From a89385818d35dd991aa29f835fdb742e0923c26e Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Sat, 12 Jul 2008 22:14:38 +0000 Subject: * On archive loading, tell the user how many objects we are ignoring because they already exist in the scene * (ability to give objects new uuids will come later) --- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 016d045..ed20cd2 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -77,7 +77,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine if (null == m_host) { m_log.ErrorFormat( - "[{0}]: Could not get scene object part corresponding to localID {1} to start script", + "[{0}]: Could not find scene object part corresponding to localID {1} to start script", m_scriptEngine.ScriptEngineName, localID); return; -- cgit v1.1