region Declares
- private Thread ScriptLoadUnloadThread;
- private int ScriptLoadUnloadThread_IdleSleepms = 100;
- private Queue LoadQueue = new Queue();
- private Queue UnloadQueue = new Queue();
+ private Thread scriptLoadUnloadThread;
+ private int scriptLoadUnloadThread_IdleSleepms = 100;
+ private Queue loadQueue = new Queue();
+ private Queue unloadQueue = new Queue();
private struct LoadStruct
{
public uint localID;
public LLUUID itemID;
- public string Script;
+ public string script;
}
private struct UnloadStruct
{
@@ -87,11 +87,11 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
m_scriptEngine = scriptEngine;
AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);
- ScriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
- ScriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
- ScriptLoadUnloadThread.IsBackground = true;
- ScriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal;
- ScriptLoadUnloadThread.Start();
+ scriptLoadUnloadThread = new Thread(ScriptLoadUnloadThreadLoop);
+ scriptLoadUnloadThread.Name = "ScriptLoadUnloadThread";
+ scriptLoadUnloadThread.IsBackground = true;
+ scriptLoadUnloadThread.Priority = ThreadPriority.BelowNormal;
+ scriptLoadUnloadThread.Start();
}
~ScriptManager ()
@@ -99,12 +99,12 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Abort load/unload thread
try
{
- if (ScriptLoadUnloadThread != null)
+ if (scriptLoadUnloadThread != null)
{
- if (ScriptLoadUnloadThread.IsAlive == true)
+ if (scriptLoadUnloadThread.IsAlive == true)
{
- ScriptLoadUnloadThread.Abort();
- ScriptLoadUnloadThread.Join();
+ scriptLoadUnloadThread.Abort();
+ scriptLoadUnloadThread.Join();
}
}
}
@@ -120,18 +120,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
while (true)
{
- if (LoadQueue.Count == 0 && UnloadQueue.Count == 0)
- Thread.Sleep(ScriptLoadUnloadThread_IdleSleepms);
+ if (loadQueue.Count == 0 && unloadQueue.Count == 0)
+ Thread.Sleep(scriptLoadUnloadThread_IdleSleepms);
- if (LoadQueue.Count > 0)
+ if (loadQueue.Count > 0)
{
- LoadStruct item = LoadQueue.Dequeue();
- _StartScript(item.localID, item.itemID, item.Script);
+ LoadStruct item = loadQueue.Dequeue();
+ _StartScript(item.localID, item.itemID, item.script);
}
- if (UnloadQueue.Count > 0)
+ if (unloadQueue.Count > 0)
{
- UnloadStruct item = UnloadQueue.Dequeue();
+ UnloadStruct item = unloadQueue.Dequeue();
_StopScript(item.localID, item.itemID);
}
@@ -232,8 +232,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
LoadStruct ls = new LoadStruct();
ls.localID = localID;
ls.itemID = itemID;
- ls.Script = Script;
- LoadQueue.Enqueue(ls);
+ ls.script = Script;
+ loadQueue.Enqueue(ls);
}
///
/// Disables and unloads a script
@@ -245,7 +245,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
UnloadStruct ls = new UnloadStruct();
ls.localID = localID;
ls.itemID = itemID;
- UnloadQueue.Enqueue(ls);
+ unloadQueue.Enqueue(ls);
}
private void _StartScript(uint localID, LLUUID itemID, string Script)
@@ -279,7 +279,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
before = GC.GetTotalMemory(true);
#endif
LSL_BaseClass CompiledScript;
- CompiledScript = m_scriptEngine.myAppDomainManager.LoadScript(FileName);
+ CompiledScript = m_scriptEngine.m_AppDomainManager.LoadScript(FileName);
#if DEBUG
Console.WriteLine("Script " + itemID + " occupies {0} bytes", GC.GetTotalMemory(true) - before);
#endif
@@ -297,7 +297,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
CompiledScript.Start(LSLB);
// Fire the first start-event
- m_scriptEngine.myEventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { });
+ m_scriptEngine.m_EventQueueManager.AddToScriptQueue(localID, itemID, "state_entry", new object[] { });
}
@@ -329,7 +329,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Stop long command on script
- m_scriptEngine.myLSLLongCmdHandler.RemoveScript(localID, itemID);
+ m_scriptEngine.m_LSLLongCmdHandler.RemoveScript(localID, itemID);
LSL_BaseClass LSLBC = GetScript(localID, itemID);
if (LSLBC == null)
@@ -348,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Remove from internal structure
RemoveScript(localID, itemID);
// Tell AppDomain that we have stopped script
- m_scriptEngine.myAppDomainManager.StopScript(ad);
+ m_scriptEngine.m_AppDomainManager.StopScript(ad);
}
catch(Exception e)
{
@@ -375,7 +375,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Execute a function in the script
//m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
- LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(localID, itemID);
+ LSL_BaseClass Script = m_scriptEngine.m_ScriptManager.GetScript(localID, itemID);
if (Script == null)
return;
--
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