From 2766bf3fef6ff1b66c93f0e60fee3cd2623d4485 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Fri, 11 Jul 2014 00:18:39 +0100 Subject: minor: Move debug xengine script console command to Debug help section where other debug commands live. --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/XEngine/XEngine.cs') diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 8d12166..89f1c49 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -392,7 +392,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); MainConsole.Instance.Commands.AddCommand( - "Scripts", false, "debug scripts log", "debug scripts log ", "Extra debug logging for a script", + "Debug", false, "debug scripts log", "debug scripts log ", "Extra debug logging for a particular script.", "Activates or deactivates extra debug logging for the given script.\n" + "Level == 0, deactivate extra debug logging.\n" + "Level >= 1, log state changes.\n" -- cgit v1.1