From cec8e6d0f7d073d69166a7bc3594772ae51820e2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 9 Jul 2013 23:52:47 +0100 Subject: If a sensor is in an attachment, avoid throwing an exception if the attachee is removed from the scene before we try to retrieve them. --- .../Shared/Api/Implementation/Plugins/SensorRepeat.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 88ab515..6e74227 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -353,6 +353,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins // Position of a sensor in a child prim attached to an avatar // will be still wrong. ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); + + // Don't proceed if the avatar for this attachment has since been removed from the scene. + if (avatar == null) + return sensedEntities; + q = avatar.GetWorldRotation() * q; } @@ -480,6 +485,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins // Position of a sensor in a child prim attached to an avatar // will be still wrong. ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); + + // Don't proceed if the avatar for this attachment has since been removed from the scene. + if (avatar == null) + return sensedEntities; + q = avatar.GetWorldRotation() * q; } -- cgit v1.1