From f6ef48741303b6e19a5aa73de038b46e0ab409c5 Mon Sep 17 00:00:00 2001 From: Melanie Date: Mon, 21 Dec 2009 06:29:23 +0000 Subject: Script State Fix: Step 1 Add Engine=xxx attribute and check for it's presence. Ignore state data written bby another engine --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'OpenSim/Region/ScriptEngine/XEngine') diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 9030a5c..20dbbd4 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -1266,6 +1266,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine XmlAttribute assetID = doc.CreateAttribute("", "Asset", ""); assetID.Value = instance.AssetID.ToString(); stateData.Attributes.Append(assetID); + XmlAttribute engineName = doc.CreateAttribute("", "Engine", ""); + engineName.Value = ScriptEngineName; + stateData.Attributes.Append(engineName); doc.AppendChild(stateData); // Add ... @@ -1388,6 +1391,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine XmlElement rootE = (XmlElement)rootL[0]; + if (rootE.GetAttribute("Engine") != ScriptEngineName) + return; + if (rootE.GetAttribute("UUID") != itemID.ToString()) return; -- cgit v1.1