From 5dac6242bd5d4f26a93347c5d41e509e04fb95c2 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Thu, 28 Aug 2008 10:42:22 +0000 Subject: Thank you, salahzar, for a patch that adds some more functions from DotNetEngine into XEngine. --- .../Shared/Api/Implementation/LSL_Api.cs | 56 ++++++++++++++++++++-- 1 file changed, 51 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index ccbbeb9..800fc67 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2997,7 +2997,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llRemoveInventory(string name) { m_host.AddScriptLPS(1); - NotImplemented("llRemoveInventory"); + foreach (TaskInventoryItem item in m_host.TaskInventory.Values) + { + if (item.Name == name) + { + m_host.RemoveInventoryItem(item.ItemID); + return; + } + } } public void llSetText(string text, LSL_Types.Vector3 color, double alpha) @@ -3384,7 +3391,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api // except that it refers to scripting constants private int getScriptPrimType(PrimitiveBaseShape primShape) { - if (primShape.SculptEntry && primShape.SculptType != (byte)0 && primShape.SculptData.Length > 0) + if (primShape.SculptEntry) return ScriptBaseClass.PRIM_TYPE_SCULPT; if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square) { @@ -5082,7 +5089,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) { m_host.AddScriptLPS(1); - NotImplemented("llRemoteLoadScriptPin"); + bool found = false; + LLUUID destId = LLUUID.Zero; + LLUUID srcId = LLUUID.Zero; + + if (!LLUUID.TryParse(target, out destId)) + { + llSay(0, "Could not parse key " + target); + return; + } + + // target must be a different prim than the one containing the script + if (m_host.UUID == destId) + { + return; + } + + // copy the first script found with this inventory name + foreach (KeyValuePair inv in m_host.TaskInventory) + { + if (inv.Value.Name == name) + { + // make sure the object is a script + if (10 == inv.Value.Type) + { + found = true; + srcId = inv.Key; + break; + } + } + } + + if (!found) + { + llSay(0, "Could not find script " + name); + return; + } + + // the rest of the permission checks are done in RezScript, so check the pin there as well + World.RezScript(srcId, m_host, destId, pin, running, start_param); + // this will cause the delay even if the script pin or permissions were wrong - seems ok ScriptSleep(3000); } @@ -6150,7 +6196,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (remain < 1) return res; - int face = Convert.ToInt32("" + rules.Data[idx++]); + int face = Convert.ToInt32(rules.Data[idx++].ToString()); if (face == -1) face = 0; @@ -6171,7 +6217,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (remain < 1) return res; - face=Convert.ToInt32("" + rules.Data[idx++]); + face=Convert.ToInt32(rules.Data[idx++].ToString()); tex = m_host.Shape.Textures; LLColor texcolor; -- cgit v1.1