From e9c394fb4ed56ffb931a0161b8c6fdc929b38058 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 14 Mar 2013 21:23:48 +0000 Subject: Make llGetObjectDetails() return the correct world rotation for a sitting avatar This addresses http://opensimulator.org/mantis/view.php?id=6567 This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation() SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting. --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Shared') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index dd7ee24..47f8758 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -10518,7 +10518,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); break; case ScriptBaseClass.OBJECT_ROT: - ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W)); + ret.Add(new LSL_Rotation(av.GetWorldRotation())); break; case ScriptBaseClass.OBJECT_VELOCITY: ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); -- cgit v1.1