From 6d2cdd31fe2bc330485cc519133e6d38562255ba Mon Sep 17 00:00:00 2001 From: UbitUmarov Date: Tue, 23 Sep 2014 23:59:05 +0100 Subject: populate collision lists with LinkNumber, and detected structure in Xengine --- OpenSim/Region/ScriptEngine/XEngine/EventManager.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs index 0ff2da3..ad775ff 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/EventManager.cs @@ -245,6 +245,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine DetectParams d = new DetectParams(); d.Key =detobj.keyUUID; d.Populate(myScriptEngine.World); + d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part det.Add(d); } @@ -265,6 +266,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine DetectParams d = new DetectParams(); d.Key =detobj.keyUUID; d.Populate(myScriptEngine.World); + d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part det.Add(d); } @@ -284,6 +286,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine DetectParams d = new DetectParams(); d.Key =detobj.keyUUID; d.Populate(myScriptEngine.World); + d.LinkNum = detobj.linkNumber; // do it here since currently linknum is collided part det.Add(d); } -- cgit v1.1