From 134f86e8d5c414409631b25b8c6f0ee45fbd8631 Mon Sep 17 00:00:00 2001 From: David Walter Seikel Date: Thu, 3 Nov 2016 21:44:39 +1000 Subject: Initial update to OpenSim 0.8.2.1 source code. --- .../XEngine/Tests/XEnginePersistenceTests.cs | 152 +++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs (limited to 'OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs') diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs new file mode 100644 index 0000000..2ef4058 --- /dev/null +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEnginePersistenceTests.cs @@ -0,0 +1,152 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSimulator Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Threading; +using Nini.Config; +using NUnit.Framework; +using OpenMetaverse; +using OpenSim.Framework; +using OpenSim.Region.CoreModules.Avatar.Attachments; +using OpenSim.Region.CoreModules.Framework.InventoryAccess; +using OpenSim.Region.Framework.Scenes; +using OpenSim.Region.ScriptEngine.XEngine; +using OpenSim.Services.Interfaces; +using OpenSim.Tests.Common; + +namespace OpenSim.Region.ScriptEngine.Tests +{ + [TestFixture] + public class XEnginePersistenceTests : OpenSimTestCase + { + private AutoResetEvent m_chatEvent = new AutoResetEvent(false); + + private void OnChatFromWorld(object sender, OSChatMessage oscm) + { + // Console.WriteLine("Got chat [{0}]", oscm.Message); + + // m_osChatMessageReceived = oscm; + m_chatEvent.Set(); + } + + private void AddCommonConfig(IConfigSource config, List modules) + { + config.AddConfig("Modules"); + config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule"); + + AttachmentsModule attMod = new AttachmentsModule(); + attMod.DebugLevel = 1; + modules.Add(attMod); + modules.Add(new BasicInventoryAccessModule()); + } + + private void AddScriptingConfig(IConfigSource config, XEngine.XEngine xEngine, List modules) + { + IConfig startupConfig = config.AddConfig("Startup"); + startupConfig.Set("DefaultScriptEngine", "XEngine"); + + IConfig xEngineConfig = config.AddConfig("XEngine"); + xEngineConfig.Set("Enabled", "true"); + xEngineConfig.Set("StartDelay", "0"); + + // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call + // to AssemblyResolver.OnAssemblyResolve fails. + xEngineConfig.Set("AppDomainLoading", "false"); + + modules.Add(xEngine); + } + + private Scene CreateScriptingEnabledTestScene(XEngine.XEngine xEngine) + { + IConfigSource config = new IniConfigSource(); + List modules = new List(); + + AddCommonConfig(config, modules); + AddScriptingConfig(config, xEngine, modules); + + Scene scene + = new SceneHelpers().SetupScene( + "attachments-test-scene", TestHelpers.ParseTail(999), 1000, 1000, config); + SceneHelpers.SetupSceneModules(scene, config, modules.ToArray()); + + scene.StartScripts(); + + return scene; + } + + [Test] + public void TestScriptedAttachmentPersistence() + { + TestHelpers.InMethod(); +// TestHelpers.EnableLogging(); + + XEngine.XEngine xEngine = new XEngine.XEngine(); + Scene scene = CreateScriptingEnabledTestScene(xEngine); + UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); + ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); + + SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10); + TaskInventoryHelpers.AddScript( + scene.AssetService, + so.RootPart, + "scriptItem", + "default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }"); + + InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000); + + // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running. + // In the future, we need to be able to do this programatically more predicably. + scene.EventManager.OnChatFromWorld += OnChatFromWorld; + + SceneObjectGroup rezzedSo + = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); + TaskInventoryItem rezzedScriptItem = rezzedSo.RootPart.Inventory.GetInventoryItem("scriptItem"); + + // Wait for chat to signal rezzed script has been started. + m_chatEvent.WaitOne(60000); + + // Force save + xEngine.DoBackup(new Object[] { 0 }); + +// Console.WriteLine("ItemID {0}", rezzedScriptItem.ItemID); +// +// foreach ( +// string s in Directory.EnumerateFileSystemEntries( +// string.Format("ScriptEngines/{0}", scene.RegionInfo.RegionID))) +// Console.WriteLine(s); + + Assert.IsFalse( + File.Exists( + string.Format("ScriptEngines/{0}/{1}.state", scene.RegionInfo.RegionID, rezzedScriptItem.ItemID))); + + scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo); + } + } +} \ No newline at end of file -- cgit v1.1