From 4efd9a3b7bedbacf166ab8a923dd0219e0d548af Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Sat, 26 Nov 2011 01:55:36 +0000 Subject: When removing an LSL sensor for a script (e.g. through llResetScript() or state change), don't also remove sensors for other scripts in the same prim. Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452 --- .../ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index 5527d14..3eeb23d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -140,7 +140,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins List NewSensors = new List(); foreach (SenseRepeatClass ts in SenseRepeaters) { - if (ts.localID != m_localID && ts.itemID != m_itemID) + if (ts.localID != m_localID || ts.itemID != m_itemID) { NewSensors.Add(ts); } -- cgit v1.1