From 00f8946bd420a796128e58f025f7f380887306ab Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Mon, 12 Sep 2011 22:44:14 +0100 Subject: minor: if the script engine fails to find a prim for a script, also print out that prim's local id in the error message. --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/XEngine') diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 55f373e..156fd57 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -594,7 +594,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); if (part == null) { - m_log.Error("[Script] SceneObjectPart unavailable. Script NOT started."); + m_log.ErrorFormat("[Script]: SceneObjectPart with localID {0} unavailable. Script NOT started.", localID); m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n"; m_ScriptFailCount++; return false; -- cgit v1.1