From 57ec7a26cda361eeac9d7f010194cfe0dfa6c281 Mon Sep 17 00:00:00 2001 From: Mike Mazur Date: Thu, 31 Jul 2008 07:11:41 +0000 Subject: -make ZERO_VECTOR and ZERO_ROTATION static readonly properties so they can be used in scripts -cast from bool to LSL{Integer,Float,String} so functions such as `integer isZero(integer x) { return (x == 0); }` work -progress on issue 1863 --- .../Common/BuiltIn_Commands_BaseClass.cs | 4 ++-- OpenSim/Region/ScriptEngine/Common/LSL_Types.cs | 24 ++++++++++++++++++++++ .../Shared/Api/Runtime/LSL_Constants.cs | 4 ++-- OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs | 24 ++++++++++++++++++++++ 4 files changed, 52 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs index 9dd7e01..575cb43 100644 --- a/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs +++ b/OpenSim/Region/ScriptEngine/Common/BuiltIn_Commands_BaseClass.cs @@ -2421,7 +2421,7 @@ namespace OpenSim.Region.ScriptEngine.Common public const int OBJECT_CREATOR = 8; // Can not be public const? - public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); - public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0); + public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); + public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0); } } diff --git a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs index b8a4a4d..21acac2 100644 --- a/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Common/LSL_Types.cs @@ -1186,6 +1186,14 @@ namespace OpenSim.Region.ScriptEngine.Common return new LSLString(f); } + static public explicit operator LSLString(bool b) + { + if (b) + return new LSLString("1"); + else + return new LSLString("0"); + } + public static implicit operator Vector3(LSLString s) { return new Vector3(s.m_string); @@ -1303,6 +1311,14 @@ namespace OpenSim.Region.ScriptEngine.Common return new LSLInteger(f.value); } + static public implicit operator LSLInteger(bool b) + { + if (b) + return new LSLInteger(1); + else + return new LSLInteger(0); + } + static public bool operator ==(LSLInteger i1, LSLInteger i2) { bool ret = i1.value == i2.value; @@ -1481,6 +1497,14 @@ namespace OpenSim.Region.ScriptEngine.Common return new LSLFloat(d); } + static public implicit operator LSLFloat(bool b) + { + if (b) + return new LSLFloat(1.0); + else + return new LSLFloat(0.0); + } + static public bool operator ==(LSLFloat f1, LSLFloat f2) { return f1.value == f2.value; diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index f02e970..fd9e1aa 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs @@ -416,8 +416,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase public const int OBJECT_CREATOR = 8; // Can not be public const? - public vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); - public rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0); + public static readonly vector ZERO_VECTOR = new vector(0.0, 0.0, 0.0); + public static readonly rotation ZERO_ROTATION = new rotation(0.0, 0, 0.0, 1.0); } } diff --git a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs index 25f6957..d15aa81 100644 --- a/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs +++ b/OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs @@ -1186,6 +1186,14 @@ namespace OpenSim.Region.ScriptEngine.Shared return new LSLString(f); } + static public explicit operator LSLString(bool b) + { + if (b) + return new LSLString("1"); + else + return new LSLString("0"); + } + public static implicit operator Vector3(LSLString s) { return new Vector3(s.m_string); @@ -1303,6 +1311,14 @@ namespace OpenSim.Region.ScriptEngine.Shared return new LSLInteger(f.value); } + static public implicit operator LSLInteger(bool b) + { + if (b) + return new LSLInteger(1); + else + return new LSLInteger(0); + } + static public bool operator ==(LSLInteger i1, LSLInteger i2) { bool ret = i1.value == i2.value; @@ -1481,6 +1497,14 @@ namespace OpenSim.Region.ScriptEngine.Shared return new LSLFloat(d); } + static public implicit operator LSLFloat(bool b) + { + if (b) + return new LSLFloat(1.0); + else + return new LSLFloat(0.0); + } + static public bool operator ==(LSLFloat f1, LSLFloat f2) { return f1.value == f2.value; -- cgit v1.1