From 1b5c41c14ad11325be249ea1cce3c65d4d6a89be Mon Sep 17 00:00:00 2001
From: Justin Clark-Casey (justincc)
Date: Wed, 16 Jan 2013 00:12:40 +0000
Subject: Implement co-operative script termination if termination comes during
a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
---
.../Shared/Api/Implementation/LSL_Api.cs | 31 +++-
OpenSim/Region/ScriptEngine/Shared/Helpers.cs | 18 +++
.../ScriptEngine/Shared/Instance/ScriptInstance.cs | 52 ++++++-
.../Shared/Instance/Tests/CoopTerminationTests.cs | 157 +++++++++++++++++++++
4 files changed, 248 insertions(+), 10 deletions(-)
create mode 100644 OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
(limited to 'OpenSim/Region/ScriptEngine/Shared')
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 44072c6..b992efa 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -83,6 +83,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
+
+ ///
+ /// Instance of this script.
+ ///
+ protected IScriptInstance m_scriptInstance;
+
protected IScriptEngine m_ScriptEngine;
protected SceneObjectPart m_host;
@@ -112,11 +118,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void Initialize(IScriptInstance scriptInstance)
{
- m_ScriptEngine = scriptInstance.Engine;
- m_host = scriptInstance.Part;
- m_item = scriptInstance.ScriptTask;
+ m_scriptInstance = scriptInstance;
+ m_ScriptEngine = m_scriptInstance.Engine;
+ m_host = m_scriptInstance.Part;
+ m_item = m_scriptInstance.ScriptTask;
- LoadLimits(); // read script limits from config.
+ LoadConfig();
m_TransferModule =
m_ScriptEngine.World.RequestModuleInterface();
@@ -129,7 +136,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
///
/// Load configuration items that affect script, object and run-time behavior. */
///
- private void LoadLimits()
+ private void LoadConfig()
{
m_ScriptDelayFactor =
m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f);
@@ -175,7 +182,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
delay = (int)((float)delay * m_ScriptDelayFactor);
if (delay == 0)
return;
- System.Threading.Thread.Sleep(delay);
+
+ Sleep(delay);
+ }
+
+ protected virtual void Sleep(int delay)
+ {
+ if (!m_scriptInstance.CoopTermination)
+ System.Threading.Thread.Sleep(delay);
+ else if (m_scriptInstance.CoopSleepHandle.WaitOne(delay))
+ throw new ScriptCoopStopException();
}
public Scene World
@@ -2914,7 +2930,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
// m_log.Info("llSleep snoozing " + sec + "s.");
m_host.AddScriptLPS(1);
- Thread.Sleep((int)(sec * 1000));
+
+ Sleep((int)(sec * 1000));
}
public LSL_Float llGetMass()
diff --git a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
index 5a58f73..e02d35e 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Helpers.cs
@@ -81,6 +81,24 @@ namespace OpenSim.Region.ScriptEngine.Shared
}
}
+ ///
+ /// Used to signal when the script is stopping in co-operation with the script engine
+ /// (instead of through Thread.Abort()).
+ ///
+ [Serializable]
+ public class ScriptCoopStopException : Exception
+ {
+ public ScriptCoopStopException()
+ {
+ }
+
+ protected ScriptCoopStopException(
+ SerializationInfo info,
+ StreamingContext context)
+ {
+ }
+ }
+
public class DetectParams
{
public const int AGENT = 1;
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index a2ff51b..00048a1 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -200,6 +200,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public static readonly long MaxMeasurementPeriod = 30 * TimeSpan.TicksPerMinute;
+ public bool CoopTermination { get; private set; }
+
+ public EventWaitHandle CoopSleepHandle { get; private set; }
+
public void ClearQueue()
{
m_TimerQueued = false;
@@ -233,6 +237,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_postOnRez = postOnRez;
m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
+
+ if (Engine.Config.GetString("ScriptStopStrategy", "abort") == "co-op")
+ {
+ CoopTermination = true;
+ CoopSleepHandle = new AutoResetEvent(false);
+ }
}
///
@@ -532,9 +542,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
// Wait for the current event to complete.
- if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000)))
+ if (!m_InSelfDelete)
{
- return true;
+ if (!CoopTermination)
+ {
+ // If we're not co-operative terminating then try and wait for the event to complete before stopping
+ if (workItem.Wait(new TimeSpan((long)timeout * 100000)))
+ return true;
+ }
+ else
+ {
+ m_log.DebugFormat(
+ "[SCRIPT INSTANCE]: Co-operatively stopping script {0} {1} in {2} {3}",
+ ScriptName, ItemID, PrimName, ObjectID);
+
+ // This will terminate the event on next handle check by the script.
+ CoopSleepHandle.Set();
+
+ // For now, we will wait forever since the event should always cleanly terminate once LSL loop
+ // checking is implemented. May want to allow a shorter timeout option later.
+ if (workItem.Wait(TimeSpan.MaxValue))
+ {
+ m_log.DebugFormat(
+ "[SCRIPT INSTANCE]: Co-operatively stopped script {0} {1} in {2} {3}",
+ ScriptName, ItemID, PrimName, ObjectID);
+
+ return true;
+ }
+ }
}
lock (EventQueue)
@@ -547,6 +582,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// If the event still hasn't stopped and we the stop isn't the result of script or object removal, then
// forcibly abort the work item (this aborts the underlying thread).
+ // Co-operative termination should never reach this point.
if (!m_InSelfDelete)
{
m_log.DebugFormat(
@@ -786,7 +822,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InEvent = false;
m_CurrentEvent = String.Empty;
- if ((!(e is TargetInvocationException) || (!(e.InnerException is SelfDeleteException) && !(e.InnerException is ScriptDeleteException))) && !(e is ThreadAbortException))
+ if ((!(e is TargetInvocationException)
+ || (!(e.InnerException is SelfDeleteException)
+ && !(e.InnerException is ScriptDeleteException)
+ && !(e.InnerException is ScriptCoopStopException)))
+ && !(e is ThreadAbortException))
{
try
{
@@ -834,6 +874,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_InSelfDelete = true;
Part.Inventory.RemoveInventoryItem(ItemID);
}
+ else if ((e is TargetInvocationException) && (e.InnerException is ScriptCoopStopException))
+ {
+ m_log.DebugFormat(
+ "[SCRIPT INSTANCE]: Script {0}.{1} in event {2}, state {3} stopped co-operatively.",
+ PrimName, ScriptName, data.EventName, State);
+ }
}
}
}
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
new file mode 100644
index 0000000..f3a6cc9
--- /dev/null
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
@@ -0,0 +1,157 @@
+/*
+ * Copyright (c) Contributors, http://opensimulator.org/
+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the OpenSimulator Project nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+using System;
+using System.Collections.Generic;
+using System.Threading;
+using Nini.Config;
+using NUnit.Framework;
+using OpenMetaverse;
+using OpenSim.Framework;
+using OpenSim.Region.CoreModules.Scripting.WorldComm;
+using OpenSim.Region.Framework.Scenes;
+using OpenSim.Region.Framework.Interfaces;
+using OpenSim.Region.ScriptEngine.XEngine;
+using OpenSim.Tests.Common;
+using OpenSim.Tests.Common.Mock;
+
+namespace OpenSim.Region.ScriptEngine.Shared.Instance.Tests
+{
+ ///
+ /// Test that co-operative script thread termination is working correctly.
+ ///
+ [TestFixture]
+ public class CoopTerminationTests : OpenSimTestCase
+ {
+ private TestScene m_scene;
+ private OpenSim.Region.ScriptEngine.XEngine.XEngine m_xEngine;
+
+ private AutoResetEvent m_chatEvent = new AutoResetEvent(false);
+ private AutoResetEvent m_stoppedEvent = new AutoResetEvent(false);
+
+ private OSChatMessage m_osChatMessageReceived;
+
+ [TestFixtureSetUp]
+ public void Init()
+ {
+ //AppDomain.CurrentDomain.SetData("APPBASE", Environment.CurrentDirectory + "/bin");
+// Console.WriteLine(AppDomain.CurrentDomain.BaseDirectory);
+ m_xEngine = new OpenSim.Region.ScriptEngine.XEngine.XEngine();
+
+ IniConfigSource configSource = new IniConfigSource();
+
+ IConfig startupConfig = configSource.AddConfig("Startup");
+ startupConfig.Set("DefaultScriptEngine", "XEngine");
+
+ IConfig xEngineConfig = configSource.AddConfig("XEngine");
+ xEngineConfig.Set("Enabled", "true");
+ xEngineConfig.Set("StartDelay", "0");
+
+ // These tests will not run with AppDomainLoading = true, at least on mono. For unknown reasons, the call
+ // to AssemblyResolver.OnAssemblyResolve fails.
+ xEngineConfig.Set("AppDomainLoading", "false");
+
+ xEngineConfig.Set("ScriptStopStrategy", "co-op");
+
+ m_scene = new SceneHelpers().SetupScene("My Test", UUID.Random(), 1000, 1000, configSource);
+ SceneHelpers.SetupSceneModules(m_scene, configSource, m_xEngine);
+ m_scene.StartScripts();
+ }
+
+ ///
+ /// Test co-operative termination on derez of an object containing a script with a long-running event.
+ ///
+ ///
+ /// TODO: Actually compiling the script is incidental to this test. Really want a way to compile test scripts
+ /// within the build itself.
+ ///
+ [Test]
+ public void TestStopOnLongSleep()
+ {
+ TestHelpers.InMethod();
+ TestHelpers.EnableLogging();
+
+ UUID userId = TestHelpers.ParseTail(0x1);
+// UUID objectId = TestHelpers.ParseTail(0x100);
+// UUID itemId = TestHelpers.ParseTail(0x3);
+ string itemName = "TestStopOnObjectDerezLongSleep() Item";
+
+ SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId, "TestStopOnObjectDerezLongSleep", 0x100);
+ m_scene.AddNewSceneObject(so, true);
+
+ InventoryItemBase itemTemplate = new InventoryItemBase();
+// itemTemplate.ID = itemId;
+ itemTemplate.Name = itemName;
+ itemTemplate.Folder = so.UUID;
+ itemTemplate.InvType = (int)InventoryType.LSL;
+
+ m_scene.EventManager.OnChatFromWorld += OnChatFromWorld;
+
+ SceneObjectPart partWhereRezzed = m_scene.RezNewScript(userId, itemTemplate,
+@"default
+{
+ state_entry()
+ {
+ llSay(0, ""Thin Lizzy"");
+ llSleep(60);
+ }
+}");
+
+ TaskInventoryItem rezzedItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
+
+ // Wait for the script to start the event before we try stopping it.
+ m_chatEvent.WaitOne(60000);
+
+ Console.WriteLine("Script started with message [{0}]", m_osChatMessageReceived.Message);
+
+ // FIXME: This is a very poor way of trying to avoid a low-probability race condition where the script
+ // executes llSay() but has not started the sleep before we try to stop it.
+ Thread.Sleep(1000);
+
+ // We need a way of carrying on if StopScript() fail, since it won't return if the script isn't actually
+ // stopped. This kind of multi-threading is far from ideal in a regression test.
+ new Thread(() => { m_xEngine.StopScript(rezzedItem.ItemID); m_stoppedEvent.Set(); }).Start();
+
+ if (!m_stoppedEvent.WaitOne(30000))
+ Assert.Fail("Script did not co-operatively stop.");
+
+ bool running;
+ TaskInventoryItem scriptItem = partWhereRezzed.Inventory.GetInventoryItem(itemName);
+ Assert.That(
+ SceneObjectPartInventory.TryGetScriptInstanceRunning(m_scene, scriptItem, out running), Is.True);
+ Assert.That(running, Is.False);
+ }
+
+ private void OnChatFromWorld(object sender, OSChatMessage oscm)
+ {
+// Console.WriteLine("Got chat [{0}]", oscm.Message);
+
+ m_osChatMessageReceived = oscm;
+ m_chatEvent.Set();
+ }
+ }
+}
\ No newline at end of file
--
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