From 36dcedce31b8548d020894232eb20658570d1dc1 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Tue, 2 Sep 2008 20:45:46 +0000 Subject: a piece of LSL_API changes got checked in incorectly with 6091. This fixes that, and should get us back to compile state. --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Shared') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 6a2194d..e485669 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -5729,7 +5729,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api float tension = (float)Convert.ToDouble(rules.Data[idx++]); LSL_Types.Vector3 force =new LSL_Types.Vector3(rules.Data[idx++].ToString()); - SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); + SetFlexi(part, (flexi==1), softness, gravity, friction, wind, tension, force); break; case (int)ScriptBaseClass.PRIM_POINT_LIGHT: -- cgit v1.1