From b2ed348aa2746fbf034b713d006e40366c479d5a Mon Sep 17 00:00:00 2001 From: John Hurliman Date: Thu, 22 Oct 2009 12:33:23 -0700 Subject: Implemented a Watchdog class. Do not manually create Thread objects anymore, use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated --- .../ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs index 1607d34..9d97cb2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs @@ -137,11 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if (cmdHandlerThread == null) { // Start the thread that will be doing the work - cmdHandlerThread = new Thread(CmdHandlerThreadLoop); - cmdHandlerThread.Name = "AsyncLSLCmdHandlerThread"; - cmdHandlerThread.Priority = ThreadPriority.BelowNormal; - cmdHandlerThread.IsBackground = true; - cmdHandlerThread.Start(); + cmdHandlerThread = Watchdog.StartThread(CmdHandlerThreadLoop, "AsyncLSLCmdHandlerThread", ThreadPriority.Normal, true); } } @@ -185,6 +181,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api Thread.Sleep(cmdHandlerThreadCycleSleepms); DoOneCmdHandlerPass(); + + Watchdog.UpdateThread(); } } catch -- cgit v1.1