From a8044999fb056de0a815093953f82b33d540dd6f Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Fri, 24 Aug 2012 16:41:43 +0100 Subject: use SceneObjectPart instead of var --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c706f48..03b5982 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -5828,7 +5828,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api List parts = GetLinkParts(linknumber); - foreach (var part in parts) + foreach (SceneObjectPart part in parts) { SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); } @@ -6190,7 +6190,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api List parts = GetLinkParts(linknumber); - foreach (var part in parts) + foreach (SceneObjectPart part in parts) { SetParticleSystem(part, rules); } @@ -7921,7 +7921,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api LSL_List res = new LSL_List(); - foreach (var part in parts) + foreach (SceneObjectPart part in parts) { LSL_List partRes = GetPrimParams(part, rules); res += partRes; -- cgit v1.1