From 5d7751da891360c665622562f06a15e02fea4922 Mon Sep 17 00:00:00 2001 From: SignpostMarv Date: Sat, 18 Aug 2012 01:17:01 +0100 Subject: refactoring for Vector3 operator & constructor tweaks --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 1571fb4..a05650a 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -1467,7 +1467,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine else if (p[i] is string) lsl_p[i] = new LSL_Types.LSLString((string)p[i]); else if (p[i] is Vector3) - lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); + lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); else if (p[i] is Quaternion) lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); else if (p[i] is float) @@ -1493,7 +1493,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine else if (p[i] is string) lsl_p[i] = new LSL_Types.LSLString((string)p[i]); else if (p[i] is Vector3) - lsl_p[i] = new LSL_Types.Vector3(((Vector3)p[i]).X, ((Vector3)p[i]).Y, ((Vector3)p[i]).Z); + lsl_p[i] = new LSL_Types.Vector3((Vector3)p[i]); else if (p[i] is Quaternion) lsl_p[i] = new LSL_Types.Quaternion(((Quaternion)p[i]).X, ((Quaternion)p[i]).Y, ((Quaternion)p[i]).Z, ((Quaternion)p[i]).W); else if (p[i] is float) -- cgit v1.1