From 85068dae60db02b168a29ffd75e1408e30d279e1 Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Sat, 27 Sep 2008 05:31:43 +0000 Subject: Add friendly error messages to both engines. --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index a37cbb4..6bafd69 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -59,7 +59,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine private int m_MaxScriptQueue; private Scene m_Scene; private IConfig m_ScriptConfig; - private Compiler m_Compiler; + private ICompiler m_Compiler; private int m_MinThreads; private int m_MaxThreads ; private int m_IdleTimeout; @@ -510,7 +510,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine try { // DISPLAY ERROR INWORLD - string text = "Error compiling script:\r\n" + e.Message.ToString(); + string text = "Error compiling script:\n" + e.ToString(); if (text.Length > 1000) text = text.Substring(0, 1000); World.SimChat(Utils.StringToBytes(text), @@ -585,6 +585,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine part.ParentGroup.RootPart.Name, item.Name); instance.AppDomain = appDomain; + instance.LineMap = m_Compiler.LineMap(); m_Scripts[itemID] = instance; } -- cgit v1.1