From ca536716915cbda60856f9db0e2d8307e24b337b Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Sun, 23 Aug 2015 17:31:15 +0100 Subject: add missing culture format on lslvector toString --- OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 265bd2f..8f02230 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs @@ -102,19 +102,19 @@ namespace OpenSim.Region.ScriptEngine.Shared public override string ToString() { - string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); + string s = String.Format(Culture.FormatProvider, "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", x, y, z); return s; } public static explicit operator LSLString(Vector3 vec) { - string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); + string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); return new LSLString(s); } public static explicit operator string(Vector3 vec) { - string s=String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); + string s = String.Format("<{0:0.000000}, {1:0.000000}, {2:0.000000}>", vec.x, vec.y, vec.z); return s; } -- cgit v1.1