From 5910a49da6e16d6e3718fffad73c8a24efcec80d Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Tue, 10 Jun 2008 08:35:46 +0000 Subject: Update svn properties. Formatting cleanup. --- OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs index c51e66b..5a3ebc7 100644 --- a/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs +++ b/OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/EventManager.cs @@ -251,7 +251,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase detstruct._int[i] = detobj.colliderType; detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z); detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z); - detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... + detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... i++; } @@ -307,7 +307,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase detstruct._int[i] = detobj.colliderType; detstruct._Vector3[i] = new LSL_Types.Vector3(detobj.posVector.X, detobj.posVector.Y, detobj.posVector.Z); detstruct._Vector32[i] = new LSL_Types.Vector3(detobj.velVector.X, detobj.velVector.Y, detobj.velVector.Z); - detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... + detstruct._bool[i] = true; // Apparently the script engine uses this to see if this is a valid entry... i++; } myScriptEngine.m_EventQueueManager.AddToObjectQueue(localID, "collision_end", EventQueueManager.llDetectNull, new object[] { new LSL_Types.LSLInteger(col.Colliders.Count) }); -- cgit v1.1