From 9573aa7582f99b8405262452be5816fca7691706 Mon Sep 17 00:00:00 2001 From: Tedd Hansen Date: Tue, 14 Aug 2007 16:14:19 +0000 Subject: llSay() works again. Cleanup of debug messages. --- .../Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs | 4 ++-- OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs | 2 +- OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs | 4 ++-- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs | 4 ++-- OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs | 4 ++-- 5 files changed, 9 insertions(+), 9 deletions(-) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs index f9908e4..641a3f2 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/Compiler/LSL/LSL_BaseClass.cs @@ -49,14 +49,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL public void llWhisper(int channelID, string text) { //Common.SendToDebug("INTERNAL FUNCTION llWhisper(" + channelID + ", \"" + text + "\");"); - Console.WriteLine("ScriptEngine", "llWhisper Channel " + channelID + ", Text: \"" + text + "\""); + Console.WriteLine("llWhisper Channel " + channelID + ", Text: \"" + text + "\""); } //public void llSay(UInt32 channelID, string text) public void llSay(int channelID, string text) { //TODO: DO SOMETHING USEFUL HERE //Common.SendToDebug("INTERNAL FUNCTION llSay(" + (UInt32)channelID + ", \"" + (string)text + "\");"); - Console.WriteLine("ScriptEngine", "llSay Channel " + channelID + ", Text: \"" + text + "\""); + Console.WriteLine("llSay Channel " + channelID + ", Text: \"" + text + "\""); //World.SimChat( } public void llShout(UInt16 channelID, string text) { return; } diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs index 25db231..e675dde 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventManager.cs @@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine { myScriptEngine = _ScriptEngine; // TODO: HOOK EVENTS UP TO SERVER! - myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start"); + //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventManager Start"); // TODO: ADD SERVER HOOK TO LOAD A SCRIPT THROUGH myScriptEngine.ScriptManager // Hook up a test event to our test form diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs index 0d8c160..6099a70 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/EventQueueManager.cs @@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine public EventQueueManager(ScriptEngine _ScriptEngine) { myScriptEngine = _ScriptEngine; - myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Start"); + //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Start"); // Start worker thread EventQueueThread = new Thread(EventQueueThreadLoop); EventQueueThread.IsBackground = true; @@ -79,7 +79,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine private void EventQueueThreadLoop() { - myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); + //myScriptEngine.m_logger.Verbose("ScriptEngine", "EventQueueManager Worker thread spawned"); try { while (true) diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs index bcfc06d..5f26434 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs @@ -55,7 +55,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine World = Sceneworld; m_logger = logger; - m_logger.Status("ScriptEngine", "InitializeEngine"); + //m_logger.Status("ScriptEngine", "InitializeEngine"); // Create all objects we'll be using myEventQueueManager = new EventQueueManager(this); @@ -75,7 +75,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine [Obsolete("!!!FOR DEBUGGING ONLY!!!")] public void StartScript(string ScriptID, string ObjectID) { - m_logger.Status("ScriptEngine", "DEBUG: StartScript: " + ScriptID); + m_logger.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID); myScriptManager.StartScript(ScriptID, ObjectID); } } diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs index 0c4adc1..634c9ab 100644 --- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs +++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptManager.cs @@ -114,7 +114,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine FileName = ScriptID; // * Does script need compile? Send it to LSL compiler first. (TODO: Use (and clean) compiler cache) - myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower()); + //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Script extension: " + System.IO.Path.GetExtension(FileName).ToLower()); switch (System.IO.Path.GetExtension(FileName).ToLower()) { case ".txt": @@ -174,7 +174,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine /// private OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass LoadAndInitAssembly(AppDomain FreeAppDomain, string FileName) { - myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName); + //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName); // Load .Net Assembly (.dll) // Initialize and return it -- cgit v1.1