From 625e5e913a52b26f9af343d6c5bb33c3f8a4ead8 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Wed, 20 Jun 2012 00:24:39 +0100 Subject: Comment out recently added log message detailing number of scripts started when compile queue empties for now --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/XEngine') diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 35b58ee..e961e76 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -880,8 +880,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine } } - m_log.DebugFormat( - "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); +// m_log.DebugFormat( +// "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName); // NOTE: Despite having a lockless queue, this lock is required // to make sure there is never no compile thread while there -- cgit v1.1