From 3397236c6c759178bfb77e41ba761fca162a7b5f Mon Sep 17 00:00:00 2001 From: Charles Krinke Date: Sun, 28 Sep 2008 18:36:30 +0000 Subject: Plumb the connection through from llSetVehicleFloatParam to the various physics engines. No connection to the underlying physics simulator yet, just plumbing through the various classes. --- OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/ScriptEngine/Shared') diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 34d888d..c3939f0 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -5171,7 +5171,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api public void llSetVehicleFloatParam(int param, float value) { m_host.AddScriptLPS(1); - NotImplemented("llSetVehicleFloatParam"); + + if (m_host.ParentGroup != null) + { + if (m_host.ParentGroup.RootPart != null) + { + m_host.ParentGroup.RootPart.SetVehicleFloatParam(value); + } + } } public void llSetVehicleVectorParam(int param, LSL_Vector vec) -- cgit v1.1