From f1f239758f10ee4dfa1360a5fc0aa98d025f9035 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 9 Oct 2009 17:43:25 +0100 Subject: Apply http://opensimulator.org/mantis/view.php?id=4066 If XEngine compile fails, show script name in error message in-world as well as the exception itself Thanks Luca Peck --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index e695133..847da8c 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -642,7 +642,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine m_ScriptErrorMessage += "Failed to compile script in object: '" + part.ParentGroup.RootPart.Name + "' Script name: '" + item.Name + "' Error message: " + e.Message.ToString(); m_ScriptFailCount++; - string text = "Error compiling script:\n" + e.Message.ToString(); + string text = "Error compiling script '" + item.Name + "':\n" + e.Message.ToString(); if (text.Length > 1000) text = text.Substring(0, 1000); World.SimChat(Utils.StringToBytes(text), -- cgit v1.1