From ad9bd3fe93e3d48b17ca28b3e036fe39991f2203 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 14 Mar 2013 21:46:29 +0000 Subject: Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use the world rotation if the avatar to which they are attached is sitting --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 4 ++-- .../Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 9 +++------ .../Shared/Api/Implementation/Plugins/SensorRepeat.cs | 4 ++-- 3 files changed, 7 insertions(+), 10 deletions(-) (limited to 'OpenSim/Region/ScriptEngine/Shared') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 47f8758..d88e416 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -2174,7 +2174,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) q = avatar.CameraRotation; // Mouselook else - q = avatar.Rotation; // Currently infrequently updated so may be inaccurate + q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate } else q = part.ParentGroup.GroupRotation; // Likely never get here but just in case @@ -7831,7 +7831,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) q = avatar.CameraRotation; // Mouselook else - q = avatar.Rotation; // Currently infrequently updated so may be inaccurate + q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate else q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case } diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 48c6b50..bd83f02 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs @@ -2578,18 +2578,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api { UUID npcId; if (!UUID.TryParse(npc.m_string, out npcId)) - return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); + return new LSL_Rotation(Quaternion.Identity); if (!npcModule.CheckPermissions(npcId, m_host.OwnerID)) - return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); + return new LSL_Rotation(Quaternion.Identity); ScenePresence sp = World.GetScenePresence(npcId); if (sp != null) - { - Quaternion rot = sp.Rotation; - return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W); - } + return new LSL_Rotation(sp.GetWorldRotation()); } return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W); diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs index dd45406..88ab515 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs @@ -353,7 +353,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins // Position of a sensor in a child prim attached to an avatar // will be still wrong. ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); - q = avatar.Rotation * q; + q = avatar.GetWorldRotation() * q; } LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); @@ -480,7 +480,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins // Position of a sensor in a child prim attached to an avatar // will be still wrong. ScenePresence avatar = m_CmdManager.m_ScriptEngine.World.GetScenePresence(SensePoint.ParentGroup.AttachedAvatar); - q = avatar.Rotation * q; + q = avatar.GetWorldRotation() * q; } LSL_Types.Quaternion r = new LSL_Types.Quaternion(q); -- cgit v1.1