From 1034c1cdc1a75b6e37a266e15048b9f9ab965b04 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Mon, 8 Sep 2008 22:19:06 +0000 Subject: Correct state handling and state event masks. Prims will now show touch, pay, etc script states correctly. --- .../Shared/Api/Implementation/LSL_Api.cs | 53 ++++++++++------------ .../ScriptEngine/Shared/Instance/ScriptInstance.cs | 14 ++++++ 2 files changed, 37 insertions(+), 30 deletions(-) (limited to 'OpenSim/Region/ScriptEngine') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 4b92739..1f52dc3 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -4730,98 +4730,92 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api switch ((int)rules.Data[i]) { case (int)ScriptBaseClass.PSYS_PART_FLAGS: - prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString())); + prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1); break; case (int)ScriptBaseClass.PSYS_PART_START_COLOR: - tempv = (LSL_Types.Vector3)rules.Data[i + 1]; + tempv = rules.GetVector3Item(i + 1); prules.PartStartColor.R = (float)tempv.x; prules.PartStartColor.G = (float)tempv.y; prules.PartStartColor.B = (float)tempv.z; break; case (int)ScriptBaseClass.PSYS_PART_START_ALPHA: - tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); - prules.PartStartColor.A = (float)tempf; + tempf = (float)rules.GetLSLFloatItem(i + 1); + prules.PartStartColor.A = tempf; break; case (int)ScriptBaseClass.PSYS_PART_END_COLOR: - tempv = (LSL_Types.Vector3)rules.Data[i + 1]; - //prules.PartEndColor = new Color4(tempv.x,tempv.y,tempv.z,1); - + tempv = rules.GetVector3Item(i + 1); prules.PartEndColor.R = (float)tempv.x; prules.PartEndColor.G = (float)tempv.y; prules.PartEndColor.B = (float)tempv.z; break; case (int)ScriptBaseClass.PSYS_PART_END_ALPHA: - tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); - prules.PartEndColor.A = (float)tempf; + tempf = (float)rules.GetLSLFloatItem(i + 1); + prules.PartEndColor.A = tempf; break; case (int)ScriptBaseClass.PSYS_PART_START_SCALE: - tempv = (LSL_Types.Vector3)rules.Data[i + 1]; + tempv = rules.GetVector3Item(i + 1); prules.PartStartScaleX = (float)tempv.x; prules.PartStartScaleY = (float)tempv.y; break; case (int)ScriptBaseClass.PSYS_PART_END_SCALE: - tempv = (LSL_Types.Vector3)rules.Data[i + 1]; + tempv = rules.GetVector3Item(i + 1); prules.PartEndScaleX = (float)tempv.x; prules.PartEndScaleY = (float)tempv.y; break; case (int)ScriptBaseClass.PSYS_PART_MAX_AGE: - tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); - prules.PartMaxAge = (float)tempf; + tempf = (float)rules.GetLSLFloatItem(i + 1); + prules.PartMaxAge = tempf; break; case (int)ScriptBaseClass.PSYS_SRC_ACCEL: - tempv = (LSL_Types.Vector3)rules.Data[i + 1]; + tempv = rules.GetVector3Item(i + 1); prules.PartAcceleration.X = (float)tempv.x; prules.PartAcceleration.Y = (float)tempv.y; prules.PartAcceleration.Z = (float)tempv.z; break; case (int)ScriptBaseClass.PSYS_SRC_PATTERN: - int tmpi = int.Parse(rules.Data[i + 1].ToString()); + int tmpi = (int)rules.GetLSLIntegerItem(i + 1); prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; break; - // Xantor 20080503 - // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture - // "" = default texture. - // 20080530 Updated to remove code duplication case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: - prules.Texture = KeyOrName(rules.Data[i + 1].ToString()); + prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1)); break; case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: - tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); + tempf = (float)rules.GetLSLFloatItem(i + 1); prules.BurstRate = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT: - prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString()); + prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1); break; case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS: - tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); + tempf = (float)rules.GetLSLFloatItem(i + 1); prules.BurstRadius = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN: - tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); + tempf = (float)rules.GetLSLFloatItem(i + 1); prules.BurstSpeedMin = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX: - tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); + tempf = (float)rules.GetLSLFloatItem(i + 1); prules.BurstSpeedMax = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE: - tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); + tempf = (float)rules.GetLSLFloatItem(i + 1); prules.MaxAge = (float)tempf; break; @@ -4839,20 +4833,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api case (int)ScriptBaseClass.PSYS_SRC_OMEGA: // AL: This is an assumption, since it is the only thing that would match. - tempv = (LSL_Types.Vector3)rules.Data[i + 1]; + tempv = rules.GetVector3Item(i + 1); prules.AngularVelocity.X = (float)tempv.x; prules.AngularVelocity.Y = (float)tempv.y; prules.AngularVelocity.Z = (float)tempv.z; - //cast?? prules.MaxAge = (float)rules[i + 1]; break; case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: - tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); + tempf = (float)rules.GetLSLFloatItem(i + 1); prules.InnerAngle = (float)tempf; break; case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: - tempf = Convert.ToSingle(rules.Data[i + 1].ToString()); + tempf = (float)rules.GetLSLFloatItem(i + 1); prules.OuterAngle = (float)tempf; break; } diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 30002e8..24813b0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -255,6 +255,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance m_Engine.Log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName); + part.SetScriptEvents(m_ItemID, + (int)m_Script.GetStateEventFlags(State)); + if (m_RunEvents && (!m_ShuttingDown)) { m_RunEvents = false; @@ -612,6 +615,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance m_EventQueue.Clear(); m_Script.ResetVars(); m_State = "default"; + + part.SetScriptEvents(m_ItemID, + (int)m_Script.GetStateEventFlags(State)); if (running) Start(); m_SaveState = true; @@ -631,6 +637,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance part.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; AsyncCommandManager async = (AsyncCommandManager)m_Engine.AsyncCommands; async.RemoveScript(m_LocalID, m_ItemID); + + m_EventQueue.Clear(); + m_Script.ResetVars(); + m_State = "default"; + + part.SetScriptEvents(m_ItemID, + (int)m_Script.GetStateEventFlags(State)); + if (m_CurrentEvent != "state_entry") { m_SaveState = true; -- cgit v1.1